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Game Mechanics Do PvP arena in wynn plzzzzzz

Discussion in 'General Suggestions' started by Just Star II, Aug 13, 2026.

?

Sooooo, good idea?

  1. Peak

    1 vote(s)
    11.1%
  2. Too broken

    3 vote(s)
    33.3%
  3. Yes

    2 vote(s)
    22.2%
  4. No

    3 vote(s)
    33.3%
  5. U have 2 choices lol...

    3 vote(s)
    33.3%
Multiple votes are allowed.
  1. Just Star II

    Just Star II I am a poor guy with less than 10le irl.

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    In wynn, we have raids, lootruns, quests, dungeons (sooo only PvE lol). We had nether looooong time ago but it got erased. I never saw someone on hunted in fruma.
    Soooo my concept is simple, each player in pvp arena have all 1,5m ehp (+ehp from the armor). For each one player killed, you gain 1le plus a bounty token. These bounty tokens can be used to obtain weapons and armors with mid (10-32 bounty tokens) and a bounty cache (like the corrupted cache there would be 5 new mythics). The bounty cache can drop with a chance of 1/2500 when killing a player or, could be buy for 250 bounty tokens.
    Soooo, good idea?
     
  2. Wildkrabella

    Wildkrabella wkbXD

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    Mm.. I like wynncraft because it’s not PVP focused, and as some of us know, PVP makes people toxic, and that’s not what I think Wynn needs :D
    Personal opinion tho.
     
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  3. Biff

    Biff The Bird Man & Fledgeling Day Counter

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    PvP also means MC EULA has more restrictions no?
     
  4. Deusphage

    Deusphage but a beast Modeler Builder

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    If there it is anything more than for fun, then yeah
     
  5. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    For your very specific suggestion wherein all players would have the same amount of health, the 1LE reward would utterly destroy the game's natural progression for low-to-mid level players unless you're implying that PvP would only be available at somewhere close to max level, which is also a problem because it drastically limits the playerbase of the mode to only the absolute endgame of Wynncraft, which for a game that in general usually has somewhere around 1-3k consecutive players at any given time would make the matchmaking really bad.

    Unfortunately it's just a very difficult situation. Generally any time Wynncraft has an actual PvP mode other than duels or Hunted, it involves you not even using Wynncraft's normal buildcrafting and that's for good reason: Wynncraft is unlike any other MMO game that would allow for normal PvP. Wynncraft's absolutely unprecedented level of buildcrafting variety makes a balanced PvP experience nearly impossible.
    Unlike Destiny for example, Wynncraft doesn't have centralized stats for weapons, armor, or other equipment. And unlike FFXIV, it doesn't have a centralized class system where any two players of the same class have identical abilities.

    Even if proper PvP was possible, such as by fixing every participating player to a certain level or using preset PvP builds, that'd bring its own problems and it'd still be so hard to mediate that the balancing team would be under suicide watch.
    All this and I haven't mentioned things like whether or not there should be a proper PvP matchmaking system, the general lack of players that would even play PvP in the first place, whether Wynntils would give players a distinct advantage due to keybinds, the problems with lag especially while Annie is active, etc etc.

    PvP would be really cool with Wynncraft's gameplay, but I just don't see how it would be possible while preserving the spirit of Wynncraft's natural combat and progression systems.
     
    Last edited: Aug 24, 2026
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  6. Bixlo

    Bixlo I maybe am funny sometimes

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    I would really love to see PVP come back to wynn. Sadly, the way combat currently works makes its very difficult for PVP to feel fair. A spell spam 2mil dps archer will annihilate an acolyte shaman any day. I would be so down for cool 1v1s or team based combat, but until the damage and health per player is properly scaled and made fair, most people would hate it. I like the idea of players having boosted health to compensate for the high dps most lategame classes have. Maybe instead of scaling health we scale dmg? then high health builds keep their positives vs just some high dps having 1mil health plus 8k vs 1mil plus 22k(dealing 200k+ dps would still atomize players regardless of how much hp they have lol). Personally, I think average dps should be scaled around TTK for players. SO I.E. average dps players can kill average health in lets say 5 seconds of constant attacks. Wynn is just intrinsically an extremely hard game to make good PVP in. the CT would need to spend a whole major updates worth of time to make it work plus lots of hero beta testing. +1 for pvp tho I would like it back!
     
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  7. Elytry

    Elytry Not Passive Only Aggressive

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    I think Claim to Heroism and Blizzard Brawl is all we're gonna get for a good long while
     
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  8. Melkor

    Melkor The dark enemy of the world

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    Anybody remember Wynncon in like 2017 or so when they tried reworking the combat system and rebalancing it for pvp? It was considerably less complex and more balanced back then, and even then it required a large rebalancing to make pvp even vaguely balanced. The problem is that you can't make all builds balanced in a reasonable way; scaling damage disproportionately hurts glass cannons. scaling defense disproportionately hurts tanks, giving everyone equal footing (like in the old nether) benefits the classes/archetypes with better abilities for pvp, etc. Archer inherently has an advantage over most classes because of the range. Second Chance means paladin would be broken (I know commenting on paladin being OP is super brave and controversial) if two people went head-to-head; the ability to just not die is kinda a little good in a battle to the death. Lightbender could shrug off any damage someone does and outlast basically anything unless it got oneshot, but if damage was scaled down it could easily be unkillable.
     
  9. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    The idea of "adding PvP to Wynncraft" heavily reminds me of Warframe's approach to PvP and I think it's worth mentioning why it fails. Somewhat similar to Wynncraft, Warframe's entire point as a game is the outrageous buildcrafting at your disposal with a single-minded focus on the PvE experience with the various unique and insanely powerful abilities of the game. Things like super-speed, reversing time, nigh-permanent invisibility even while attacking, wall hacks and infinite wall-bang, a flying disco ball that shoots map-wide lasers in every direction, mind control, infinitely stacking poison damage, literal invincibility, you name it. And like how Melkor put it, there are even abilities and passives that straightup let you cheat death itself.

    Naturally, you can imagine why that isn't exactly easy to balance for PvP. So the only way for them to make a PvP mode was through the Conclave, a gamemode that disables half of the Warframes, strips away all of your mods, and negates all of your carefully crafted builds just to make PvP possible. This leaves you stuck with Conclave-specific mods and Warframes that, in effect, make the mode extremely boring because they're made to be "balanced" instead of "fun". It's antithetical to Warframe, and that's why nobody plays that mode and the general advice veterans give to new players is "stay away from the Conclave".

    It's also worth noting that their next attempt at making a versus mode was through an experimental PvE mode where you compete against another team to get objectives done as fast as possible, which as far as I'm aware was pretty well respected as an idea. So I think that would actually be a cool idea for Wynncraft.
     
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  10. Biff

    Biff The Bird Man & Fledgeling Day Counter

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    I don't think it would be balanced at all. Fought a guy in Espren Yesterday, I was 120ish, he was 115 or so. He sent one Riftbender tornado storm at me and I died lol.
     
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  11. Elytry

    Elytry Not Passive Only Aggressive

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    Back before Fruma (and rekindled) I had a duel with a friend. First thing I did was hit him with my MAGE MAIN ATTACK and he instantly died before orbs hit.
    I had another duel with him on acro. I just flew above him and a few jasmine bloom tick took him out.
    ________________________________
    The only interesting PvP experience I can recall was as a sharpshooter against an acrobat. Unfortunately my focus accumulation sucked (fighting an acrobat) (and so did that build's sustain (it was a watchman's build)) so I lost.

    Especially now with ultimate abilities: I assume they don't get reset by duel start, so whoever has one charged just... Wins?
     
    Last edited: Aug 30, 2026 at 10:29 AM
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  12. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    The level 2 mage at ragni watching a big ass sword fall out of the sky the moment the duel starts:

    [​IMG]
     
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