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Balance Issues!

Discussion in 'General Suggestions' started by TheDerpyManYT, Dec 28, 2015.

?

Should all Classes get balanced and maybe reworked? (Not Entirely)

  1. Yes, Reworked and Balanced

    0 vote(s)
    0.0%
  2. Yes, but only Reworked

    10.5%
  3. Yes, but only Balanced

    52.6%
  4. No.

    21.1%
  5. This post is shit, forget about it.

    10.5%
  6. Buff Assassin

    26.3%
  7. Nerf Archer

    10.5%
  8. Nerf Archer, Mage. Buff Assassin, Warrior.

    26.3%
Multiple votes are allowed.
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  1. TheDerpyManYT

    TheDerpyManYT Skilled Adventurer

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    READ ALL PLEASE, IT TOOK ME SOME TIME TO WRITE IT
    If we take a look right now at all classes, it will be like this :
    Archer : Very High DPS, pretty damn safe.
    Assassin : Medium DPS (Pretty damn bugged and nerfed right now), not safe, has to fight face to face.
    Warrior : Tank, Low-Medium DPS ( Like 75% of Assassin's actual DPS)
    Mage : Utility, pretty safe, deals Medium-High Damage.

    Archer : With Jungler's Artifact and 100 Strength deals more damage than with the Lvl 100 Bow. (With Arrow Storm and Bomb Arrow) The Archer is not gonna use his Basic attack, because it's not that useful. With a good Earth Build + Oktavist + Spell Damage and others, The Archer can get up to 45-47,5k Arrow Storm Damage. Add to that Dexterity and we got a monster dealing a maximum of 90-95k

    Mage : Heals too much. I got up to 5k heal from only one ability. If we think about that, a potion at lvl 60, would heal 1280 health in 3 SECONDS. Mage's heal is instant, heals a lot, removes debuffs, and costs low hunger.

    Warrior : Got a little way too low damage, sucks when is solo. It's hard to fight bosses alone.

    Assassin : The most fucked up class at the moment. Got 2 Abilities bugged, maybe 3. Vanish is useful only in PVP and escaping from mobs in PVE, since those buffs don't help.

    Having no Escape tool, only a vanish that can be disabled by taking damage (Projectiles), a Strength buff that would help only for 1 hit. (Useless) and deals low damage. It's considered having the most Base Damage, dealing very high damage is a short period of time. Right now, multihit deals 4-4,5k with Bob's mythic, Spin Attack maybe 5k (I got Dexterity, that's good for Assassin, so it isn't my fault), while Bomb Arrow can deal twice of this with the build shown before. And the Smoke Bomb, deals 600% damage in 5 seconds. Arrow Storm deals 1800% damage in like 2-3 seconds.

    The Archer is safe, the Assassin is not safe, he's in very dangerous situations by having to fight face to face. Life-steal got nerfed, mana steal too. He's very mana hungry. (The most of all classes) and I cannot use 25 potions to fight the same amount of monsters that an Archer would use only 3-5 potions.

    Mana potions cost a lot, so getting lots of them isn't that easy.

    I litteraly hate the fact that If I chose to play Assassin now I'm punished for choosing, because it sucks.

    A good balance, imo would be buffing Multihit to work more like Arrow Storm and maybe to make the Smoke Bomb useful.




    I was fighting an Archer with Maelstorm and 4k HP in total. I was with Full Old Endgame armor (7k hp) and Bob's Mythic. My enemy was lvl 70, I was 79. With Multihit (Bob's Mythic is neutral damage, so you cannot blame the fact that my enemy had Element X Defense) I dealt somewhere around 2k. He, on the other hand, dealt 7k, an instakill with the Bomb Arrow. Maelstorm I think got the same damage as the Bob's Mythic Dagger.

    That Archer was dealing 30k to one of ToA Bosses, while I was doing roughly 4-5k. I was feeling useless, but I was higher level than the Archer and having better items.

    Why would Maelstorm be better than Bob's mythic Dagger>? Why would I have to deal 2k, while Maelstorm dealing 7k?

    Archer and Assassin are both DPS classes, good for boss fights because they can counter Boss' regen. But right now, I would prefer 2 Archers, instead of 1 Archer and 1 Assassin.


    WHY THE EVEN FUCK I CANNOT SOLO A BOSS AT LVL 80, AND A ARCHER GOT NO PROBLEM? I FOLLOWED ASSASSIN'S GUIDE AND TRIED ALL DIFFERENT STRATEGIES, EVEN TRYING TO CHANGE THE ITEMS. IT DOESN'T CHANGE THE FACT THAT ARCHER IS WAAAY A BETTER CHOICE THAN ASSASSIN.
     
    Troll4ever31, Kraby and 0Patrick0 like this.
  2. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    They aren't magic men/women for nothing.
     
  3. TheDerpyManYT

    TheDerpyManYT Skilled Adventurer

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    Maybe lowering it to 3k, because it makes Potions useless for Mage. Also, Team boss fights too easy.
    Get a Mage, Job done.
    1 Mage + 2 Warriors + 7 Archers is job done. Maybe 5 Archers and 2 Assassins.
     
  4. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    Actually it depends on what your wearing/using. I've never gotten more than 3-4k hp.
    Mages still do little damage to bosses, though can solo anything. They deserve some sort of buff, as their spells are highest, where as no other class comes close.
     
    SuperTM likes this.
  5. TheDerpyManYT

    TheDerpyManYT Skilled Adventurer

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    I would increase the Mana Price of its abilities, while slighty improving them.
     
  6. 0Patrick0

    0Patrick0 $2k Custom PC Owner

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    This thread post, hallelujah!! As a Warrior main, the Gavel update has made me useless when soloing. Comparing some of the other classes at my level, they are way too overpowered.
     
  7. Kahsol

    Kahsol Local Serial Liker CHAMPION

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    Thats a win-lose.
     
  8. Kriotus

    Kriotus Professional Lurker CHAMPION

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    Minecraft:
    Archer is as good and is enabled to be better than ever and can be senior super dps
    Mage is op with heals and super dps
    Assassin got screwed over and is the worst class with the worst stats/abilities
    Warrior kinda stayed the same but can be slightly better or worse with elementals
     
  9. Kraby

    Kraby *insert clever meme* VIP+

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    Minecraft:
    mage needs a small nerf on the healing
    archer needs a medium nerf on the dps , seriously its ranged , it shouldnt deal that much damage
    assassin needs all of its bugs fixed , 20% instead of 15% for every multi hit punch and a bit more mana regen
    than imo it will be fine
     
  10. Troll4ever31

    Troll4ever31 Designed to be a moron.

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    As a warrior i noticed my damage output is far less, and the fact that getting a better weapon is a real pain in the ass (using a weapon that's 10 levels lower than my level atm) makes soloing bosses a real pain, and im willing to believe assasin as the same problem.

    warrior and assasin need a buff, archer and mage need a nerf. Or perhaps buff warrior and assasin to be equal to mage and archer.
     
    0Patrick0 and Kraby like this.
  11. Witcher

    Witcher the crappy class suggestions guy

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    Minecraft:
    Im sorry? Dont complain about mage pls! Its still damn week
     
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