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Dungeons Boss Idea [elemental Lords]

Discussion in 'General Suggestions' started by Enderman1234, Jul 29, 2017.

?

Good?

  1. Yea, its pretty ight

    10 vote(s)
    50.0%
  2. Could be better

    7 vote(s)
    35.0%
  3. Nah not very good

    3 vote(s)
    15.0%
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  1. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Hey guys, Ender here came up with an interesting boss design wanted to share it so here it is. Very important mechanics will be bolded in red and underlined

    The boss is an endgame boss that is not meant to be solo'd due to mechanic reasons, the bosses have 3 phases each fairly different, 10 players maximum
    Spell order of the bosses are RANDOM unless specified for a spell to cast under certain circumstances.
    Phase 1
    There are 5 bosses, each one with a different element that spawn in the center, and they are only weak to their corresponding element. Each boss must be split by the raid due to the mobs having a stacking damage buff, that is only avoidable by splitting. Each boss must also be taken to their corresponding areas in the raid setting, because they can only take damage while in that zone unless under 10% health. All bosses must be killed in the center within 30 seconds of the first one dying, other wise they will full heal and re spawn. Every minute, 5 spiders will spawn in the center that slowly walk to each of the 5 boss zones which heal the boss. If another boss is in a different bosses zone, they gain 200% more damage until they are taken out of the zone.
    -----------------------------------------------------------------------------------------------
    Aeira, Air Weakness, 350,000 HP

    This boss can not be out ran, due to being too fast and having a teleporting ability. Low damage, but decent knockback. There is a pit around the room causing instant death if fallen into. This is the major bosses way of killing the player. Fairly straightforward otherwise
    Abilites:
    50% Damage buff to all bosses within a 5 block radius. It is cast 10 seconds after aggro'd

    Teleport: 1 second cast time Teleport to aggro'd player

    Air gust: Heavy knockback to all players in a 5 black radius, 3 second casting time.
    Melee: 750 4 times per second, 1.5x normal knockback strength
    Receives no knockback
    ---------------------------------------------------------------------------------------------
    Tremor, Earth Weakness, 400,000 HP

    This boss is a slow brute that does extreme damage on hit, one shotting most classes, but only attacks once every 7 seconds to allow time to heal up if you were not one shot.
    Abilites:
    50% Damage buff to all bosses within a 5 block radius. It is cast 10 seconds after aggro'd

    Charge: 2 second cast time and charges towards the aggro'd player, rooting them and dealing 25k earth damage.

    Melee Damage: 20,000 every 7 seconds, 3x normal knockback
    Recieves Normal Knockback
    -----------------------------------------------------------------------------------------------
    Aquarian, Water Weakness, 300,000 HP

    This boss does not have a basic attack, and probably the easiest of all of them. The boss is not very mobile but has extremely high damage, that will one shot all players.

    Abilites:
    50% Damage buff to all bosses within a 5 block radius. It is cast 10 seconds after aggro'd

    Meteor: 1 second cast time, 2 second delay, Summons a meteor where the player is standing once it is casted, and it is telegraphed on the floor by a blue circle in its circumference. 500k Water Damage

    Raze: 1 second cast time, 1 second delay, Summons a 2 block wide line of fire in all 4 of the cardinal directions, telegraphed after cast animation, by a line of fire particles, 500k Water Damage

    Slow: 1 second cast time, Slows the aggro'd player by 50% for 5 seconds.
    Receives normal knockback
    ------------------------------------------------------------------------------------------
    Luminous, Thunder Weakness, 350,000 HP

    This is boss may arguably be one of the hardest bosses out of the 5, the boss is 30% faster than normal walking speed, but has no other mobility moves. Very fast and high damage hits.

    Abilites:
    50% Damage buff to all bosses within a 5 block radius. It is cast 10 seconds after aggro'd

    Root: 2 second casting time, in a 5 block radius, if the player is hit by this will not be able to move for 5 seconds.

    Invisibility: 5 second casting time, goes invisible with a line of smoke following them. Heals 8% of life every second while invisible. Invisibility ends after 10 seconds or takes damage.

    Melee Damage: 2,500 Thunder 6 times per second, no knock back
    Receives 2x knockback
    ----------------------------------------------------------------------------------------
    Therma, Fire Weakness, 500,000 HP

    This boss is a DPS check, if it can not be met the raid is wiped. Very Straightforward

    Abilites:
    50% Damage buff to all bosses within a 5 block radius. It is cast 10 seconds after aggro'd

    Acceptance: 5 seconds after entering the fire boss zone, the boss starts casting 45 second cast time spell that if the boss is not under 250,000 HP, The boss will do 750k Fire damage to the entire raid.

    Flame Circle: 2 second cast time, 5 block radius around the boss do 10k Fire damage.

    Melee Damage: 1,000 Fire damage 2 times per second, 2x knockback
    Recieves no knockback
    ------------------------------------------------------------------------------------

    Phase 2
    Once all bosses are killed, the raid will be teleported to the next phase. With the bosses re spawn, but absurdly high health and fairly high damage. The raid must just survive 10 seconds before an event triggers. In each of the old bosses corresponding zone there will be a giant crystal to each of the 5 elements. Players must choose what element they will become, and they will be teleported to a mini zone where they must complete their task otherwise they do not get to keep the stat enhancements. There must be at least one player in each elemental zone, but there are no limits other than that.

    Each member of the raid will become the extremes of each element they picked.

    Fire: Absurdly high health, and defense

    Water: Very high spell damage and mana regen

    Earth: Very slow walking but have VERY high damage per hit with extremely slow attack speed

    Thunder: Average move speed, but attack extremely fast with consistent dps.

    Air: Move very fast with high evasion

    Each area will have task specialized in what that element can do, and this will be applied later in the fight.

    Fire: Inside the fire realm will be friendly npc's with low hp. Around the area will be spawning Meteors that the player will have to walk directly where it will land and soak the damage, if this is not done the Meteor will do extremely high damage to the npc's. You can fail this 3 times and the NPC's will die. 12 Meteors will spawn in total, spawning every 10 seconds. [Stat bonus is 750% more health, and 1000 Resistances to all stats

    Water: Inside will be a crystal the must be protected from a hoards of mobs, if the crystal dies the realm is failed. The crystal can take 15 hits from mobs until dying. [The Extra stats are 1000% more spell damage and 10 more mana regen] (Mob Stats, 50,000 health, 2k damage per hit. Normal Attack speed, Ignores player and only targets the Crystal)

    Earth: In the realm, they're will be 12 crystals that will spawn in total, one spawning every 10 seconds, that must be killed. These have fairly high health, but they can be killed in one shot by the earth damage. They must be killed in 15 second otherwise dealing very high damage to the players within the realm. If this is failed 3 times the realm is failed. [The Stat modifications is 1500% melee damage, and -30 tiers of attack speed, with 75% move speed

    Thunder: Inside the realm there is a boss that must be killed in 2 minutes, if the boss is not killed the realm is failed. [The Stat buffs are 1000% Thunder damage, 500% Melee Damage, 30+ Tiers of attack speed](Boss has 350k HP, 1.5k damage per hit, hits every .5 second. Casts multihit)

    Air: Around the realm, little air balls will spawn that must be collected, that will increase the timer by 10 seconds. The course must be completed before the time runs out. The course is around 2 minutes long. You start with 30 seconds. [The Stat buffs are a baseline 80% evasion, with 300% move speed bonus, 700% Air damage]

    Once all realms are complete, the phase is complete and players will be teleported to the final phase, and each player will keep their received buffs for the next phase, All players will also recieve 200% more HP for the remainder of the fight.

    Phase 3

    This phase has all the mechanics that were presented in all of the elemental realms, with the boss in the middle that must be killed before the time runs out. You start with 30 seconds, which can be extended by air balls around the arena. 5 balls spawn ever 30 seconds, and they expire after 5 seconds.

    Boss
    Primal, No weaknesses, no resistances. 3 million HP. 50% normal walking speed.

    Abilites:
    Call Meteor: Cast time 2 seconds, Summon 3 Meteor crashing down at 5, 10 and 15 seconds respectively that a player must stand in the crash down point to soak the damage, instead of the raid taking 300k fire damage

    Summon Horde: Cast time 3 seconds, Summon 10 hoard minions that only take water damage, 200k Health (Abilites: Explode: Casting time 4 seconds, explode dealing 400k neutral damage to the entire raid)

    Summon Crystal: Cast time 1 second, Summon 5 crystals that only take earth damage with 200k Health, that slowly rotate around the room. If a crystal lasts more that 7 seconds, it will heal the boss by 10% of the boss total health.

    Root: Cast time 2 seconds, Root every member of the raid, this spell is cast after every other main spell. The root lasts 3 seconds.

    Melee Damage: 30k Every 5 seconds.

    At 20% health, the boss will start casting a spell that will one shot the entire raid. 40 second casting time. Must be killed before the spell is cast.
    ------------------------------------------------------------------------------------
    Thanks for reading the boss i quickly sketched up, please leave critiscm if you have any

    Cheers! Ender

    EDIT 1:
    Changed wording about buffs to make it more clear, edited names of bosses to fit the theme of Wynncraft more, added more information on the bosses. Adjusted a mechanic
     
    Last edited: Jul 29, 2017
  2. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    You haven't nearly addressed all stats, such as; gravity , knockback, knockback taken, spell cooldown, spell order and walk speed. You're also missing the AI types on every single boss.
    AFAIK this isn't possible with the way that wynncraft.
    Same for this.
    Bosses can't just "summon" a burst of mobs unless you use an external trigger that is not related to the boss (i.e. orange wybel).

    Anyway, half of your spells don't exist so do some research before you make a suggestion.

    Otherwise, I like the idea of having to kill several bosses at once in order to beat them.
     
  3. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    I know half these spells are currently impossible! I just like to suggest these ideas for fun and see how people like this type of boss, I'm aware of the current restrictions of wynncraft, since I know this will never get added might as well not fully restrict it to the current issue of spells of bosses, though I will add the things I'm missing tomorrow! Thanks
     
    Last edited: Jul 29, 2017
  4. yellowscreen

    yellowscreen Certified Lurker

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    Not possible, wynn mobs only have some spells like push, pull, multihit,arrow storm. They cannot just make more.
    Also,the stuff about zones and boosts and heal spiders and stuff. Impossible.
     
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  5. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Minecraft:
    Look above
     
  6. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    I, and probably everyone, would probably rather have you working on a creative way to implement those ideas w/ command blocks for example (or make a proof of concept yourself, for that matter), than suggesting something impossible and then just saying: deal with it.
     
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  7. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    And why does this fit into Wynn? Lore? Why is this the strongest boss? How do you access this boss fight? Please add more details. And as said above, much of this would be impossible. And also, why would someone want to do this boss fight? What are the rewards?
     
  8. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    I would be happy to it I knew the command block language, though besides the fact that it's currently impossible I would like criticism on the actual boss design

    Completely fair criticism, I'll change the bosses name to something similar to corrupted elemental or something, as for items, item design isn't more forte but the items would be thematically similar to the bosses design is phase one, I'll add some examples later.
     
  9. Dr Zed

    Dr Zed Famous Adventurer

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    What everyone else said b4. Also, please check average weapon, armor, mob, and boss stats b4 you create bosses. I know this is supposed to be done with multiple players.... BUT 3 MILLION HP?!?! That is literally impossible for 10 people to kill, let alone 5. Almost all of the stats in this thread are broken.
     
  10. Marco

    Marco Well-Known Adventurer VIP

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    There isn't anything wrong with suggesting something with new mob spells I don't know what people above are talking about. If anything wynn needs a lot more mob spells and adding some unique ones into your suggestion is only a plus in my eyes.
     
  11. Jacquie

    Jacquie Archer is bad change my mind HERO

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    I love this idea, but it does sound a tad difficult for a maximum of 10 people, especially the 3 million hp boss at the end, but other than that I think it sounds great!
     
  12. Dr Zed

    Dr Zed Famous Adventurer

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    How creative or unique a suggestion is is only half of what makes it good. The half, and most important is how feasible it is to be implemented. Anyone can suggest ideas, but very few can actually find solutions or ways to implement them. Grian said in a Gavel stream that a lot of the ideas people suggest they already had. Devs want to hear solutions for how to implement something rather than for what to implement. Therefore, if the suggestion isn't feasible, then it has no purpose other than to entertain ideas. For example, wouldn't it be awesome if they added custom models for mobs and bosses and attack animations? It sounds cool, but given minecraft's limitations, it's impossible to implement.
    ________________________________
    TokoHerald's thread Skip and Fix Everything Button is the best suggestion that solves its implementation. While it's not as ambitious as this thread, it stands out from most threads and is much more likely to be implemented for this reason.
     
    Last edited: Jul 29, 2017
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  13. Marco

    Marco Well-Known Adventurer VIP

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    The problem I see is that there is only so much you can do given the system Wynncraft uses. I feel like the current system has been used to its max, and I give props to all the gms for making good use of it. Luckily for us, jumla and the other devs are working hard on fixing up the code. I know that lots of gms would like new ids and mob spells, but cannot add them until the code fix. Suggesting mob spells and new ais and things of that nature are better than just bosses that use the current system because unlike the boss itself, the spell suggestions might actually be added once the refractor enables more unique and interesting spells.
     
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  14. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    You get buffs from the previous phase. Such as 1500% more melee damage, sorry if that wasn't well explained
     
  15. Epicness937

    Epicness937 Thesead water god. HERO

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    idea 11/10
    possible 0/10 :_(
     
  16. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    You get stat buffs from the previous phase, like 1500% melee damage or 1000% spell damage. It essentially scales you up to the health
    ________________________________
    Thanks!
     
  17. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    I like this idea, but more details on how the devs might do this?
     
  18. Dr Zed

    Dr Zed Famous Adventurer

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    That's the problem, they might be added. With things like the code refractor, you can't count on when it will be finished or what exactly they will add. Some spells may be able to get added, but maybe they want to do something else first, or it's not quite the spell you thought it was, or it really is impossible to add. There is too much uncertainty that you can't base a whole idea off of features that don't exist yet and expect it to be added.
    ________________________________
    Idk, a lot of the stats seem over the top. If you are going to buff the boss' health to 3 million hp and buff the players melee, just leave both of these alone.
     
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  19. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    I would but there's two things 1 it adds more flare to the boss and two it forces the raid to come up with the most optimal buff setup to clear the boss and how to clear the realm in order to even get the buff
     
  20. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    Most of this can't be done by gms rn, because this'd be code-related. The idea is nice, but it'd take up the time of an entire update to implement.
     
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