health bonus over 4000 all the while giving good elemental defenses, some health regeneration, and decent skill points. Of course, this item
was not with its setbacks, being high skill point requirements, negative damages, and small negative walkspeed. Many months ago, this item
was in equilibrium in terms of pros and cons. With the release of crafted items, the item team fixed the health baseline of higher level
items. Initially intended to be 4000 health at baseline, many items weren't as high health as they were supposed to be, especially compared
to crafted items. Items such as Capricorn in addition to many Mythics gained massive health bonuses, launching itself further than Memento,
one of its famous rivals. However, some items did not receive similar treatment. One category in which this was the case was tanky items.
That is, items such as Leo and.... Greaves of the Veneer. The Greaves got a measly health boost, barely putting it over 5000 health. The
Greaves lost a lot of value in builds due to one of its main identifying traits being comparatively nerfed. However, the Greaves still saw
some use in builds and filled in its niche. Things were still peaceful. Until one day, the "ele defs don't matter" nation attacked. With
the slogan "ele defs don't matter", his campaign swept people off their feet, and people began to have the revelation that maybe 50
elemental defense doesn't actually do that much. In addition to its health, the Greaves lost effectiveness in yet another trait. Next up:
Master Hive. As noted earlier, Greaves of the Veneer has a high skill points requirement of 70 defense and 30 strength. With the addition of
-30 sp in the two other elements in all Master Hive armor, the Greaves of the Veneer lost a lot of flexibility within builds. Then, fabled
items were introduced. At first, it wasn't much. A new piece of armor titled "Ornate Shadow [noun]" came into the caste construction scene.
It boasted a health bonus of over 4800, which is nearly on equal terms to the Greaves of the Veneer. What's more is that the Ornate Shadow
gear had no skill point requirement, POSITIVE walk speed and damages, and still decent elemental defenses, considering that it had no
requirements in skill points. Its only drawback compared to the Greaves is that you don't gain 18 defense or the health regeneration stat.
But everything is still fine, right? After all, this is just one "set" of items. But then, that's when we started to realize. Perhaps, it
was not all fine. We soon found out that the Ornate Shadow Gear represented the baseline for fableds, which was initially advertised as
"between legendaries and mythics". Armor piece after armor piece popped up with higher health than the greaves, such as Second Wind.
Finally, was the mindset of the people. Within spell builds, people cared less and less about being tanky. If you DID want to be tanky, a
rainbow set would likely be good enough. Furthermore, the Greaves were only usable in three types of spell builds: quads/rainbows, in which
the high skill point requirement helped kill it off, and Earth/Water/Fire builds, in which Ophiuchus is was considered a stronger option.
The third will be mentioned later. This left Greaves of the Veneer with only the option of melee. In tier stack melee, people very rarely
used the Greaves. The leggings spot was invaluable to tier stackers. This spot offered a strong variety of choices for tier bonuses such as
Second Wind, Horizon, and Physalis. For more tankier options, Heat Sink dominated the playing field due to its decent skill points, high/ lifesteal, and walk speed.
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