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Game Mechanics Allowing Players To Reset Quests If Not Completed

Discussion in 'General Suggestions' started by Saggaf, Apr 12, 2021.

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Should this be implemented?

  1. Yes.

    55.6%
  2. No.

    44.4%
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  1. Saggaf

    Saggaf Travelled Adventurer

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    I believe there should be a command for players to reset their progress on a quest entirely only if they haven't completed said quest.

    Why would players want this?
    - Stuck on a quest due to a bug/glitch.
    - Came back to a quest after a long time and would like to do it again.
    - Would like to take a different route for a quest (if applicable).

    How would this be implemented?
    What I would like to suggest is, if a quest reset is invoked, the player dies. This is so if you were somewhere in a questline, you would get teleported to the normal gameplay world, and this mechanic wouldn't be overly used. If you have another idea for this, please do share!
     
    starx280 likes this.
  2. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    This would definitely be a nice feature if it could be implemented, but it wouldn't really work with the quest system as well as it might seem. There are quite a few technical issues - what happens if you get rewards partway through a quest and spend them so they can't be taken back? - but also, it has been confirmed that it just wouldn't work with how quest data is saved here: https://forums.wynncraft.com/threads/staff-resetquest-command.277438/#post-3322207.
     
    TrapinchO, dr_carlos and ocel0tgirl like this.
  3. Saggaf

    Saggaf Travelled Adventurer

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    Thank you for this. I now understand the situation better.
     
    Last edited: Apr 12, 2021
    ditsario likes this.
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