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Game Mechanics Adding knockback resistance to charge.

Discussion in 'General Suggestions' started by IamFye, Dec 2, 2021.

?

Should this be a thing

  1. Ye

    100.0%
  2. No

    0 vote(s)
    0.0%
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  1. IamFye

    IamFye Skilled Adventurer VIP

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    I feel like as a melee class warrior should have a better way of getting close to mobs/players
    Like assassin has vanish. Why can't warrior have a better way of getting close to mobs.
    Especially ranged mobs that spam arrow storm. You can barely get close to those mobs istg.(Call me skill issue and your dead.)

    Anyways I feel like this would be a good help to warrior in order to get closer to mobs as a melee class.
    Like you still take the damage but charge can not cancel mid air.
     
    blegar1 likes this.
  2. afumi

    afumi alyaska CHAMPION

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    Skill issue.




    But fr that makes sense however I could forsee it being a bit too powerful.
     
  3. blegar1

    blegar1 Well-Known Adventurer CHAMPION

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    Eh it's more so that ranged mobs don't force warrior in to walking menacingly towards them.
     
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  4. afumi

    afumi alyaska CHAMPION

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    The only reason I could really see it being too powerful is just because of how strong warrior is already, possibly a knockback *mitigation* rather than a removal, scaled with ability level. Not immune to the knock back but make it workable.
     
  5. Emogla3

    Emogla3 az is bad 2: the movie HERO

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    add a poll
     
  6. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Sir, its ok, the people that work at the nut house aren't here to hurt you, they're here to help you.
     
  7. blegar1

    blegar1 Well-Known Adventurer CHAMPION

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    To be honest. If warrior was going to die to the ranged mob. No kb is probably not gonna change that. Heck if it's to ranged mobs warrior basically has to potion chug as they run away since they can't charge sometimes. So wouldn't really make it overpowered.
     
  8. IamFye

    IamFye Skilled Adventurer VIP

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    I don't really see this being TOO overpowered . like you will still take the damage. This is just to stop charge just cancelling mid air and stop it being annoying to get close to ranged mobs.
     
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