These are the first points I’ve seen against my argument that actually make sense, although I disagree on the part where grouping up makes it harder since it’s still a lot faster to run it in a group than it is to run it alone. If you’re grinding, especially for those at higher power levels, speed is probably better than safety since being stronger already gives you a pretty wide safety net. In any case, fair play to you for coming up wih a good argument. That said, if the rate of mythics entering the economy increases while the rate at which emeralds enter stays the same, wouldn’t the end results be more likely to be A. A wider gap in prices between well and poorly rolled mythics, and B. Depressed prices overall? Also a potential alternative solution would be to add untradable weapons that are near or at the power level of mythics, but can only drop exclusively from the dungeon. So basically dungeon weapons, but actually good and with random rolls. Or maybe temporary power boosts that don’t affect mythics but that lower the gap between legendarys and mythics (as there are no fabled weapons yet).