Tanky enemies are fine, powerful enemies are fine, CC is fine, swarms are fine! The problem arises when all of these elements come together, then you just have a recipe for a non-fun fighting sequence.
A good addition here would also be a progress bar, too often was a left wondering "when's he gonna move next?"
I was doing that part with a FATAL MAGE BUILD and I almost died. Can't imagine what it's like doing it with other classes
It becomes a lot easier when you realize you can ignore the adds killing Aledar for decently long stretches
That's the thing with game design, I shouldn't *have* to realize anything, or at least it should be super recognizable.
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