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Game Mechanics Acrobat Red Ability, Wall Jump Replacement

Discussion in 'General Suggestions' started by shacers, Sep 14, 2022.

?

Is this a good idea?

  1. Yes seems good no changes needed

    11.1%
  2. Pls change but wall jump remove pls

    11.1%
  3. Yes but keep wall jump and remove the cooldown reduction

    11.1%
  4. No (reason why)

    66.7%
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  1. shacers

    shacers no longer replying VIP+

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    So Acrobat has only two red abilities: Lacerate and Jasmine Bloom, now this would be fine, and it mostly is, but I have a complaint: Wall Jump. This ability is kind of bad, it is funny but it adds nearly nothing useful except the -1 hop cooldown and the thing where half the time you get launched backward when hopping into a block on accident.

    So I have an idea: Move jasmine bloom further up and change it up if you need to balance it, and now remove Wall Jump and add a red ability, I didnt know what to call it so I named it Roving Acrobat and basically it will lower Hop cooldown just like Wall Jump but now for every hop or dash you perform without touching the ground increases the power of the attack that happens when you land; for every hop or dash made deal 30% damage, up to 300% damage in a small area around you (maybe about 2 to 4 blocks radius).

    Tell me what you think!

    EDIT: apparantly wall jump can be cancelled lol nvm discredit the remove wall jump thing and jasmine should stay where it is but another red would still be useful, something related or airborness or dashing/hopping.
     
    Last edited: Sep 15, 2022
  2. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    My question is how on earth are you "accidentally" hopping into a block? Hop is terrible for momentum and Lacerate + Dash can get you from point A to B significantly faster (not to mention using Hop right before Lacerate's upward boost grants an even larger boost). Also actively using Righting Reflex disables Wall Jump when you use Hop so....
    Wall Jump is incredibly useful in tight arenas since you can Wall Jump off a wall midair if you feel yourself losing altitude, allowing you to stay airborne longer. Just because an ability is situational does not make it bad. Acrobat requires skill to use, and with more skill you learn more ways to make use of your abilities to optimize your playstyle efficiently.

    Additionally I don't agree with Jasmine Bloom being moved because Jasmine Bloom + Weightless is what makes Acrobat shine. There's no reason why a player should be rewarded with an ability that powerful at like level 50, cause it would make the rest of the game a joke. Jasmine Bloom is fitting for a final Red ability. Wall Jump is not significant enough of an ability to justify making it Red, and getting it as the final ability is...super underwhelming and unrewarding tbh. What would even be the point progressing past Jasmine Bloom then?

    My only suggestion for Wall Jump is that it would be cool if it enabled us to bound off of entities (such as enemies) and deal minimal damage to give us a little extra height in the event we are about to land unintentionally. Of course this would definitely need restrictions, such as a cooldown or limit of how many times you can bound off enemies.
     
    shacers likes this.
  3. shacers

    shacers no longer replying VIP+

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    Wait apparantly wall jump is disabled on shift yay
    ________________________________
    righting reflex disables wall jump like i didnt know lol.

    Alr yeah jasmine probs shouldnt be 2nd but Id like to point out that i didnt make wall jump the red but a replacement idea for it.

    So ive come to the conclusion people like wall jump and now im fine with it too cuz i can shift but I still like the idea of acro having a 3rd red and it can be anything but preferably something that gives acrobat more power with airborne time or consecutive dash or something.
     
    lemonalade likes this.
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