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A Few Qol Additions

Discussion in 'General Suggestions' started by ditsario, Oct 3, 2020.

?

Are these good ideas?

  1. /Town command

    6 vote(s)
    50.0%
  2. Better server switching

    8 vote(s)
    66.7%
  3. Worldwide bomb checking

    6 vote(s)
    50.0%
  4. Quest restarting

    8 vote(s)
    66.7%
  5. No, they're all bad/wouldn't work

    1 vote(s)
    8.3%
  6. Guild xp

    4 vote(s)
    33.3%
  7. Stats options

    1 vote(s)
    8.3%
  8. Nicknames

    1 vote(s)
    8.3%
  9. Droppable items

    0 vote(s)
    0.0%
  10. ID cost command

    0 vote(s)
    0.0%
Multiple votes are allowed.
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  1. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    These are just a few ideas I had for features, mostly commands, that could help players navigate the game better and avoid getting stuck.

    This would be a partial replacement for /kill if you have items you don't want to lose or are just low on soul points. (You would still have to use /kill in some situations). Using the command would start a 20-second countdown, so long as you have no active spells (excluding escape and war scream), and are not in combat or a guild war. The countdown will stop and the command will abort if you move, are moved by something, attack, use spells, or take damage. Once the countdown finishes, you will simply be warped to the nearest respawn point, or the entrance of the dungeon you're in, with no loss of soul points or items.

    Have you ever wanted to switch servers quickly, or just check if some are full without going to the lobby? If yes, I think a good way to do that would just be to have a way to open the server menu in-game, either through a command or an option in the character menu. If you try to go to a full server, you will be sent back to your current one (or the lobby if both are full). The normal lobby would still exist with no changes.

    There are two ways to implement this that I can think of - a notification or a manual server checker (or both). The notification would be toggleable by the thrower of the bomb, and you would be able to choose which bomb types you want to be notified of. The server checker would be a command, "/bombs [type]" for example, that would tell you all servers that have that bomb active or which server had one most recently if there are none active or for single-use bombs.

    This is probably the most ambitious and potentially helpful one. It's a well-known issue that classes can get stuck in quests through bugs, rendering that quest permanently unable to be finished, or worse, the class unplayable. This idea wouldn't fix the bugs, of course, but it would hopefully be able to help people get out of quests so they can try again and avoid the bugs next time.
    There would be a command, "/questrestart" for example, that would then open a gui of all active quests on that class. You would select the one you want to restart, and then the game would check your quest stage, and if you have all relevant quest items in your inventory. If you don't, it would close, and tell you to go get them. If you do, it would give you a confirmation question, and then restart the quest, taking all relevant quest items, giving you back anything you need to start the quest, and warping you to the start location. Implementing the item checker, by stage, could take a while, but I think it could be worth it.
    Just to clarify, it would only need to take items you can only obtain by doing the quest. So, if you restarted Qira hive part of the way through, you would need to have all vouchers or the items you bought with them to restart the quest. But, if you restarted underice, it would not need to take the breathing helmet II, but would give you back the breathing helmet I. If you restart from the bottom, it would need to check which stage you're on and only take the item from that stage before giving back your troll hair. I don't remember any quest that gives money as a reward part of the way through, but if there is and you spend it, you would need to get more or use your savings to restart. (You would need to have the items in your inventory so it doesn't take the wrong one from your ender chest.) Additionally, you would not be able to restart quests after you finish them.
    Edit: Considering that this would likely be buggy and prone to abuse, it would probably be better if only QA had access to this for now, and they could use it to help anyone who's stuck (as suggested by TrapinchO). I would still prefer if players could use it, but that might not be possible depending on how buggy it is.

    More suggestions!
    This would be a simple change to the guild xp command. Currently, you can set it to any whole number between 0 and 100 percent on all classes. Since people will often have some classes at max level that they want to donate their xp on but also have some they are still levelling, I suggest the current command ("/guild xp [percent]") is changed to only affect the current class, and a new command, "/guild xp [percent] all" would work on all classes.

    This would give you the option to change which of your items affect the stats you see in the character menu. Currently, IDs/bonuses are only affected by armor and accessories, defense is not affected by IDs, and damage only shows your main weapon (the first one in your hotbar). I suggest to give people the ability to change these the same way you change the level range in the market - left click to change, right click to set to default. The current stats would still be the default, but you would be able to change them and set your own defaults.
    You could switch IDs/bonuses between base (no armor/accessories), armor and accessories, and armor, accessories, and main weapon. You could switch defenses between base (no IDs), armor/accessories only, and your true defenses when holding your main weapon. Finally, you could switch your main weapon to any in your inventory and set it to default (this would then affect your other stats if you choose to include the weapon in them). If you take the default weapon out of your inventory, it would revert back to the first in your hotbar.

    This would give you the option to nickname your player character so NPCs don't use your IGN. Other players would not see this, your normal name would still appear in chat. As in the guild xp suggestion, you would be able to do this separately for any class or set all of them to a single nickname. If possible, there could be an option to show class nicknames in the menu instead of class titles (but I don't know if this would work, it's not particularly important anyways). Again, this would only apply when NPCs use your name in quests, discoveries, and dungeons, not when you talk in chat or appear in other messages.

    It's not that hard to just find which items in your inventory you can drop based on how many soul points you have, but it could be easier. I suggest that you would be able to click on the soul point item in your inventory or attack while holding it, and the game would then show you which items you can drop based on how many soul points you have. Ideally, this would be by turning the items or their inventory slots red, but I doubt that could be done easily without mods. So, instead, it could just give you a chat message of the names of all items that can be dropped.

    There's currently no way to know how much it will cost to identify stuff after a lootrun without memorizing the costs and adding them, meaning you have to guess how many emeralds you'll need and hope it's enough. To fix this, there could be a command, "/idcost" for example, which would tell you the amount of emeralds you'd need to identify the item you're holding. "/idcost all" would tell you the amount for everything in your inventory. If you don't have an unidentified item in your hand or inventory, it would give an error message. Additionally, "/rerollcost" and "/rerollcost all" could tell you the amount to reroll the item(s) in your hand or inventory, and would give a similar error message if there are no identified items to give the reroll cost for.

    Ok, that's all of them for real this time. Again, feel free to give more suggestions like these, explain how these could be improved, or why some might not be feasible to implement.
     
    Last edited: Oct 11, 2020
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    /town
    This one looks quite good, although I could still find some secure spit and tp for free, so something like making it usable only on 6- soulpoints might be good


    server switching
    this one is quite good, although it might be really buggy. If you would spam the command, you could lose your data, as the server wouldn't have enough time to save them.



    A Journey Further gives few Le and The Envoy part I gives black powders.

    This is actually the best quest restart suggestion I have ever read, although I still disagree.

    Tell me, what is the chance that it will get bugged and doesn't grab the items back? Or resets something it should not and you would get stuck either way?

    I would see it as a tool for QA, they see you are glitched, they use it, not the player.
     
    strikeflame5356 and ditsario like this.
  3. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Oh, right. Well, it's unlikely that anyone would spend the AJF emeralds before finishing (or leave at all), but even if they do, it could accept any 5 le. And for the envoy, it could just accept any t4 powders.

    That's fair, unless they could somehow make a completely glitch and abuse free system, it wouldn't be a very good idea to just give it to all players whenever they want. Still, it would be nice if there was some way to reset quests people are stuck in - letting QA exclusively have access to it would work.

    Also, about the town thing - part of the idea is to let stuck people get back to ender chests without losing any ingredients and materials they have on them. Maybe having a cooldown on it would make it less of a "free safe tp" system, although people would still probably use it as much as they can. (Or just don't do this at all and make scrolls usable underground)
     
    TrapinchO likes this.
  4. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Blank t4 powders

    EDIT: blank of course
     
    Last edited: Oct 4, 2020
  5. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    I would edit the suggestion to make it clearer
     
  6. ditsario

    ditsario it's always christmas somewhere in the world VIP+

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    Bump since I added more
     
  7. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    Just fix the stats menu in compass. Thats it. Damages are broken too
     
  8. TigerYaisou

    TigerYaisou Famous Adventurer VIP+

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    quest reset is a good idea, but it doesnt work in situations like mine, where the quest item disappearing is the reason i have to restart(no, fixquests doesnt help)
     
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