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It's not April yet but I decided to post my next suggestion early. Three weeks ago I posted a thread titled Main Attack Upgrades In that thread I...
Mage is a pretty good Class right now, but I was thinking a few changes were in order for it's Spells. While they're more often than not...
This isn't a major, ground-breaking change - just a little idea I had, which could make life a bit easier for various people - specifically,...
I've always wanted more than 4 spells, but I couldn't think of a proper way to implement them. So I came up with this: Why not have a couple of...
I'm talking about the extra effect that's added when Archer's spell 'Arrow Shield' reachers tier 3. In all the time, I've been playing with...
So, my cool ole little suggestion is a variations in spells per class. As of now, each class has four spells. Now, what if you could "forget" one...
In the upgrades I am about to detail, I have tried to address a few issues: -The spell upgrades currently stop at level 66, so for all of the 34...
At present, Mages and Dark Mages are severely hampered by this, and cannot teleport on ledges, underwater, or in blocks. When stuck in blocks,...