Jumla swapped what attack speed ids are supposed to affect by mistake. Attack Speed (the non-id) affects hit cooldown AND how much dmg spells do (so super slow weapons with 1k+ dmg don't do 10x more spell dmg than very fast ones which do 100 dmg), meaning that normal speed weapons do 2x spell dmg, super slow do 0.5x, and super fast do 4x IIRC. (To be continued)
(Cont.) The ID is supposed to make the animation faster and decrease the amount of time between hits (increase attack speed in a literal sense) but the spell dmg is supposed to stay the same (so normal +3 tiers would still have 2x spell dmg not 4x like super fast, but you'd be hitting your enemies 4 times a second (not 2 as with normal)).
(To be continued)
(Cont. #2)
Instead, it increases the spell dmg but not the actual attacking speed, only the animation. Therefore +3 tiers on normal actually gives 4x spell dmg and doesn't affect how fast you can hit your enemies instead of doing the opposite.
so basically, right now +AT makes your weapon faster but also multiplies the damage output, whereas the original intent was to just make the weapon faster (a side effect being the damage output adding up, not multiplying)?
It was supposed to affect how fast you can melee hit your enemy but not how much dmg your spells do, but it does the opposite. The non-ID attack speed affects both as super fast weapons deal very little dmg per hit so their spells would do very little dmg too if not for the multiplier. Vice-versa for slower weapons. Maybe @Selvut283 can explain this better.
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