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World [12+ Supporters] Crafting/gathering Suggestions Part 2: Special Material Nodes

Discussion in 'General Suggestions' started by Skylaar, Mar 21, 2020.

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How many of these changes do you support?

  1. All of them are great. +1

    45.0%
  2. I like most of them/it could use some balancing. +.5

    35.0%
  3. I a nuetral/I like some of them. +0

    0 vote(s)
    0.0%
  4. I only like a few. -.5

    15.0%
  5. I do not like this idea at all. -1

    5.0%
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  1. Skylaar

    Skylaar erm HERO

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    I think gathering needs a bit of an update. Right now its: Gather a node, move to the next node, repeat until all the nodes are gathered, wait until the first node respawns, gather that node, etc. etc. This, I feel, is extremely repetitive, and I think I have some ways to fix that.
    My suggestion is a two-parter, the second half of which will be covered in my next post. In this post, I suggest unique gathering nodes be added, which have special mechanics to them.
    -Large Trees: In some locations, there happen to be extremely large trees. However, as of right now, when these trees are gathered, if they can be gathered, they only reward one material. I suggest that these trees give double materials, but not necessarily the same tier. For example, when gathering one of these trees, you might recieve a Tier 3 and a Tier 1 material, or a Tier 2 and nothing. In exchange, these trees would have a longer respawn timer(1.5x?) and take longer to gather(1.5x?). These trees should not be too common, but every level should have at least one tree like this.
    Soil: In some farming areas, the soil might be better than others. For example, a crop in the desert would not have as good soil as a crop by a riverside. So, I suggest that some nodes of crops have a slightly higher refining chance due to this. Each crop should have at least one area with bad soil and one with good soil. However, the exact locations of the areas with good and bad soil cannot be released, as it would make good-soil areas be used over bad-soil areas.
    -Veins: Veins of ore are lare amounts of ore connected in a long chain. This could be implemented in Wynn with each node having a small(2%? 1%?) chance to instantly spawn another node, as if by mining the ore you revealed some ore behind it. This ore would also have a chance to reveal another ore, but with a slightly higher chance. This last ore, if revealed, would gaurantee a T3 material drop.
    -Schools of fish(thanks to @VeeeKoooN for the original suggestion): Schools of fish would be larger nodes of fish, like the large trees in woodcutting. However, unlike woodcutting, the gathering time and respawn times stay the same, but there is a decreased chance of refining, and, if the refining if successful, you will recieve two of the same tier resource, treated as one fishing attempt.
    -Rare Nodes: We have rare mobs for ingredients, so why not rare material nodes that give T2/T3 materials when gathered? These nodes would have a rarer chance of spawning than regular nodes, and would take the place of one. These nodes would have a 100% gathering chance, unless your tool is at 0 durability, and would give 1-3 materials, one of which is guaranteed to be a T2, and would have a higher chance of recieving higher tier resources.
    -Node Monsters: You should be on the lookout when gathering, because I suggest node monsters. These monsters would have a chance of spawning when a node is gathered, and would be stronger than a normal mob, at about grind mob difficulty. Upon death, these mobs would drop about 1-3 materials of the level that was mined, as well as an ingredient or two related to said profession that was used to summon the mob. Mobs can spawn when a node is mined at 0 tool durability.
    When you vote, it would be helpful to me if you explained your choice in the comments, as that way I can take your feedback on the idea and use it to adjust my suggestions.
     
    Last edited: Mar 26, 2020
    BqwaOLD, That_Chudley and Epicness937 like this.
  2. VeeeKoooN

    VeeeKoooN Demon Forge Master of WFa - http://cpc.cx/r1b HERO

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    Big Fishes / shoal of Fishes could be cool, gathering 2 instead of 1

    Lure, making fishes cooldown decreased
     
  3. Skylaar

    Skylaar erm HERO

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    I like that idea for a school of fishes, it would need a unique mechanic to differentiate it from the large trees, though.
    Enchantments would be a cool idea for tools, maybe something that would get its own post.
     
  4. VeeeKoooN

    VeeeKoooN Demon Forge Master of WFa - http://cpc.cx/r1b HERO

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  5. Skylaar

    Skylaar erm HERO

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  6. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    Get rid of node monsters and I'm totally in. You've got some great and interesting ideas, but the idea of spawning tough mobs when harvesting is something only Satan would suggest.

    Thanks for repping the cause!
     
  7. VeeeKoooN

    VeeeKoooN Demon Forge Master of WFa - http://cpc.cx/r1b HERO

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    Np for the thread !

    About the Node Monsters, I have the exact opposite point of view; I'd be happy to find mobs dropping materials (moreover, and could be a real suggestion ingredients) to make me gain so much time when I'll use them to craft later, but that's my opinion ;)

    Example : You're fishing, Nemract Harbour, sunny weather, when suddently A HEAVY SHARK POPS IN AT THE END Of YOUR FISHING ROD ! You roast it with a Meteor spell, and win 3 fishes + some Shark Fin, a *** ingredient which is not more than a speed leveling ingredient used for Cooking (and a delicious one too !) and could also be used in Woodworking to make a wonderful water Relik !
    ________________________________
    sorry for the double post, but the monster nodes will be equivalent to the node level (here, for gudgeon it's a lvl 1 mobs which can also be used for a few combat XP !)

    Could be really helpful for HICH challenge !
     
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  8. Skylaar

    Skylaar erm HERO

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    My thoughts exactly
     
  9. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    If they added mobs which dropped mats I would probably enjoy it too, but them spawning on players who are trying to harvest would get really old once you hit higher levels. I guess if they only spawned when you had a broken tool it might make sense, but if I'm just minding my own business harvesting pine wood I really don't want to get jumped by a 200K hp pine Ent with.
     
  10. Skylaar

    Skylaar erm HERO

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    They're not common, probably a rarer spawn than getting a T3 material
     
  11. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    Mobs when gathering are the most annoying thing in the entire game. We really don't need to risk making the already bad process worse.
     
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  12. Skylaar

    Skylaar erm HERO

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    I rejoice when I see a rare mob while gathering, if I saw a mob which I knew would drop materials I desperately need I would shout a praise to the heavens
     
  13. VeeeKoooN

    VeeeKoooN Demon Forge Master of WFa - http://cpc.cx/r1b HERO

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    Could be the real idea : it spawns when your tool durability reaches 0% ...

    Nonono because I WANT these mobs when gathering ... something according to the powders maybe ? Idk dude, but we could find a way to get the nde monsters for those who wants it; maybe node monsters only spawns when you're un non hunted (full PvE) mode ? Makes sense. Tell me what you think !
     
  14. Sg_Voltage

    Sg_Voltage 1.18 was the best update, don't @me CHAMPION

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    Once you hit the 80's for harvesting, I think your tune is going to change really quick. For the most part, lower levels have basically no mobs, but harvesting some higher level stuff is just a pain (I've heard horror stories about molten eel). It might sound like a cool feature, but in practice it would just be a pain in the ass. Again, I did say it might be fine if they only spawned when you had a broken tool, but if they spawned randomly on people with full durability tools it would be awful.
     
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  15. BqwaOLD

    BqwaOLD Famous Adventurer

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    Well we already have mushrooms...
     
  16. Skylaar

    Skylaar erm HERO

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    Mushroom is its own nodesss, and I'll touch on that idea later, but weeds would not have their own node, and would be when gathering normal crops.
     
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  17. BqwaOLD

    BqwaOLD Famous Adventurer

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    There's more than one type of weed ;)
     
    Skylaar likes this.
  18. Skylaar

    Skylaar erm HERO

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    Yea in Arizona there's like 420 types and they're all trying to kill you
     
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  19. BqwaOLD

    BqwaOLD Famous Adventurer

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    That sounds pretty high, sure you aren't exaggerating?
     
  20. Skylaar

    Skylaar erm HERO

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