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Dungeons Ahmsord Dungeon/boss Altar [34 Supports!]

Discussion in 'General Suggestions' started by pantsTM, May 13, 2017.

?

Is this a good idea?

  1. Yes

    80.9%
  2. No (Post below why)

    2.1%
  3. Not sure

    8.5%
  4. Yes

    8.5%
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  1. pantsTM

    pantsTM a

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    I was thinking about this, and I wish there was some sort of Ahmsord boss altar/dungeon besides the orange wybel, because not everyone has cancer apoc/centipede coi alka builds for that shit.
    If the CT is too busy or whatever, I don't know, they could just make the boss the boss for a boss altar.
    If it was a dungeon, this is what the key would look like:
    [​IMG]
    And this would be the key guardian's stats:
    Void Castle Key Guardian [Lv. 95]
    Mob: Invisible zombie with MHF_Ghast skin.
    Hit Noise: Ghast Hurt High Pitch
    Kill Noise: Ghast Kill High Pitch
    ❤ 755,000
    150 Air Damage
    150 Earth Damage
    150 Air Defense
    150 Earth Defense

    Spells: Heal, 100-1500 Health.

    The builds would be based off of the void village and anything like that.

    The description on the help page would be:
    "The Lost Races, mostly adrift in time, took refuge on the Sky Islands long before the villagers claimed it. Although they were thought to be gone, this castle conveys energy unknown to most, and is suspected to be a home to the remaining."

    The title screen would be:

    The Void Castle
    Bane of the Sky Islands

    The first stage of the Void Castle is a parkour stage, with inverted gravity. Whenever you jump onto the next block, the room flips. The following dialouge is shown:
    [1/2] ???: I am one of the lost races. We found refuge in the Sky Islands, long before villagers took authority.
    [2/2] ???: The wisest choice would be to turn back. My companions are not so eager to allow you to keep your life.

    -------------------------------------------------------------------------------------------------------------------------------------------
    After that, there is a fighting stage, where you fight [Weeping Compound] and take [20 Void Castle Token] and put it in a hopper. Your standard dungeon fighting stage, if you will.
    Weeping Compound [Lv. 95]
    Mob: Invisible zombie with ghast head.
    Hit Noise: Ghast Hurt High Pitch
    Kill Noise: Glass Break Low Pitch
    ❤ 10,000
    150 Air Damage
    150 Earth Damage
    150 Air Defense
    150 Earth Defense

    Spells: Push/Pull
    After that, there is a door that opens after 20 tokens have been put in the hopper. There is a teleporter behind it that leads to the next stage. The following dialouge shows:
    [1/1] ???: It seems this is another lost cause. My companions will claim your life. Just know that I warned you.
    -------------------------------------------------------------------------------------------------------------------------------------------
    After, there is a puzzle that is similar to the rope puzzle in 1k meters under, but it's much more complicated. You need to make a portal shape that is shown by a gold outline underneath it. You move around magenta and purple glass to form a portal built into the floor. When you finish the portal, it plays the portal travel sound and opens up the blocks between the portal to reveal a teleporter, which transports you to the next stage.
    -------------------------------------------------------------------------------------------------------------------------------------------
    The room the teleporter transports you in is filled with mobs. You collect tokens from mobs, and put those into hoppers, which spawn other minibosses.
    Miniboss one: 10 Tokens: Saisyan Delegate [Lv. 100]
    Mob: Some sort of snake player skin.
    Hit Noise: Silverfish Hurt Low Pitch
    Kill Noise: Ghast Death Low Pitch
    ❤ 100,000
    1000-1500 Earth Damage
    230 Earth Defense
    Spells: Multihit, same damage as melee.
    The following dialouge plays when you spawn him:
    [1/1] Saisyan Delegate: Face me, mortal. Know I will never be killed. Kneel now, and I may sssssspare you.
    Miniboss two: 12 Tokens: Arakadicus Delegate [Lv. 100]
    Mob: Some sort of spider player skin.
    Hit Noise: Silverfish Hurt Low Pitch
    Kill Noise: Ghast Death Low Pitch
    ❤ 500,000
    500-1000 Earth Damage
    300 Earth Defense
    Spells: Teleport, same damage as melee.
    The following dialouge plays when you spawn him:
    [1/1] Arakadicus Delegate: You killed my master. I smell her scent on you. I will joyfully take your life.
    Miniboss three: 16 Tokens: Avos Delegate [Lv. 100]
    Mob: Avos skin
    Hit Noise: Phoenix Prince noise (idk what it is)
    Kill Noise: Phoenix Prince noise (idk what it is)
    ❤ 200,000
    1000-1500 Air Damage
    500 Air Defense
    Spells: Meteor, same damage as melee.
    The following dialouge plays when you spawn her:
    [1/1] Avos Delegate: I tried to warn you. I always warn them. It never works.

    They each drop Delegate tokens, each one unique (not the same item). The tokens are used for one hopper, which opens up into the boss room.
    -------------------------------------------------------------------------------------------------------------------------------------------
    The boss is an amalgamate of all the other minibosses, quite literally.
    Crippled Amalgamate [Lv. 110]
    Mob: MHF_Ghast skin
    Hit Noise: Cave ambient normal pitch
    Kill Noise: Blaze death low pitch
    ❤ 1,095,450
    1000-1500 Air Damage
    1000-1500 Earth Damage
    500 Air Defense
    500 Earth Defense
    Spells: Meteor, same damage as melee, Multihit, same damage as melee, Teleport, same damage as melee.
    The following dialouge plays when you enter the room:
    [1/1] Crippled Amalgamate: empty. submit.

    The rewards are:
    3 Void Castle Fragment (Flint)
    1 Amalgamate's Lung (Ink Sac)
    900,000 XP

    Dungeon Merchant:
    5 Void Castle Fragments + 1 White Horse = 1/45 White Horse, Untradable.

    Got any suggestions for more dungeon shop rewards? Put them in the comments.
    UPDATE: AI REWORKING COMING SOONtm
     
    Last edited: Jun 12, 2017
    Allamak, Ghalt, dead zeffe and 20 others like this.
  2. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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    Reserved spot I guess
     
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  3. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    This actually is exceptionally ok! You gave the stats, and the basis of what goes on in the dungeon.

    Just a few problems I have though;
    1. What are the stats of the key guardian? Where would I find it (probably near Ahmsord lol)?
    2. Where is the dungeon located?
    3. What if I never did the Spider Pit dungeon? What would the 2nd delegate say then?

    +1 Support.
     
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  4. pantsTM

    pantsTM a

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    1. I did forget that! Thanks for the heads up, will add that later.
    2. The reason I left that undisclosed is because it is completely up to the devs.
    3. Again, it's up to the devs to change the dialouge or be lazy as usual.
     
  5. Artifax

    Artifax Eltom Rainbow Archer | Build Maker VIP+

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    Since it's based off of the Void Race from One Thousand Meter's Under, the weapons for each class could be "Enhanced Voidstone (insert name for weapon of each class here)." Since it's such a high level dungeon, they should be pretty close to Mythic stats. Having 2 Armor sets would also be nice. You could have a "Voidstone Set" (Helmet, Chestplate, Leggings, Etc.) The Second set could be of somethings similar to the Corrupted Sand Swept Tomb Items, as the dungeon here is very Earth/Air related.
     
  6. Aya

    Aya Very Serious Gensokyo Journalist

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    What is says: Saisyan Delegate
    What i read: Saiyan Delegate
     
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  7. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    1. No problem! :P
    2. I understand. I'm not sure if this location is used by any quests, but this area could possibly hold the dungeon. https://map.wynncraft.com/#/1555/64/-4866/-1/0/0
    3. I understand. The odds of not actually doing a dungeon are potentially low depending on which one.
     
  8. Reoliar

    Reoliar Travelled Adventurer

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    honestly anything that would add cool content would be awesome
     
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  9. pantsTM

    pantsTM a

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    Bump, need feedback
    ________________________________
    Uh, I said the builds were. Not the dungeon itself. And the names are so... bland. "Voidstone Set"? "Enhanced Voidstone"? What about "Adrenaline"? "Cosmic"? "Vibrant"? There's a million names for this kinda stuff.
     
  10. pantsTM

    pantsTM a

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    Bump
    Feedback please
     
  11. RedstoneLogic

    RedstoneLogic Has a neato shop haha please buy my stuff HERO

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    I like the design, you did a good job providing images, detail, and dialogue!
     
  12. pantsTM

    pantsTM a

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  13. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    pantsTM likes this.
  14. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Just an idea, but could it maybe be centred on the Wind Fortress, mentioned in the lore of several items? I think that would be far more interesting.
     
    Last edited: May 28, 2017
  15. pantsTM

    pantsTM a

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    Never heard of it. Do you have a link to where it mentions it?
    EDIT: The Air Temple is Bantisu temple. Do you mean the Wind Fortress?
     
    Last edited: May 28, 2017
  16. pantsTM

    pantsTM a

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  17. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Pretty nice, however, no suggestion is without fault. But instead of bashing on it like an asshole (like I normally do) I'm actually going to give some "constructive" criticism.
    • First of all, even though I'm not necessarily against it, there's a puzzle in the dungeon and I think they aren't in other dungeons to make them more fun to do multiple times. It'd be really obnoxious to do a puzzle 5 times in a row for instance.
    • A couple of stats are missing, such as their Attack Rate, Sustained Knockback, Regeneration, Vision (aggro range) and Gravity (how fast the mob falls down). And you haven't specified their AI, here's a list of them https://forums.wynncraft.com/threads/rework-the-boss-fights.183366/#post-2160768 (the post by selvut)
    • Dungeon bosses always have a unique gimmick, this one doesn't. Here are a couple of examples I've come up with.
    1. It ain't called void castle for nothing: Parts of the floor slowly dissappear, under them is the void, jk there are teleporters which teleport you back up, but also do damage to you. The boss' stats remain the same.
    2. Void mist: Once in a while the arena gets densely packed with particles, effectively blinding you, you also get some slowness.
    3. Void swarm: The boss is surrounded by tons (and I mean tons) of minions with the support AI (follow the boss) and with extremely high Attack rates, they do, however, only do like 33 Earth damage, 33 Air damage and 33 Neutral damage. But here's the twist, these minions are completely invulnerable. BUT the minions take like 1000% knockback, sending them flying across the room. The boss has -100% knockback (AKA pullback), effectively separating the minions from the boss.
    4. Climbing the castle tower: In this version, the boss is invulnerable, with extremely high health, regen and defences. The boss has a super low gravity, making it so it floats down slowly. The arena is inside of a huge tower and the floor is made of slime blocks. Along the walls, all the way up to the top (and some flying in the middle too) are platforms with jump-pads on them. The boss takes about 200% knockback. The ceiling is made out of lava, which is how you're meant to kill the boss. You use your spells to knock the boss up, after that you use platforms and jump pads to work your way up to the same level as the boss, you repeat it until the boss is knocked into the lava ceiling and dies.
    That's it, I hope this was somewhat useful to you.
     
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  18. pantsTM

    pantsTM a

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    WOW! I'll add it ASAP, thanks for the criticism!
    Edit: the puzzle is there because the rest of it is KILL KILL KILL FARM GRIND KILL KILL FARM FARM FARM GRIND GRIND KILL KILL KILL KILL REEEEEEEEEEEEEEE. If you want me to make is parkour or something, that's fine.
     
    Last edited: Jun 5, 2017
  19. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    I understand where you're coming from, however, I think that instead of an outright puzzle some non-liniar parkour will suffice, if you need something that requires some thinking, for instance; have several cannons you can propel yourself with and propellors that can carry you great distances. But use the. Wisely, or you'll find yourself plummeting down into the void...
    EDIT: A phase between the minibosses and the actual boss might be nice
    EDIIIIIIT: I might add some items too but it's getting late so not today
     
  20. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Noice.
     
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