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World New 'wielder' Class!

Discussion in 'General Suggestions' started by TheNecromancer, Sep 18, 2015.

?

Do you like this class?

  1. Yes!

    0 vote(s)
    0.0%
  2. Not bad.

    0 vote(s)
    0.0%
  3. It could use some nerfing.

    1 vote(s)
    100.0%
  4. Pretty bad.

    0 vote(s)
    0.0%
  5. NO!!!

    0 vote(s)
    0.0%
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  1. TheNecromancer

    TheNecromancer dead

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    Minecraft:
    The Wielder class uses its brutal axe and knowledge in fighting
    attacks to defeat its enemies easily. However, it has low-defense.

    WEAPON: Iron Axe
    ATTACK: [][][][][]
    DEFENSE:[][][][][]
    RANGE: [][][][][]

    SPECIAL SKILLS

    Powerful Punch (4 Hunger)

    Start: Launches a powerful punch that deals 200% damage.
    Upgrade: Launches a super-powered punch that deals 300% damage.
    Final Upgrade: Launches an extraordinary punch that deals 300% damage and inflicts yourself with Strength I for 2 seconds; 20% chance to inflict Strength II instead.


    Meditation (3 Hunger)
    Start: Inflicts yourself with Regeneration V for 1 second
    Upgrade: Inflicts yourself and nearby allies with Regeneration V for 1 second
    Final Upgrade: Inflicts yourself and nearby allies with Regeneration V for 2 seconds

    Note: Regeneration V is as powerful as an enchanted Golden Apple.


    Round-House Kick (6 Hunger)
    Start: Launches a ranged charge attack that deals 300% damage.
    Upgrade: Launches a longer-ranged charge attack that deals 300% damage.
    Final Upgrade: Launches a long-range charge attack that deals 300% damage; 5% chance to inflict 500% damage instead.


    Fire Frenzy (8 Hunger)
    Start: Makes your next melee attack deal 600% damage.
    Upgrade: Makes your next melee attack deal 800% damage; 30% chance to inflict fire.
    Final Upgrade: Makes your and one other ally's next melee attack deal 1000% damage; 50% chance to inflict fire.
     
  2. Thedarklordyo

    Thedarklordyo i eat egg VIP

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    Minecraft:
    I like the idea but I feel like it would need some changes.
    First - The stats, High damage, low defense, and range seems very similar to the archer. Maybe you could make the Wielder class be a close range class but make it have a AoE attack? I feel like it should've started with 250% and increased to 350%. Strength 1 for 2 seconds does not seem like a lot too me, but perhaps you could have the strength 1 for 2 seconds at the start and add more time as you upgrade the spell? Also the 20% chance to get strength 2 does not seem like a good idea to me, as it depends purely on chance.

    Second - Powerful Punch
    200% seems a bit weak, as that would only be twice your normal damage. I feel like it should've started with 250% and increased to 350%. Strength 1 for 2 seconds does not seem like a lot too me, but perhaps you could have the strength 1 for 2 seconds at the start and add more time as you upgrade the spell? Also the 20% chance to get strength 2 does not seem like a good idea to me, as it depends purely on chance. Also if this move isn't a move with an AoE, then it would feel weak. I would suggest an AoE radius that covers the blocks directly in front of you perhaps.

    Third - Meditation
    Regeneration V for 1 second heals about 3.33 hearts I believe. 2 Seconds would be 6.66 then, which is pretty strong. This is basically inferior to the Mage's Heal spell and then it becomes around the same strength as the Mage's Heal spell, and note that the mage is a support class, and this would make the Mage seem even weaker as now there would be a high damage dealing class that has a pretty decent healing spell.

    Fourth - Roundhouse kick
    The third spell for all classes is the usually the damage dealing spell, for archers it is arrow bomb, for Warriors it is uppercut, for Assassins it's multihit, and for Mage's it's meteor. Honestly this seems pretty weak, and seems to be a mobility spell with the same strength as the powerful punch with it's first upgrade. And the final upgrade that gives it a 5% chance to inflict 500% damage is pretty bad, relying on pure chance for damage.
    Fifth - 600, 800, and 100% do seem pretty insane, although it is only for 1 hit. I sort of like this idea, as it could be paired with another spell for massive damage. It does massive damage, and it can't be spammed as it requires 8 hunger.

    These are just my thoughts on this.
     
    Arensbak likes this.
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