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Buff Sunrise Canyon

Discussion in 'Feedback' started by Druser, Jan 31, 2019.

?

Buff Sunrise Canyon?

  1. Yes, more damage

    3 vote(s)
    30.0%
  2. Yes, faster attacks

    1 vote(s)
    10.0%
  3. Yes, faster spells

    3 vote(s)
    30.0%
  4. Yes, add vanish

    0 vote(s)
    0.0%
  5. Yes, other buffs

    0 vote(s)
    0.0%
  6. Keep as is

    2 vote(s)
    20.0%
  7. Nerf Sunrise Canyon

    1 vote(s)
    10.0%
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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Now that I've attempted every boss altar at-level except for Plague Doctor (to do, as soon as I level up my new class to the 50s), Sunrise Canyon is consistently much easier than the others - I've soloed it at-level with Warrior and Archer without potions. In fact, it's one of only three* boss altars I've been able to solo at-level, the others being Rotten Passage (Mage) and Altar of Sanctification (Archer). I'm not certain exactly how this would be done - perhaps let him use spells a bit more often, or maybe give him Vanish. Rymek Luke just doesn't compare in difficulty to altars like Bovine Barn (couldn't beat it until level 30) and Prison of Souls.

    *Tribal Sanctuary doesn't count, of course, since it's a quest requirement and was therefore made easier than the other boss altars
     
  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Added poll

    Edit - Incidentally, "Added poll" is exactly 10 characters
     
    coolname2034 and A Human like this.
  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Bump, pls opine
     
  4. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    If i would say something about rotten passge is that the boss doesn’t attack you at all because of the archar attacking him :/
     
  5. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I'm not certain what you're trying to say. Haros specifically works by overwhelming the player with minions - he only acts as a healbot for them.
     
  6. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    Oh... what i was meaning is that haros most of the time ignore the player and go to the archar mob. sometimes he just spin in circles around the archar.
     
    Druser likes this.
  7. Shots

    Shots Legendary Adventurer HERO

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    I find it interesting that you find Sunrise Canyon easy. This is probably because for newer players they aren't as careful as they should be and don't realize just how much damage Luke actually does, being able to still take down higher level players with ease if they do something rash. I haven't done it in a while, but iirc he also has pull spell, which is very lethal unless he just used a melee. However, I will admit it is easy once you realize that all you have to do is 1. keep your distance to an extent and 2. do not use kb spells on him.

    I'd also like to add that tbh I found it the hardest to do with mage/assassin at level. Warrior has a very high advantage when fighting Luke due to its sheer natural defense, and Luke's main damage is neutral, so it very easily has the upper hand in tanking it. Archer also has the range/natural speed advantage, but if you get hit, have fun. Mage also has this range advantage, but due to it's low damage output anyway it is a very drawn out fight between you and him. In my mind, the longer you are in a boss the more opportunities a boss has to kill you or for you to mess up (which is why I favor archer/assassin over warrior/mage, but that's more personal preference than anything). Assassin is just dangerous because you have to get in close and he has multi-hit at his disposal. Warrior you could say the same, but as said before, it should really have no problem tanking it for longer periods of time.

    tl;dr It's arguably one of the easiest boss altars to adapt to and relies very heavily on the player doing something extremely rash.
     
    Druser likes this.
  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Haven't faced him with Mage, I have a level 35 class so I guess I could gear that one up and try (can't exactly grind the Lusuco lootrun anymore so I should probably put that class to use). With Warrior I actually used knockback a lot - I went 68 Int and the rest of my sp into Agi, and basically used Warscream/Uppercut repeatedly. I did survive getting hit though, which is probably something Archer couldn't do (as Warrior, I took about 55-60% of my health)
     
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  9. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I beat Prison of Souls at-level for the first time. Can confirm that even with pretty good gear it's still a much harder fight than Sunrise Canyon - I nearly died even though The Unbound got stuck behind the bars (speaking of which, those bars really need to be changed... since the bosses can teleport behind them and get stuck).
     
    Last edited: Feb 7, 2019
  10. starx280

    starx280 The boy who cried lunar VIP

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    My lv 42 archer didn’t do crap to Luke, he’s pretty tanky for the lv :/

    (Dmg wise)
     
  11. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    He is pretty tanky, it took me a while with Warrior (I had just gotten Mesarock Arch before my Archer attempt so that made him pretty quick).
     
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  12. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Is this cause Luke used to be horrendously op?

    Let's go over the stat spread, at least.



    Luke has a total of 20000 health split evenly between two forms, with 650 regen.

    He inflicts, at base, 900 neutral damage and 40-60 air damage, and can shoot once every three seconds in the first phase.
    In the first phase, he uses Arrow Storm, Multihits, and Charge. The Multihits deals little damage, but he can cast it very quickly(4 seconds) is mostly meant to keep you at the perfect distance for his projectiles to hit you(disadvantages melee classes). The Charge is just basic, no damage, but it only has a 2 second timer, and his Arrow Storm deals 300 neutral and 13-20 air damage, ten times, for a maximum of 3130-3200 damage when the highest health I've seen at that level is 1800.

    His second form changes from ranged to Rapid Ranged, where he shoots five projectiles in a rapid burst, and he slows from 3 seconds to 5 seconds on the delay there. Damage remains the same as before. His spell spread now uses Heavy Multihits, which is better at knocking you away, but the damage remains miniscule, and has even shorter spell timers. Charge goes from two seconds to one second, meaning he'll cast the moment he lands from Charging, while his Arrow Storm, retaining the same damage, drops from a 6 second timer to a 4 second timer. In addition, he has a small chance to pull out Heavy Arrow Storm on a 6 second timer, which can ultimately deal 9390-9600 damage if every arrow connects.

    Due to each form having heavy negative knockback, as well as his ludicrously high speed(quicker than the Corrupter!!), a lot of the times Luke is getting in your face to put a bullet between your eyes, and if he catches you with an Arrow Storm like this you're through. However, he used to be way worse cause Arrow Storm was bugged to ignore spell modifiers and just straight up deal the mob's melee damage, so he used to deal up 6400-6600 Arrow Storm damage which made him rather unfair.

    Reading that number correctly? His damage got buffed from what it was before in this update by a factor of about 50%! He also used to only shoot once every four seconds instead of every three. In testing I found him to be tougher than before, but also more fair and satisfying as well. As a recommendation, he's for Lv 40-45 players, so if you're facing him above that you will most likely have an easier time.



    Regarding the Prison of Souls, that one may be a touch too difficult, being honest about it...It's for Lv 45-50, so the next step up from Sunrise Canyon, and the fact that you're facing two full-powered bosses at once is probably the biggest factor. Altar bosses get statistical increases by a specific range most of the time, and while Rymek Luke got the maximum boost on both fronts, The Beast and The Enslaved only get the minimal boost...but, of course, given how their tactics are designed to meld together to make the fight hellish alone, they become naturally harder than a solo battle since you have to constantly change your attention away from one to deal with whatever the other is doing.

    I can examine it, and if you have suggestions after this I'd like to hear them, but I won't give any guarantees.
     
  13. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Fought him at level 41 (intended to do it at 40 but I leveled up while gathering the tokens). I didn't know about these changes, he definitely seems harder in theory but I didn't experience that in practice (possibly I just never got to see him do any of these things). If I ever do an Assassin playthrough I'll have to see whether he's more threatening up close. I never got the impression that he's particularly fast, but probably just because I sat at middle distance most of the time, just within the range where he won't move. I haven't fought him post-update with a melee-oriented class, although pre-update I didn't find Arrow Storm threatening as Warrior (of course it does nothing to Archer). It's possible my build's structure is why he seems weaker - I used Mesarock Arch with W4-W4-T4, 68 Int, and 6/4 mana regen so in my opinion he was basically comparable to fighting Mummyboard with a good spell build.

    Vanish would be fun, but I assume that's never happening... might be a little too powerful.

    Prison of Souls seems mostly fair to me, except that The Enslaved's heal is absurdly powerful - I could barely out-damage it even with my Archer build, despite it being trapped and my sole focus. The Beast's meteor seems rather powerful, but I only got hit by it because I was extremely careless so I kind of deserved nearly getting oneshot.

    Actually my biggest problem with boss altars is that it takes an extremely long amount of time to get enough drops to activate them in most cases. Case in point Plague Laboratory, 16 Cursed Venom Sacs that appear to have a drop rate of around 10-15% (drop rate seems reduced from before the update but it might just be the same, not sure). It took me a solid 45 minutes to get enough to activate the altar, even using the high spawn rate cave near the house. Sunrise Canyon is almost as bad, since there are almost no spots with more than a few coyotes at once.

    I would comment on Bovine Barn but I didn't even manage to beat it at level 29 ;-;

    Edit: Tangentially related, Matryoshka Idol is intended to be easier than boss altars, right? (that's how it was for me)
     
  14. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Yes, matryoshka is easier than most because it's a quest boss I think
     
  15. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    The Matryoshka Idol is completely unrelated to any quest.
     
  16. btdmaster

    btdmaster Famous Adventurer VIP Item Team

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    Oh whoops I thought it was
     
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