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The Ritualist Rework and its consequences have been a disaster for the human(Toxo players) race

Discussion in 'Feedback' started by ToxoEnjoyer, Sep 28, 2026.

  1. ToxoEnjoyer

    ToxoEnjoyer ToxoSufferer

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    toxoMissery.png

    Since the update watching my teammates fight the boss has been pretty miserable. TNA is basically unplayable without a Paladin player who is dedicated to supporting you. And NOL, NOl, Nol, nol... any TRUE Toxo mains favorite raid has become a COMPLETE nightmare. While it is technically playable it is simply miserable to play as opposed to the BLAST I had in the GOLDEN pre Seeking Totem removal era. If you want to actually play your team has to be willing to keep Orphion center during stage 1, otherwise, you're better off just tossing 4 totems around and waiting for Sun stage. Once you actually get to Sun stage if you want to do decent damage you're forced to stand extremely close to the center while you charge your totems. Getting hit once at point blank range can be a death sentence since Solar Shower's projectiles are extremely close packed at that range. IF you survive the Solar Shower then you have to deal with the black hole. I have had runs where black hole was kinda fine BUT it was only because I had a dedicated paladin. Otherwise it's consistently the worst part of the raid when it really shouldn't be. You're forced to remain as close as Sun Shower while the black hole grows behind you. If you had perfect placement and you dodge everything perfectly you still take some damage from black hole expanding up to where you're at. But, if you do anything slightly wrong and get hit by 1 projectile you're more likely to die than not even if you're still running Mask of the Heretic. With the rest of the raid, Orphion and Parasite, you continue to depend entirely on your teammates or boss movement rng to co-operate with your play style.

    While Toxo may have been a wee bit busted pre update the Orphion HP boost alone took care of that issue since Toxos biggest impact was it's burst damage. Even in NOL the one place Toxo shines you're now forced in to a substantially more risky play style with a lower reward. It would be one thing if it was like other mythics where the BEST builds require some support from your teammates but for Toxo it's any build. Priming was added because the poison on its own is underwhelming, even more so post fruma. 50-60k poison tick just doesn't cut it when 2M mobs are common and that's all you're really left with when you're fighting a highly mobile enemy and no way to move your damage.

    I mean sure, at the end of the day you can just call these "skill issues," but I must ask why must Toxo, what is now a D tier mythic weapon, have such high skill requirement for such a mediocre payout? All I want is to be able to have some fun with it and chillax with my favorite gimmick weapon is that so much to ask?

    Thanks for reading this gang.

    Wish you all the best,
    From a Toxo Lover but no longer Enjoyer

    Potential Solutions:
    • Replacing Totem Shove with Seeking Totem
    • Add Seeking Totem effect to ascended Toxo
    • If youre really worried about Ritualist abusing it you could have it on ritualist tree but have Summoner requirements or the other way around on Summoner with rit reqs (current tree example for reference: #CY00000000000000000000mHl66l-Pt+S1EjY5 didn't let me post link)
    • Add a seeking totem like effect to some equipment with Strength/Defense requirements
    • An offhand (This would obviously require totems to persist through swaps which would probably be more trouble than its worth.)
     
    PythonicMax likes this.