Discussion in 'Forum Games' started by Oskhol1, Aug 9, 2018.
@H0Y0Y0Y0Y0Y0B0Y your turn
give me a sec in school rn
I walk closer to bondil and then cast Toll the dead on the red group 3, if that's not a valid target then grey group 1
@Oskhol1 took me a while
Gnoll pack 4 attacks Kanaglath
Atk 1: 19+4=23
Atk 2: Nat 1
@lego_man724 your turn
Boindil uses lay on hands to restore 10hp to himself and casts ensnaring strike (on self) as a bonus action. Also did gnoll pack 3 move far enough to allow Boindil to do an attack of opportunity on it?
I don’t know if you get to make an OA if they don’t willingly exit your space?
How did they exit it? From what I know I do when it's reasonably possible, like if an explosion flings them back obviously you can't but if they just walk you can.
Rayne pulled it away with some invocation that buffs Eldritch Blast
Roll 20 says you don't provoke one when someone/something moves you without using your movement, action or reaction. ;-;
So is that your turn?
Yeah, didn't realise you were waiting for it sorry
Zombie group 2 attacks Gnoll pack 4.
Atk 1: 8+5=13
Atk 2: 11+5=16
Dmg: 3+2=5&4=9 damage
Atk 3: 7+5=12
Zombie group 1 moves to Gnoll pack 3
Gnoll pack 3 attacks Zombie group 1
Atk 1: 8+4=12
Atk 2: 4+4=8
@BlueSlimerino your turn
E blast zombie group 1
Did you edit?
Nope, I dont have acces to a pc
Hang on, you do know the zombies are neutral? The gnolls are the attackers
Crap i messed up. I wanted to shoot the gnoll pack
3 I guess, since it's within line of sight.