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Game Mechanics Inventory Quality of Life Update

Discussion in 'General Suggestions' started by Coldpizza1567, Oct 11, 2026.

  1. Coldpizza1567

    Coldpizza1567 Newbie Adventurer

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    This game is so much fun but half of it is sorting and managing your inventory, below are some suggestions to make the game flow better and allow players to interact with every part of the game without the burden of losing more and more inventory space each time the player does something new.

    Dedicated Tool Slots
    -Having four extra inventory slots by just ignoring fishing and material harvesting altogether is just too beneficial. Four extra dedicated inventory slots for the tools would make it so that the player can immediately get to farming when they get to a new place or are just passing by while on their way to something else.

    Dedicated Farm Bags
    -Same as before, four dedicated bags, preferably in slots off to the side of the inventory but if they worked like gem bags that would be also be fine. Each bag would store items harvested from their respective tool. Would be cool if the player starts with no bags at all and has to buy their own after a certain amount of farming so that they can see the benefit. Bags could also be upgradable so you could hold more items before banking or using them.

    Powder Bag
    -There's just a lot of powder, like a lot of powder. I end up dropping most of the powder I come across. Powder bag would be cool but I wouldn't mind if (lower level) powder just dropped less.

    Scroll Bag
    -Bag for scrolls.

    Gearsets / Loadouts
    -This one is biiiiiig, idk why it hasn't been done yet, y'all could be making a LOT of money with this one. This would be an option in the inventory to swap all your armor and jewelry and maybe a weapon or two with just one button press. Maybe you could unlock your first additional gearset at level 30 and a third at 40 and make the player pay real money for more if they really want but three should cover most playstyles. This would be really nice for people who want a gearset for general grinding (+combat experience set), a gearset for when things actually start hurting (general health and dmg buff set), and a fun one for minimizing charge cost for zooming around the map or maximizing jump boost and doing other wacky stuff without sacrificing half of your inventory.

    Ingredient Pouch Upgrades
    -Pretty self explanatory, I wanna make it BIGGER, idc the cost it should just be possible.

    General Inventory Upgrade
    -Also pretty self explanatory, I want to feel like I'm able to farm loot longer and more efficiently at level 40 than at level 1. As the game is now, the higher level I reach, the more often I need to fiddle with my inventory and run back to a town and access the bank.

    Identify All upgrade
    -Could be a higher level upgrade since it would be so good, would allow the player to identify all items in their inventory without the excess clicking and inventory management.

    Purchasable more Convenient Banks
    - Especially needed in certain cities like Almuj, would allow the player to cough up gems to use banks scattered in more convenient spots around the map, the more convenient the bank is, the more it could cost.
     
    Last edited: Oct 15, 2026 at 11:08 PM
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    You can already gear swap with build stands
    ________________________________
    Anyways running back to a town to deposit items and identify, scrap, or sell them is part of a larger gameplay loop. I do think there could be more quality of life but it's also important to recognize that we don't want to turn the player into a walking bank who is able to carry everything in their innumerable pockets
     
    Spaghetti Man and Haml0rd like this.
  3. Elytry

    Elytry Not Passive Only Aggressive

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    But what if I want innumerable pockets?
     
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  4. Haml0rd

    Haml0rd 神帝懒蛋

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    My players when I give them a Bag of Holding and they try to fit the entire wagon inside:
     
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  5. Coldpizza1567

    Coldpizza1567 Newbie Adventurer

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    Don't get me wrong I love the cozy feeling of running back to town to deposit, identify, scrap, and just reorganize, but I can only love doing that at most twice an hour. With the amount of items in the game I need to run back and depot loot once every 10 minutes. Also maybe people who spend the time to get to max level should be more walking bank-like than a level 1. At level 40 I'm getting discouraged to continue playing because I know I won't be able to get around this issue in any way as I level up and my only option is to become better and faster at inventory management, a skill which I have no fondness for.
     
  6. Coldpizza1567

    Coldpizza1567 Newbie Adventurer

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    Just found out build stands are only available after paying $170.99, not tryna be rude but why the flip would you even mention this, like for real bro. Like really bro? Like c'mon bro. Bro. Bro. Bro I'm obviously making a suggestion for the base game. I'm giving suggestions that would help keep new players stick around for longer than the time it takes them to realize basic swapping of gear is behind a $200 paywall. Bro. Bro. Bro.
     
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  7. Deusphage

    Deusphage but a beast Modeler Builder

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    I did not realize they were a paywalled feature
     
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  8. Coldpizza1567

    Coldpizza1567 Newbie Adventurer

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    Sorry for broing out on you, I thought your Modeler and Builder titles meant you were on the dev team or something, my badular.
     
    Haml0rd likes this.
  9. Deusphage

    Deusphage but a beast Modeler Builder

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    I do work on the game, I'm just not omniscient when it comes to everything within the game
     
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  10. Biff

    Biff The Bird Man & Fledgeling Day Counter

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    I misread badular as baldur as in baldur's gate III
     
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  11. Haml0rd

    Haml0rd 神帝懒蛋

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    Nah that's the guy that Kratos killed and kicked off Fimbulwinter
     
  12. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    My issue with this post is that it makes way too many pouches for the player to hold. So many of these can be condensed, combined, or are otherwise not even necessary to begin with, to the point that if most or all of these ideas were implemented, it would almost completely remove the aspect of returning to town to identify and sell your stuff which is an important gameplay loop to a loot-driven game like Wynncraft.

    All three of these could just be one big profession bag that replaces the ingredient pouch. I made this idea years ago but you would put tools in the profession bag, and it lets you automatically use them when clicking on a node even without them being directly in your inventory. Ingredients and materials would also automatically go in there and it would function similar to a bank that only holds those specific things. I made that idea solely because of the absurd amount of bank space that materials and ingredients take up for proffers.

    This isn't necessary. You could have every type of powder in the game and it wouldn't even take a full bank slot. So this would have to either be smaller than the max amount of powders in the game (which would make its existence pretty pointless), or it would have to be able to hold ALL powders at once, and there's no reason to just carry every powder in the game with you at every given moment. Powders are for buildcrafting and preparation, and you do that in town.

    My idea is that King's Recruit would give you a special universal scroll that lorewise only you can use, and when you buy a scroll at a scroll shop it gets assimilated into the universal scroll which is actually a button in the compass menu, bringing up its own menu with the places you can teleport to. Frankly however, I don't know how necessary any of that would be if we just had, like, new loot pouches that could free up our inventory space (see below).

    The gameplay loop of returning to town with all your loot is important to Wynncraft's identity. I do like the idea of more inventory space for loot and I think it's become a huge problem nowadays in the advent of lootrunning and raiding, but this could all just be a loot pouch similar to emerald pouches where unidentified or common loot goes in there and then when you're full you return to town to identify and sell, and there could be different tiers for more space.