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Bugs Are Vanishing And So Are Mobs!

Discussion in 'News & Patches' started by jpresent, Jan 9, 2018.

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  1. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    There are 2 jPresents?!?!
     
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  2. Jamieverse

    Jamieverse Legendary Adventurer VIP

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    Not all heroes wear capes







    Unless JPresent has been to Minecon
     
  3. Tornor

    Tornor Mayor of Kandon-Beda VIP+

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    I guess we can lock all threads that say "Buff Assassin" because of this.
    Assassin's now balanced guys!
    Haha JK there are still flaws with it
     
  4. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Not really, tbh. It's pretty balanced at this point
     
  5. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    This is how it was meant to be buffed to for awhile. I think a number was misplaced in an update, as this only seemed to stop being a thing around Corkus.
     
  6. OGK

    OGK The Grader CHAMPION

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    Now let's get that Archer nerf! XD
    Seriously, Arrow Shield needs that nerf with the status effects from Escape.
     
  7. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    yea! remove the only defensive effect spell archers have! Everyone will love it! *sarcasm*
     
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  8. OGK

    OGK The Grader CHAMPION

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    I was talking about the Blindness XD
    Lower the rate of it's timer.
     
  9. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I knew exactly what you were saying hence
     
  10. OGK

    OGK The Grader CHAMPION

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    Anyway it has the longest time... for a spell that is super usable, if you can't get out of a pinch with both the super jump boost and speed, you're doing something wrong.
     
  11. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    so warriors can't get outta the way with their charge? mages can't literally teleport away from enemies? Assassins are the only class that has to use its mobility spell for evasion. Archers should not be required to use their mobility spell the same way. However, I do see your reasoning. I just have a problem with removing it entirely. The timer should give enough time to cast an escape spell at any attack speed though. I currently don't know how long the blinding lasts, but whenever I am playing archer, it feels quite balanced. Archer's low low low base defense means it needs other spells/effects to defend itself, as simply relying on killing everything to survive doesn't work with most bosses, especially in end-game content. Tactically using archer shield and escape spell should still be possible. If you don't have said time:
    you cannot cast said spell
    which means your argument falls flat from the start. No spell, no speed, no balance. Also, your arrow shield literally sends mobs flying clear into the air 10-20 blocks. You think they'd be able to fight back right after crashing into the ground? For balance reasons, the timer is already there. If you shorten the timer, you risk damaging the archer's survivability EVEN MORE THAN IT IS ALREADY A GLASS CANNON. I've played archer and assassin (IMO the two least 'competetive' classes). Assassin and archer can be used effectively (assassin needs a buff tho srsly). Archer is IMO, in the right place. Whenever I see a mage or warrior, I see their durability keeps them in the fight far far far longer. It makes sense, I understand, that they should last longer because that is their role (warriors tank damage from the boss and mages keep others+self alive). But solo archers and assassins need skill and time to work. Archers *can* and *should* have the timer stay the same (I agree not longer though, can't have bosses go blind for an entire battle lol). (buff assassin pls tho :p)
    ________________________________
    You're also not taking into account -ws archers (they do exist).
     
  12. OGK

    OGK The Grader CHAMPION

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    My dear sir all I suggested was that to cool down the BLINDNESS TIMER. Everything else with the Archer in Escape is fine. With a class that has so much damage output and movement, adding the LONGEST blindness spell in the game is just overkill.
    ________________________________
    Plus there is this nice thing called, learn how to combo with Archer.

    Escape
    Arrow Shield
    Bomb Arrow
    Slam down with Escape
    Arrow Storm
    Boom, boss is already dead. Boom, player is dead, boom, there goes the train of mobs.
    Even if you miss the arrow storm just rince and repeat. Boom, you win.
     
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  13. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I already combo :p It is very very good as it is rn. I understand.
    what does that mean? like stop blindness from being cast every time you spell? Example: archer casts shield, inflicting blindness. archer casts shield again (x) amount of time later but blindness isn't inflicted as it was too soon. Archer casts shield again after the "cool-down period" and inflicts blindness now. Like that? I actually kinda like that idea. I means you need to get creative with your spell casts. IDK how hard that'd be to code into the spell. Also, the effect itself should last about a quarter or half the time it takes for the cooldown to finish IMO, so that way it doesn't take forever to use again, but still can't be spammed.
    I just explained why it isn't overkill. I understand your point about spamming it, but the time it lasts is, IMO, fine rn.
     
  14. OGK

    OGK The Grader CHAMPION

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    Assassin's blindness lasts for around 2 or 3 seconds, same with Mage. However with Archer, a good old 5 whole seconds of blindness. WITH a speed boost and damage. Yeah Assassin can spam it, but Archer can do so more effectively. Along with a huge damage dished out with Arrow Shield, it makes Assassin look like a joke at points.
     
  15. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Almost a whole 1 of those seconds go to the mob flying through the air and coming back down. The class is supposed to do lots of damage with spells. Especially the highest mana cost spell :p
     
  16. OGK

    OGK The Grader CHAMPION

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    My more complaint on this Mana thing, Mage I'm the highest amount of Mana, only has a cost totaling 20. All the other classes have higher Mana costs. Assassin and Warrior have 26 and Archer has 28... is it only me that thinks this is a bit... dumb...?
     
  17. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Ignores sustainedKnockback for upward momentum to combo into Arrow Storm on certain enemies, water damage allows Archer to hit all elements with its spells naturally, encouraged by the water element to be spammed via intelligence boosts which can lead to JUGGLING ENEMIES, inflicts just as much damage as Bomb Arrow, more if Arrow Rain hits, and inflicts Blindness for the longest amount of time in the game, 5 seconds.

    There is no way that's balanced in any respect, especially given Escape already has a blinding effect on it.
     
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  18. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    what about archers not using water ;(
    again, I agreed it shouldn't be spammable here:
    and
    but I think the first cast should still inflict the current blindness. The spell SHOULD do way way LESS Damage, I agree. Without the massive damage it would still be tactically useful, when cornered or unable to evade, rather than purely overpowered as it is currently. It *should* send mobs flying *anytime* it is cast, but blinding NEEDS to be on a cooldown so that mobs will keep tracking targets if flung multiple times in a row to prevent spamming. This would mean that enemies begin to fall onto the player/players and attack immediately after a second or third arrow shield cast. Also, increase the knockback of arrow storm? Arrow storm has been classically OP when fighting enemies that recieve little knockback, since all of the arrows can hit the now "stationary" target (sationary due to being repeatedly hit backwards by the arrow storm). Finally, I agree (with arrow storm) that shouldn't be the case. However, we were talking about arrow shield's blindness. I think having blindness and flinging enemies are the key traits of arrow shield. The damage aspect shouldn't be one of those traits. Arrow Bomb, Arrow Storm, and Melee+Powder Specials should be the primary sources of an archer's damage. Therefore IMO we need to: reduce damage on arrow shield (this is *KEY*) and put a cooldown on its blinding effect (credit @OGK for the idea). Lastly, arrow storm needs a major rework to prevent abuse on enemies that can be held in place by arrow storm. Getting up close with arrow storm to hit more shots can happen, but it should fling enemies away to prevent them getting held in place. There is the problem of enemies getting backed into a corner and recieving all of the arrows too, but I don't know how to solve that problem ;(.
    One more thing: this part was somewhat confusing. Clarify? what ignores sustained knockback from upward momentum? I thought you meant the bosses, so that is what I interpreted it as, since I have found that to be true in some cases.
     
  19. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    sustainedKnockback is the term typed into the mob's file to denote knockback resistance. 100 sustainedKnockback means it takes 100% of the knockback it would receive from a hit. 0, means it's immune to knockback, but it only checks horizontal knockback, and Uppercut and Multihits ignore that stat until the last hit. Arrow Shield however, knocks enemies upwards as well as away, which sustainedKnockback does nothing to protect against.
     
  20. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    yea that is the whole gimmick of arrow shield... you fling the mobs up and away...
    That means the spell can be stopped to hold the enemy in the air? wut?
    Also, why not make arrow storm summon the "arrow rain" instead of arrow shield? Then no knockback problems since the arrows are more or less out of player's control. Eh? Plus, it is literally called arrow storm... that'd be waaayyy cooler than just firing a few extra arrows. You'd be summoning a volley of arrows to rain down on your enemies. That's badass IMO.
    EDIT: that means replacing the machine gun arrow thing with arrow rain, if that wasn't clear. Side note: you wouldn't even need to change the name since it already is an arrow storm ;)
     
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