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Guide Analysis on the Influence of Material Tier on XP Gained for Crafting

Discussion in 'Wynncraft' started by Crokee, Aug 20, 2022.

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  1. Crokee

    Crokee Nudist poking eyes CHAMPION

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    Abstract

    Many profers question whether how much higher tier materials influence how much XP they earn when leveling their crafting professions. So far, there has been anecdotal evidence that T2 materials give a x2 multiplier over t1 materials for the same crafting profession, yet there is no solid evidence between all variations of materials. This thread will go into detail how each tier influence the amount of XP gained per craft.

    Methodology

    3 datasets consisting of enough materials for 50 crafts per dataset were gathered. 50 of each tier of material of T1-T3 Sky Hemp and Hemp String were gathered to provide an analysis of XP gained between T1-T3. These datasets were then compared to provide a multiplier analysis between each dataset in comparison with other datasets.

    Crokee was the player to craft the materials, with all professions Lv. 132 to provide consistency over XP values.

    Major Assumptions:

    • The type of crafting profession that uses the same number of materials (i.e. Woodworking vs. Cooking) does not have an influence over XP gained per craft.

    Results

    This spreadsheet contains all the raw data and analysis done [1].

    Effect of Tier of Materials


    Table 1 demonstrates the effect of using different tiers of materials in a craft. Different tiers of materials are not mixed in this analysis.

    Each value corresponds to the effect the row has over the column. For example, using a T1 material over a T2 gives an XP value that is x0.48 of that of T2. On the contrary, using a T2 material over a T1 gives an XP value that is x2.10 of that of T1.

    [​IMG]
    Table 1: Effect of the tier of ingredients over using other tier of ingredients.​

    Due to RNG, it can be estimated that the true XP multiplier is the following when comparing to using T1 materials:
    • T1: 1
    • T2: 2
    • T3: 4

    Mixing material tier makes this more complicated. Although an analysis wasn't made to clearly define how mixing materials works in relation to XP, we can make assumptions. Assuming crafting an item that uses an equal amount of different materials (scribing and rings), the multiplier can be assumed to be an even mix. For example, using T1 oil with T2 paper for scribing should give a x1.5 multiplier over using only T1 materials for the same type of craft.

    For craftings that uses different amounts of materials (the rest), the multiplier can be assumed to be skewed towards the tier of material that is used the most. For example, using T1 gems with T2 oil to craft a bracelet (double oil over gems) should give a x1.67 multiplier over using only T1 materials for the same type of craft.

    Conclusion

    This analysis concludes that T2 materials have double the XP multiplier over T1, and T3 materials have quadruple the XP multiplier over T1. Mixing tier of materials makes the multiplier more skewed towards the material used the most. As usual, it is often desirable to use as many high tier materials as possible. With varying drop rates of materials, profers must decide what tier of materials they should grind for in order to efficiently gain the most amount of XP as their availability allows.

    Credits and References

    Thanks to KiliE2001 for writing a simple Python program to collect XP data easily, and various other people for giving me materials for free to make this analysis.

    [1] (google sheet)
     
    Last edited: Aug 20, 2022
    starx280, Homeorhesis, euouae and 7 others like this.
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