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Game Mechanics Bounty Boards - Rework for Mini-Quests & Objectives

Discussion in 'General Suggestions' started by Someone_WC, Feb 8, 2025 at 4:33 PM.

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  1. Someone_WC

    Someone_WC The Sone VIP

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    Have you ever walked around the provinces and seen those mini-quest signs posted all over the place? Do you ever look to the side of your vision and see an objective that you might not even want to have obstructing your view, but disabling the scoreboard is detrimental for several other types of content? Well, what if they weren't there? What if they were condensed into more central locations that don't add too much visual noise... What if they were... repeatable?

    Ladies, Gentlemen and Everyone else, I suggest to you:

    Bounty Boards!

    Found throughout every city and village, from the highs of Corkus City and Detlas to the lows of Olux and Tempo Town, each settlement would have their own Boards with their own Bounties. Each board will have two bounty categories: Daily and Weekly, with both categories having 3 bounties each. Completing a bounty in any town disables that type of bounty for EVERY board per class.

    Each day/week, boards reset their bounties to ones that fit the region they're in, so a Detlas board will cycle between lv10 materials and lv10-15 ingredients, a Lutho board - lv110 materials and lv100-105 ings, etc.

    With the general info aside, let me introduce both types of bounty and their rewards for completion.


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    Daily Bounty Category

    Daily Bounties would consist of your expected "Gather X amount of Ingredient/Material" objectives you're used to from Mini-quests. It also will include "Slay X amount of Lv X Mobs" objective, "Loot X amount of Chests" and the "Complete World Event" objective.

    The XP rewards for Dailies will be toned down from the XP rewards of Mini-Quests, as to account for the fact it's a way more repeatable way of gaining XP than before. However you would still get a small bit of emeralds/ability shards/items like you would from current Dailies.

    And, as always, you will still be granted a T1 Festival Crates for completing a Daily.


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    Weekly Bounty Category

    Weekly Bounty challenges will remain the same as they are for Weekly Objectives currently, however you will not be required to join a guild to complete them. It has always bugged me whenever festivals came up that not everyone could access the extra 3 T2 crates, so this is my way to alleviate that little problem.

    Weekly Bounties will keep the same rewards from current Weekly Objectives on top of the T2 Festival Crate for completing it during a Festival. XP rewards more closely based on Mini-Quest XP rewards.

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    Guild Connections to the Bounty Board System

    Now, this leaves Guilds with one less feature, now that Weekly Objectives aren't something they alone provide, however just because they're not required for Weeklies, it doesn't mean both features can't interact!

    When joining/creating a guild, you gain an extra choice for a Weekly Bounty. Guild Weekly Bounties will be an optional, more grindy/challenging objective that still requires several members to complete to build up to Goals for banner points, XP and such. However with more tedium comes more rewards, as Allegiance Tomes would be a rather rare reward for completing a Guild Weekly Objective. Keeping up a streak of Weeklies will add a sort of "Tome Pity" system akin to the Mythic Pity system from the Forgery Chest. Although a very slow way of obtaining one, it would allow solo / tiny guilds to still be able to access them.

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    I hope this post wasn't too ramble-y and too detailed, first time making a suggestion forum post and all. I don't doubt the Content Team has had ideas on how to handle reworking these systems before and probably have better solutions than this. The Guild Tome thing is a bit of a stretch TBH, I'm not 100% certain on it, but I don't see any other way to let smaller guilds access that part of the game in its current state. Do let me know what you think!
     
    ShadowMage1 and Deusphage like this.