Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

A Summoner Was Nice !

Discussion in 'General Suggestions' started by Karacho, Aug 28, 2020.

Thread Status:
Not open for further replies.
  1. Karacho

    Karacho Newbie Adventurer

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    3
    Hello There!

    Me and my friends talked about a funny idea. We think about a Class that was namend Summoner

    Summoner:

    On lvl 1 the summoner should summon some melee damage minion like a Zombie. But a normal zombie hadnt a element. Because of that we could make it to a drownded zombie and give him some water element. with some lvlups and skill ups we could give him some more zombies. this guys should take the attention from the enemys.

    On lvl 11 the summoner could charge on a chicken. but chicken are a little floaty. while the summoner charge, he can jump floaty in the air and become more distance. mybe he could control the direction with the mouse and charge automaticly in the direction where u swipe with the mouse.

    On lvl 21 the summoner could become one or two ranged guys like blaze for fire dmg, bats( with airshots) for airdmg or something else.

    on lvl 31 the summoner should get a really big guy like a irongolem. Maybe a little golem because he shouldnt be so enormus like a guardian from a city. With more lvl ups he could get all 5 seconds a stomp on the ground and stun enemys.


    i hope u enjoy my idea. Sorry for my bad english. at least i cant speak my native language good xD
     
  2. Aya

    Aya Very Serious Gensokyo Journalist

    Messages:
    5,151
    Likes Received:
    7,905
    Trophy Points:
    215
    Minecraft:
    Well that's troublesome
     
    Samsam101 and I_Liek_Turtlez like this.
  3. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

    Messages:
    4,668
    Likes Received:
    6,659
    Trophy Points:
    215
    Minecraft:
    I have few things to the suggestion:
    1) How much do you trust Wynncraft's AI? Seriously
    2) Add a poll
    3) Make it more structured so we know exactly what you want.

    I would suggest to read this guide and reformat the suggestion
     
  4. Samsam101

    Samsam101 Star Walker GM

    Messages:
    3,965
    Likes Received:
    12,077
    Trophy Points:
    215
    Creator Karma:
    Guild:
    Minecraft:
    THIS SAME THING HAS BEEN SUGGESTED 20 BILLION TIMES!!!!!!!!!!!!!!!

    it would be cool to have something like this but the AI is not advanced enough yet

    also there cannot be drowned zombies in wynncraft because the server uses 1.12 and under features, while the drowned is from 1.13.
     
    I_Liek_Turtlez, Emogla3 and Karacho like this.
  5. SLScool

    SLScool Well-Known Adventurer

    Messages:
    304
    Likes Received:
    203
    Trophy Points:
    70
    Minecraft:
    They do use some 1.13+ exclusive features, such as dolphin squeaking on the Kantry, so they could have 1.13+ clients use a drowned. However, changing a mob's appearance would be a much larger difference than changing a mob's sound, so that might be a parity issue they won't accept.
     
    Samsam101 likes this.
  6. fishcute

    fishcute fish CHAMPION Builder

    Messages:
    720
    Likes Received:
    762
    Trophy Points:
    123
    Creator Karma:
    Minecraft:
    They can only get away with that because minecraft plays sounds based off of if it exists in the resource pack. not int the version. They can't add future features

    Edit: Just remembered that only a few days ago I got netherite to display to 1.16 clients on a 1.14 server. It may be possible
     
Thread Status:
Not open for further replies.