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Game Design Stackable Consumables

Discussion in 'Feedback' started by Alchemander, Oct 23, 2026 at 2:04 AM.

  1. Alchemander

    Alchemander Skilled Adventurer

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    I only just now started looking into crafting, and it seems odd to me that potions, scrolls, and food all stack to the same place, despite doing different things, and there is no way to choose which one you are consuming without just deleting everything before it (unless I'm missing something).

    I understand the want to conserve inventory space, but is there really no good way to have passive food ticking, and then also the ability to drink potions for a quick heal, without the aforementioned deletion of unused consumables, or crafting consumables with bonus effects, which takes up more inv. space?

    The best solution I can think of is just to have the OPTION of stacking them to the same place, but allowing them to be separated by type/different stacks if we want, and/or at least providing the option of reordering the individual consumables to change which one is first (which would be clunky as hell in actual combat but still better than what we have now).

    Maybe also a different way could be to make right clicking the megastack™ drink the strongest available potion, left clicking would cast the strongest available scroll, and sneak clicking would eat the strongest available food.

    At the moment it seems like crafting these consumables just isn't worth it besides focusing on just one kind and only really making those

    But I'm not a coder and have no real idea how easily/viable any of these would be, or if anything would be interfering with existing game mechanics
     
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    They only stack if you don't give them any ingredients, as they become nearly identical in function to healing potions
     
    Last edited: Oct 23, 2026 at 1:00 PM
  3. Biff

    Biff The Bird Man & Fledgeling Day Counter

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    Do they?

    I thought food healed but it instead healed hella slowly and scrolls heal less than pots (do non-id scrolls apply to others?)
     
  4. Deusphage

    Deusphage but a beast Modeler Builder

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    I'll add "nearly", just in case
     
  5. Alchemander

    Alchemander Skilled Adventurer

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    They each have slightly different use cases. Base food heals the player over a 65 second window, more similar to a regen buff, and scrolls heal all allies within 10 blocks. My main gripe with the current situation is if you want to have stacks of food for the passive regen (which is pretty decent for acolyte because they sacrifice their natural regen all together) then whenever you eat a food, you become locked out of all other consumables on your stack for those 65 seconds, unless you delete any left over food as well as more food above say a potion on the stack. This makes food completely unappealing to make unless you combine it with another ingredient, which would make it completely unstackable, even if you have more food made with the exact same ingredients, which would take up more inventory space regardless. Bottom line it would be nice to at least put certain consumables in a predetermined order, and perhaps make it so if food is the top of the order it skips it if you have one already running. (If not make a way to differentiate them each time you consume something from the stack).