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Another Dungeons & Dragons Campaign (6/6 Players)

Discussion in 'Forum Games' started by Tezzeret, Sep 24, 2017.

?

Do you want to play?

  1. Yes

    23 vote(s)
    62.2%
  2. Maybe (Why?)

    11 vote(s)
    29.7%
  3. No (Why not?)

    3 vote(s)
    8.1%
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  1. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The thug dodges your shot.

    Roll for initiative.
     
  2. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    5+3=8
     
  3. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Thugs 1 and 2 close in on Guard 3, brutally hacking at him with their daggers. Each thug has one dagger.
    Thug 1: 15 + 3 = 18
    Thug 2: 17 + 3 = 20
    Damage Roll 1: 3 + 1 = 4
    Damage Roll 2: 2 + 1 = 3
    Total: 7 piercing damage.
    The third thug whips out a short bow and looses an arrow at that guard, moving back.
    Attack Roll: 9 + 3 = miss
    The guard deflects the arrow with his shield and shouts a battle cry.
    ________________________________
    Houndmaster: "Get 'em, boys!"
    He shouts at the dogs, who seem to reluctantly obey him. He also shoots his pistolhand crossbow at Guard 3.
    Attack Roll: 19 + 3 = 22
    Damage Roll: 4 + 1 = 5 piercing damage. Guard 3 is not doing well.
    ________________________________
    Guard 2 thrusts his spear twice at the hound fighting him.
    Attack Roll 1: 3 + 3 = 6
    Attack Roll 2: 7 + 3 = 10
    The beast ably dodges the assault, growling.

    The wounded Guard 3, however, Disengages and flees, dropping his spear.
    ________________________________
    The hound bites at Guard 2's leg.
    Attack Roll: 7 + 3 = 10
    The guard narrowly dodges.
    Another hound moves in and goes for Guard 1.
    Attack Roll: Natural 20.
    Damage Roll: 6 + 2 + 1 = 9 piercing damage, and...
    Guard 1's Strength saving throw: 16 + 1 = 17. Passes.
    ________________________________
    Guard 1 makes two more thrusts at the hound he's fighting.
    Attack Roll 1: 14 + 3 = 17
    Attack Roll 2: 8 + 3 = 11
    Damage Roll: 5 + 1 = 6 piercing damage.

    Liun's turn.
     
    Last edited: Jun 3, 2018
  4. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Hunters mark hound 1 and shot at it
    19+2=21
    Damage
    7+5+13=25
     
  5. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The hound blows up in a shower of gore. Somehow.
     
  6. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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  7. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    @HMTN
     
  8. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Hey @Aarakocra to make this easier for you and not making you reply with a crap ton of npcs at once can I control the guards since they're on my side?
     
  9. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Sure.
    ________________________________
    Thugs 1 and 2 move up and start slashing at Guard 2.
    Attack Roll 1: 2 + 3 = 5
    Attack Roll 2: 4 + 3 = 7
    The guard deflects the blows.

    Thug 3 shoots his bow at Guard 1.
    Attack Roll: 10 + 3 = 13
    The arrow hits the guard's armor and bounces off.
    ________________________________
    Houndmaster: "Do you know what you just did, kid?"
    Houndmaster: "That mongrel took me months to train!"
    He shoots his crossbow at you.
    Attack Roll: 2 + 3 = 5

    ...My dice are feeling very nice today.

    Guard 2's turn.
     
  10. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    What are there stats?
    ________________________________
    Judging by the previous turn they have a +3 to hit and attack twice so I can roll that and general spear is 1d6 but I'll assume they're using both hands so 1d8
    Okay now that thats done
    Guard two attacks the hound
    16+3=19
    10+3=13
    Damage(1d8?)
    1+1=2
    2+1=3
    He does a solid 5 damage
     
    Last edited: Jun 4, 2018
  11. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    These guards are using their spear one-handed with a shield. 1d6.
    ________________________________
    Also, Guard 2 isn't adjacent to the hound, so he can't attack it.
     
  12. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Oh right fire emblem grid rules can we just say that thise attacks were at thug 1?
    ________________________________
    okay noted i dont think that it made much of i diffrence here since the dice rolled really low on it, but it will be a d6 from now on
     
  13. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Sure.

    k
     
  14. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    well guard 3 is up next do they have any ranged attacks?
     
  15. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    He could throw the spear?
    (Also, the spear has 20/60 range when thrown).
     
  16. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    is it d6 on throw or d8
    ________________________________
    no that would be dumb. well he probably has 30 feet movment so he moves next to me and takes the dodge action
     
  17. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The hound bites at Guard 1.
    Attack Roll: 12 + 3 = 15
    Damage Roll: 2 + 1 = 3 piercing damage, and Guard 1 must make a Strength saving throw.
     
  18. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    8+idk=fail
     
  19. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The hound shakes its biting grip and rips Guard 1's leg out from under him. He falls to the ground.

    Guard 1's turn. You can choose if he fell prone or if his leg was actually ripped off.
     
  20. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    i need him to still be usable, so let's just say the hound teeth went in deep and pulled him to the ground before letting go so he's prone.
    he uses half of his movement to get up
    he angirly attacks the hound with what strenght he has left
    8+3=11
    10+3=13
    Damage
    5+1=6
    ________________________________
    Liun's turn
    bonus action i move my hunters mark to thug 1
    action i shoot thug 1 no sharpshooter
    8+7=15
    Damage
    2+4+3=9
     
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