Like, seriously, I need a freaking place to scream at the top of my lungs, every single fucking profanity I can think of, just to rebuild my sanity, the kids on that game are so terrible...
You can tell I have rage quitted one too many times on that stupid game.
@CuddleDragonHoke I'm assuming you're talking about mortar, spawners, high level troops, mortar, some more mortar, and some spawners to throw into the mix.
I understand so much. Once they get set up, you literally can't do anything.
"Pro" tip: as soon as they drop barb hut/gob hut, push hard on the oppo lane (I like prince) They'll be down 7/5 elixer and will find it difficult to defend a good push. It also tempts them to put the other hut on that lane to defend, which is actually a terrible move as neither of the huts can pose a threat by themselves.
Yeah, I'm a level 6 at 1900 trophies, and here's some tips that I've found over the times.
1. If you're in a big losing streak, take a break! First, you'll probably be pissed or sad, especially if you lost to annoying decks so you won't be playing your A-game. Second, the way the game works is the more consecutive games you play, the more likely you'll face higher trophies. (dont believe me, check trophies each time)
2. If you lose, try looking at replays. (I actually don't do this much unless I feel really salty about a loss). It helps to be able to see both sides and consider what you did wrong. For example, it is impossible to know the cards off the bat, but elixer counting is a big part of the game.
3. ELIXER COUNTING
Make sure you try to make your trades as optimal for you as possible. Counter cards preferably on your side and in the center so both towers can hit. This also makes it more likely you use less elixer (advantage) and/or you have troops leftover for a counter push (this is what my gameplay is mostly centered on with a few rare pushes)
4. How to deal with big cards (high elixer)
Golem, Pekka, huts, giant skele
The strategy for these big cards is usually put them in the back and use the elixer you get from their slow movement/spawning to build a huge unstoppable push.
They may seem hard to defend, but they have big vulnerabilities.
As soon as you see one dropped, if you think you can defend it in time (like if it's at the back) immediately drop the fastest push you have in the opposite lane. (I prefer prince + card like minionhorde, valk, etc) Do make sure you have cards ready for defense (spear gobs/barbs) in your hand.
They just wasted lots of elixer on that big card, so they'll find it very difficult to defend
How to take out huts: Honestly I don't see huts too much, so I don't often use these cards, but the best way to do it is to bring a rocket. If you can hit a Barb Hut, Gob Hut, Arena Tower, and a Unit with a rocket, you can get a 7+ elixir profit with damage on that tower.
@Slimeonatree57 it's fine. Hut spam is a legit strat and can easily be punished. @FlamingPinecone rocket is a very good card. However, some people don't want to modify their deck to fit it so other tactics must be used.
If not rocket, then I would use something like a Bomb Tower or wizard to defend against huts. If you don't want that either, your best tactic, as @Coolfood stated, is to push the other lane when you see them put down a hut.
Yeah, the only thing I hate more than hut spamming (cuz it's easily punishable) is bomb tower in the middle.
LIKE WHAT DO YOU DO! IT'S STRONGER THAN THE GREAT WALL OF CHINA
Ikr, I honestly did not think cannon needed a nerf though. It's short lifetime meant it's health and dmg could easily dealt with. It also had very little health.
Hut decks can easily be countered by splash damage. Just have a tanky unit at front and support it with a splash based unit or 2. I'm in arena 5 now because I know how to counter certain decks and manage my elixir.
There's also a new update coming soon with the release of a few legendary cards. One of the cards known as the Miner can be spawned into anywhere on the map, so it can be a nice card for taking out huts for a pretty cheap 3 elixir.
Also, you will be able to use a card called the furnace which spawns suicidal flerises. Those should be able to take out goblin/barb clumps easily. Its a good way to fight fire with fire... literally.
Oh, and when do you get those legendary cards? They're unlocked at arena 6, NOT 4 which is where I should be, but stupid freaking hut spamming noobs kicked me out of arena 4, and kicked me all the way tp the f***ing start or arena 3.
The first legendary currently is at arena 4, another at 6, and there are about to be new ones: sparky, miner, and lava hound at arenas not yet announced.
I'm at 1950 trophies (arena6-7 edge) and I must say, sparky is pretty much only good on defense. It's low health and easy distraction means skeletons can do a 1-6 trade. Granted, it's still an amazing card.
The lava hound legendary for arena 4 in my opinion sucks. It's like a golem, but fast which doesn't allow you the time to build an unstoppable push. Miner is pretty op. It's like goblin barrel but with lots more health, less dmg, and no weakness to splash. (cheaper too)
I have no legendaries, and most of these are based on theory and replays I've seen.
Also, I keep saying, spawner decks are never seen above arena 4-5 because of their 1 big vulnerability. Dropping a hut does not present a threat that the opponent has to immediately deal with. Instead, it leaves you with a elixer deficit that the opponent can then exploit to push.
I think the furnace card is quite strong and it'll be interesting to see how it changes the spawner deck meta.
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