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Regarding Purchasable Beverages...

Discussion in 'General Suggestions' started by Hi35509, Sep 22, 2026 at 4:04 PM.

?

Well? Are you guys planning to warp to Hylock every time you want a drink, or are you with me?

  1. Yes

    3 vote(s)
    75.0%
  2. NOOOOOOOOOOOOOOOOOO

    1 vote(s)
    25.0%
  1. Hi35509

    Hi35509 Travelled Adventurer

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    I know Wynncraft said they wouldn't add purchasable beverages or anything like that to lower level towns because they didn't want effects like you get from Autumn Amaretto or Heather Beer or any other high level beverages to be available in the early game, and I get that. It's just that every time I think about it, it seems more and more unnecessary to do this. Think about it. Maybe they wouldn't do something THAT extraordinary, but just maybe add one or two bars or restaurants in each town, where you could purchase very minor buff drinks, along with, of course, good ol' Nemract Whiskey. Like, give the lower leveled players some stuff to play around with, maybe potions that buff your damage slightly for a minute, or give you a sudden burst of movement speed-something like that would really add more reason to go to towns, buy drinks, and add more interesting mechanics to the early game areas like Nesaak Forest, the desert, badlands, ocean, Ragni plains, Gavel and more. The drink buffs would scale up in effect depending not the level of the area that you were in, and have higher level requirement and costs in emeralds to prevent lower level players from getting high level buffs. Probably some region specific ones too, like maybe you could by potions that could make you jump super high in Thesead, or fire resistance potions in Rodoroc, maybe water breathing potions in Selchar. I think the higher level areas (Fruma) could use some more simple drink/food establishments as well, like Aldwell, the Industrial District, and Espren. Speaking of Espren, I think they should put one of these establishments in the bog because... well, it's full of drunks and hyper intelligent frogs, so it seems like it would fit in. Anyway, on environmental effects, an idea of mine was that in Aldwell there could be a rather expensive drink, I don't know what it would be called, that could let you see through the mist over a short period of time. But that's my idea-I think it would just overall improve wynncraft's atmosphere. You know what I'm saying?
     
    Melkor and Glacierz like this.
  2. Glacierz

    Glacierz bug

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    Croaquin is a changeling, I think
    The other frogs are (maybe) just frogs
     
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  3. Elytry

    Elytry Not Passive Only Aggressive

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    Waittttt
    Oh my god
     
  4. Deusphage

    Deusphage but a beast Modeler Builder

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    I don't like turning fun additional worldbuilding elements selectively put in a few locations where it makes sense into game-wide mechanics.
    ________________________________
    It's not. Croaquin is a Changeling and the frogs are just normal animals and aren't imbibing in alcohol. Additionally, Croaquin's whole reason for even talking with you is a LACK of alcohol.

    The mist works through a custom biome and thus this would be challenging to implement
    ________________________________
    I get where you're coming from but places like Jofash and the Auburn Festival having alcohol are niche things made specifically for those areas to add more life into them. They expand upon the culture while also acting as (effectively) unique potions. They're mostly gimmicks, even if players find uses of varying levels of practicality in them. Putting them everyone just removes the novelty I think.
     
    Last edited: Sep 22, 2026 at 11:01 PM
  5. Melkor

    Melkor The dark enemy of the world

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    I hate how bland potion merchants are. It'd be fun for them to have the same level of uniqueness that armour and weapon merchants have in each town. "Bartender" also works a lot better than "potion merchant" in most cases I think. I fail to see any real downside to this. and it makes sense; taverns and bars are not uncommon in the real world, and fit into the Wynncraft world really nicely, as well as providing something else players can use for buffs that isn't just a straight up "get stronger" potion. Having a lore-friendly explanation for the drink making you stronger is kinda fun and adds a level of impressiveness to it; the Llevigar mead makes you stronger because it's meant for the miners who need the added strength, the Time Valley wine is made with grapes that warp the time around them and make you go faster, etc. I would love to have something like the burny-burny bonfire cakes or a potion that gives some absurd bonus for 5 seconds or even more of the gimmicky healing potions that the Bremminglar merchant sells in random places to encourage interacting with merchants. As a non-arcanist mage, I used to never use health potions (and don't usually on my paladin or my acolyte) so a potion of healing was useless, and my only reason to ever interact with a potion merchant was the rare occasion where I'd buy a skill point potion. This would remedy that somewhat.

    Some general feedback for the design team; I'm always thrilled to find new merchants because that means there's new stuff for me to try out, to get lore and world-building from, and most importantly, to complain about being unbalanced to potentially work into my gameplay. Honestly, finding new merchants is maybe the most fun part of exploring a new city for me; I love seeing new gear and new items that I can reliably buy without having to pawn a kidney on the trade market, and seeing how I can use them in the future. Weapon merchants are usually disappointing; nothing they sell will ever beat a mythic so there's only a minimal interest there, but armour is always potentially useful. Consumables (and potentially ingredients?) however, would be something that is nearly always useful with my current build, and therefore always useful to find.