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Dungeons Introducing The Megadungeons

Discussion in 'General Suggestions' started by Arreme, Sep 12, 2015.

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  1. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Hi all Wynncrafters, I recently had an idea that can solve the problem of none currently dungeons for the advanced lvl players. They are called The Megadungeons.
    They will be just like the simple dungeons that we all know BUT completely different and remastered (Skeleton Megadungeon, Animal Megadungeon, etc. ) The bosses will be different and the order of difficulty of the dungeons will be changed.
    Making a Megadungeon will be not a easy thing, they will give HUGE rewards and Xp, but dying there will supose to lose 4 SP. Also there could be like trophies for beating them :P.
    The road to the boss will be generaly difficult and big, with AT LEAST one or 2 of the each dungeon's parts: Parkour, Fight and Puzzle.
    One idea that I have talking about how it will be built is making the final path a bridge for EACH dungeon and only chaning a few things. This will make players to thing "I'm finally here" or to their instant dead :P
    Finally, the last Megadungeon will have the MAX lvl currently on the game, which is 75, (or 100 un the future :D) as the MINIMUM lvl recomended, so as you can Imagine, the boss will have 10 or 15 levels more, making that dungeon difficult forever.
    Thanks so much for reading and don't forget to leave some feedback and opinions! :D
    EDIT: Mobs will change too! Like there will be "Zombified Slime" or "Pig-Men". However there will be a few old-dungeon mobs.
    @PenguinJ2 said:
    Skeleton Dungeon -> Wither Skeleton Dungeon

    Spider Dungeon -> Cave Spider Dungeon

    Animal Dungeon -> Golem Dungeon

    Zombie Dungeon -> Pigman Dungeon

    Sliverfish Dungeon -> Endermite Dungeon
    This could be a good idea, like they "evolved" or something like that :P
     
    Last edited: Sep 14, 2015
    Retathrah likes this.
  2. Cubie

    Cubie â–  VIP+

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    Pssst, add a poll.
     
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  3. Not A Nub

    Not A Nub h VIP

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    This sounds like an okay idea, but we should also use different mobs for the dungeons like Golems, and Nether Creatures (magma cube and blaze). You should also include an example.

    Another thing, this period isn't the best time to make suggestions as the Gavel expansion is right around the corner and it will change the game A LOT. They won't be able to implement any suggestions for a while after Gavel comes out.
     
  4. Han-gyong Parker

    Han-gyong Parker The Rampaging Legend Of Wynn Frolic Legend Kira

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    Yea Gavel Will Have More Content and more quest which means more XP which there is no need for mega dungeonsw
     
  5. Newehh

    Newehh Well-Known Adventurer

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    So basically just a harder version of each dungeon?
    That sounds like it'd be good for higher level players with nothing to do although in the GM docs, rule 4 is no mazes so that part probably won't get through.
     
  6. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Yea I think you are right, I maybe make a few Improvments on the idea and Ill repost it way later, after the Gavel Expansion and how it works
    Maybe they will put up to lvl 100 so maybe with a bit of changes can fit well on the update. Furthermore, yea, the mobs will change too! They will always have more "epic" names!
    Oh I see, well it just was a flash idea that I had xD
     
  7. Erucidal

    Erucidal Well-Known Adventurer

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    Honestly, I just think that there needs to be some higher level dungeons, especially as the level limit is being raised in Gavel.

    But other than that, this seems like a pretty cool idea. The ability to do "redo" dungeons at a higher level sounds nice.
     
    Triverr likes this.
  8. Retathrah

    Retathrah Retired Nostalgia Hunter, Tired Metalworker CHAMPION

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    I'm down the mid here on this thought.
    ~yes: it would be another thing to do while trying to level up in-between the levels w/ no new quests, and another way to make its rain emeralds in ur bank.

    ~no: it would be like a scattered tower of assentation in a way. the tower has different themes on its many levels. if there where mega dungeons, they would make it a bit more grindy which is one of the things Wynn craft is trying to avoid.

    but the thought is not bad, just that I see it in both ways.
    +1 like
     
  9. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    What about you have a option so when you enter the dungeon you have a choice to enter the "Master mode", and you have to be level 75.
     
  10. TrystanX

    TrystanX He Always Wynn's No Matter What!

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    Didint rlly care bout the whole thing but reading the title already got me sold lol
     
    Arreme likes this.
  11. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    The tower I think is more like an arena, as you fight concrete mobs on each level and the thematic in the same level is always the same. Also they don't have to be specially grindy, the Megadungeons will be VERY dificult, the background will be epic and the final boss will be always a challenge.
    That sounds quite good but I don't see lvl 75 players going to Ragni for beating a Megadungeon, they should be located for example in Nesaak, Troms, At The House Of Twain (Spider Megadungeon :P) and on Rymek, also It could be one on an Island.
     
  12. blankman

    blankman Wynncraft Boomer VIP+

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    You realize, though, five or six more levels isn't harder. You need to have stuff as powerful as Bob, other players will struggle through everything in the dungeon, then plow through the boss. Other than that I like your idea.
     
    Arreme likes this.
  13. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    When you complete the tunnel, troms = ragni
     
  14. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Oh, true, well In that case a Master Mode could be an option. ;)
     
  15. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    Eh, with Gavel's release megadungeons will become irrelevant, as most likely there will be new dungeons in Gavel anyway. But there most likely won't be a dungeon for like 80-100, so this COULD come in handy for those levels. (I say this because the only "dungeons" we have for high levels at the moment are the mini-dungeons, the highest being for level 60.)
     
  16. PenguinJ2

    PenguinJ2 Well-Known Adventurer

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    Maybe:

    Skeleton Dungeon -> Wither Skeleton Dungeon

    Spider Dungeon -> Cave Spider Dungeon

    Animal Dungeon -> Golem Dungeon

    Zombie Dungeon -> Pigman Dungeon

    Sliverfish Dungeon -> Endermite Dungeon
     
    Arreme likes this.
  17. Arreme

    Arreme Veteran, Learning Game Design VIP+

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    Actually this sounds quite good, thanks a lot, I'm going to add this later to ideas! <3
     
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