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Change Courage Initial Hit Into A Quakelike Hit

Discussion in 'General Suggestions' started by Druser, Apr 28, 2020.

?

Support?

  1. Yes

    5 vote(s)
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  2. No

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    That second line, Damage: +125% Fire. This is written the same way as Quake and Chain Lightning, yet the effect here is completely different. Courage's initial hit is literally a melee hit with +125% to the fire damage ID.

    Suggestion: Change this to be like Quake and Chain Lightning. Namely, make it so that the initial hit is an N-times multiplier melee hit where any leftover neutral damage on the weapon is converted to fire damage (as described in motoki's guide). I personally also think it should be a bit higher value, roughly 200% for T6 Courage. This would allow for a tradeoff between Courage and Quake/Chains in heavy melee, with respect to the quantity of poison.
     
  2. Kiocifer

    Kiocifer Creator of salteďpog3 and other monstrosities HERO ✎ Artist

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    Would definitely need a nerf to the overall damage boost buff though, since it's already one of the strongest powder specials. I'm a fan of this idea, but also I'm a big fan of the high damage boosting buff, so it'd be an unfortunate tradeoff in my eyes (Maybe there'd be a way to keep both, but i'm doubting it without raising the overall power level of all powders)
     
  3. Saya

    Saya you win at uwynn HERO

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    heavy melee toxo... ^
     
  4. WynnChairman

    WynnChairman Chairman of Wynn HERO

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    I thought the Courage did a little aoe thing around the player when the fire shoots out?
     
  5. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I wouldn't say that though. There are very few situations where the initial hit and damage booster would both be useful - poison is the sole situation, and we can clearly see poison/heavy melee hybrids are struggling right now.
     
    Epicness937 likes this.
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