Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

A returning former player needs some help

Discussion in 'Wynncraft' started by TemplarXGames, May 4, 2026 at 5:21 PM.

  1. TemplarXGames

    TemplarXGames Skilled Adventurer VIP+

    Messages:
    9
    Likes Received:
    0
    Trophy Points:
    43
    Minecraft:
    Hello everyone! So I started playing wynncraft in 2014 and i have some chars and one in lvl 90 so I was thinking i know someting about the game yet... but oh my gosh this server changes a LOT. Back in my days were just the wynn province. So i need a little help, back in the days i remember we have some builds to pvp, pve, and a lot of stuff, we have that yet or have some class archetype whose are OP? And about the professions, it is needed or I can just kill mobs and do quests like old days?

    Thanks for everyone who could help me <3
     
  2. Elytry

    Elytry Making Builds & Needs to Chill

    Messages:
    1,523
    Likes Received:
    2,717
    Trophy Points:
    162
    Guild:
    Minecraft:
    Professions are not needed! Uh since you don't know what professions are, I'm gonna do my best to sum up everything that's been added since then. I'd recommend watching a beginner's guide. Olinus10's latest one may be a little outdated, but still useful. I don't know the update number, but a while ago Gavel and the Ocean were added. Ocean hasn't been updated much since its addition to the game, and Gavel is a fantasy wonderland filled with your classic line-up of Elves, Dwarves, Orcs, Gnomes, etc and also Villagers. The Gavel Update brought about elemental damage, of which there are five types: Earth, tied to Strength, Thunder, tied to Dexterity, Water, tied to Intelligence, Fire, tied to Defense, and Agility, tied to Air. Any damage not associated with an element is referred to as Neutral Damage. Gavel Update also added Mythics, the rarest tier of item.

    1.16 added the Province of Corkus, an island in the ocean overrun by mechs. Very steampunk vibes, has remained almost entirely unchanged since 2016.

    1.17 added Secret Discoveries if I'm remembering correctly. Basically, you can find Secret Discoveries all around. I believe it removed the hidden relics as well.

    1.18 was the Economy Update, which mainly brought about professions are and allowed the team to create mobs out of collections of armor stands.

    1.19 was the Silent Expanse update, which added the Silent Expanse region along with a new class: the Shaman! This update added another tier of rarity as well: Fabled, between Mythic and Legendary. Fableds aren't necessarily the most powerful, they are mainly gimmick items (which is why I love them so). Many of them have special identifications called Major Identifications. For instance, a chestplate called The Jingling Jester grants the Greed major id, which causes picking up emeralds to heal the player.

    1.20 revamped Gavel and added multi-player Raids. Raids reward stat boosting items called Tomes.

    2.0 added subclasses, called Archetypes. Every class has three. You can probably find a detailed explanation somewhere but I'll sum it up: Boltslinger (shoots lots of arrows), Trapper (put down land mines), and Sharpshooter (don't miss, deal damage) are for Archer, Shadestepper (like Assassin before 2.0), Trickster (use clones and tricks to confound enemies), and Acrobat (abandon vanish and take to the skies) are for Assassin, Lightbender (replace meteor with orbs and heal for buffs), Riftwalker (teleport around and ramp up damage), and Arcanist (abandon heal and spam spells) are for Mage, Summoner (literally a summoner), Ritualist (switch between three playstyles), and Acolyte (drain your own health for power) are for Shaman, and Fallen (high risk high damage), Battle Monk (mobility), and Paladin (tank) are for Warrior.

    2.0.3 added Lootruns, which are too complicated for me to go in depth here.

    2.1 reworked most of the mobs to have custom designed models. It also added world events, notably Prelude to Annihilation. It also reworked Raids so that Guild Raids exist, and you can take Gambits to increase the difficulty and reward. Tomes got nerfed and Aspects (which specifically buff abilities, like bash's range, rather than base damage) became the new main reward for Raids.

    2.2 added Fruma and ultimate abilities, along with a rework of the mount system and a slew of other changes. It'll be easiest for you to figure out everything Fruma added, as the Fruma tab of the website is still out and about.

    Whew! That was a lot.
     
    Melkor likes this.
  3. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

    Messages:
    825
    Likes Received:
    591
    Trophy Points:
    90
    I'd say consider yourself a blanket New Player. Wynn is probably unrecognisable compared to its 2014 incarnation. Make a new class, and explore everything at its own pace and as presented. Follow the tutorial as it tells you how to play.

    (As a side note: Secret Discoveries end up being fairly important for gameplay in the levels from 90 on, because XP requirements for the next level start to outpace what regular gameplay and quest completion can get you. SDs reward considerable XP, but they are intentionally difficult to find, usually involving close attentiveness to your environment. If you start SD hunting in the lategame for lore and level progress, it's worthwhile to note that you can game the system to determine an SD's rough location - although you can't track them, they tell you when you're "Near" (within 300 blocks, although the line blurs due to Near status persisting for a bit outside of the Near radius), so if you roam around finding points where "Medium" distance becomes "Near" (mathematically you need three, but more will iron out inaccuracies), you can plot them on a graph (I use Desmos, a significantly featured webpage graphing calculator), draw a circle, determine the coordinates of the center, and go to them. This doesn't always work because some SDs are more obtuse, but it can usually land you sensibly close.)
    (But that's overwhelming. Don't worry about it. You'll probably find one or two SDs on your own, and that'll familiarise you; especially in the Desert. They are everywhere there.)
     
    FishBuildz likes this.