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Game Mechanics Aspect of Beckoned Legion

Discussion in 'General Suggestions' started by DarkNovy, Aug 30, 2024.

?

Should it be changed?

  1. Yes, slight change to the aspect.

    100.0%
  2. Yes, overhaul of this aspect.

    0 vote(s)
    0.0%
  3. No, it is fine as it is.

    0 vote(s)
    0.0%
  1. DarkNovy

    DarkNovy Well-Known Adventurer

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    Minecraft:
    Lately I have been enjoying this new update with my Summoner Shaman.
    As summoner there is one Fabled aspect for buffing summoner.
    But when I first saw it I thought it was a nerf if you have a high number of puppets.
    Then I made some calculations.
    upload_2024-8-30_20-20-37.png
    Base puppet master have 20% of DPS per Puppet summon
    Base DPS from puppets without this aspect:
    with shepherd 14 sum = 20*14 = 280% DPS
    without shepherd 6 sum = 20*6 = 120% DPS
    level I

    with shepherd 15 sum = +5% DPS / 19 * 15 = 285% DPS
    without shepherd 7 sum = +13% DPS / 19 * 7 = 133% DPS
    level II
    with shepherd 16 = +8% DPS / 18 * 16 = 288% DPS
    without shepherd 8 sum = +24% DPS / 18 * 8 = 144% DPS
    level III

    with shepherd 17 = +9% DPS / 17 * 17 = 289% DPS
    without shepherd 9 sum = +33 DPS / 17 * 9 = 153% DPS

    Conclusion:
    This aspect is weaker the more minions we have. That should be changed
    Here is why:
    First argument: The usage of this aspect is not for full summoner build but rather for a player who takes summoner as a secondary tree and I think the aspect of a summoner archetype should benefit summoner as a primary than as secondary tree.
    Second argument:
    More summons a player can have means that it takes more time to summon them which increases the time to reach full dps potential.
    Third argument: If we add a new mythic aspect for summoner to the equations then the numbers are in negatives.

    My suggestion is: Remove the dmg reduction or change the aspect entirely to do something different.
    Idea #1: It will increase walk speed of all summons. Because in game there are a lot of dashing enemies or enemies that are just too fast for them, so this would help with that.
    Idea #2: If we want to preserve the idea of increasing DPS, instead of increasing the number of minions, we can add Attack Speed to puppets.
     
  2. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
    Guild:
    Minecraft:
    I believe it isn't actually a damage reduction for some funny reasons. I remember Xavier talking about it with a player.