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Buff Arrow Shield

Discussion in 'General Suggestions' started by aman123awe, Dec 15, 2016.

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  1. aman123awe

    aman123awe Skilled Adventurer

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    I think this might break balancing in some way, but I thought I'd just throw the idea out there anyway. The arrow shield spell costs a lot of mana, and it makes sense, sure. However I think that it is very difficult to deal with crowd control as an archer, and if you get swarmed, it is really easy to die. I thought maybe some kind of close combat assist might help with this, but if it would be too op I understand.
     
  2. Hoshi no Kaabii

    Hoshi no Kaabii poyo HERO

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    From what I heard from @Selvut283, it's going to need nerfs.

    One sentence, no.
     
    Last edited: Dec 15, 2016
    XavierEXE and Cruuk like this.
  3. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    If you get swarmed you bomb arrow at the ground. Not needed
     
  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    Let's go over the pros and cons of Arrow Shield quickly...

    Pros:
    -250% damage. Equal to Bomb Arrow. Despite the site saying otherwise, its power doesn't decrease to 150% when Arrow Rain is added.
    -Deals air and water damage, which allows Archer to inflict all five elements of damage naturally. Mage, the class based around spells, cannot boast this.
    -The shield breaking causes a hit in a much wider range than the initial apparent arrow ring, close to a 4-5 block radius rather than the tight 2 block radius the shield appears in.
    -Water damage encourages intelligence to alleviate its high mana cost and buff the spell naturally.
    -Extremely high knockback. Also inflicts a degree of vertical knockback, allowing for juggling mobs with knockback resistance as that stat only lowers horizontal resistance.
    -4 seconds of blindness is inflicted, despite the original advertisement on the site. I've checked this in duels. No other spell blinds for longer than half of this.
    -Arrow Rain is very good against groups.

    Cons:
    -10 mana cost. However, this is negligible dependent on your build, as high intelligence both alleviates this and makes your spell stronger.
    -2.5 block range before the shield breaks. Can be considered short.
    -Arrow Rain can be stopped by low ceilings.
    -Taking damage can break the shield, but this also forces it to activate which can punish opponents.

    Arrow Shield needs a nerf if anything. That's a very intentional weakness that Archer's got.
     
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