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Game Design Fruma Bossfights deal too much damage

Discussion in 'Feedback' started by BethJerry, Apr 18, 2026.

?

Are the Fruma questline bosses too hard?

  1. yes

    19 vote(s)
    59.4%
  2. no

    13 vote(s)
    40.6%
  1. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

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    Tried this, still doesn't work 70% of the time :/
     
    Last edited: Apr 23, 2026
  2. mariachieggduck

    mariachieggduck Well-Known Adventurer

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    nah for me i got majin like second try and gikyo second. zhiraok was quite hard for me but that was cause i didnt really know how to use my build and wasnt used to it, so i kept messing up generalist. im on her majesty and i haven't really like tried to fight her like seriously so idk what to say and i haven't really learned her attacks yet. i am probably gonna beat her with some help because i dont really want to spend 20 minutes fighting her since im a warrior and its hard for me to hit her since she stays in the air, and her close up attacks are way stronger than her far away attacks and i have had trouble dodging them. i think majin was the easiest, or gikyo, cause like his asteroids, idk but i js dodge them cause i have aerodynamics so the problem of charging into them isnt a real problem. and since im running alt-scream dodging majins charge attack isnt too hard either cause my uppercut moves me around, and moving in circles around him while he charges at you or running away using charge and aerodynamics makes it really easy to dodge.
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    nah i did it but with charge its like the attack from the tna boss where you have to break the pillars using his attack where youre being watched
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    have you done tna? its like the tna boss attack where you have to destroy the pillars
     
  3. Sir_Doomed

    Sir_Doomed Can't think of anything to put here

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    TNA boss shows you where the aoe is and is more consistent, as far as I could tell.
    I couldn't react to it in the end so I ended up outrunning it with speed surges
     
  4. WoahItsAmethyst

    WoahItsAmethyst Trying out all the class archetypes

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    Yeah tbh the only bosses I could really solo (even though I took multiple attempts) were Syndra and Gikyo. Both of Zhiraok's fights didn't seem too bad but I got unintentionally carried by someone on the first fight because someone else fought the boss the same time as me, while the second fight the AI just kinda broke so I just killed it by getting lucky ig. I actually needed help on the Majin, Tasim, and Queen fights. I did also play Shadestepper with Grim which doesn't have great survivability though so maybe that's partially why :P
     
    DrGREEN likes this.
  5. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    I never really had a problem with any of the boss fights, with one exception. I love the difficulty of every boss, as it reminds me of CrossCode. It's hard, but not hard because of some stupid bullshit. It's hard because it's an actual well-designed challenge... with one exception.
    Gikyo and his phases for the most part is a fun and challenging fight (as they all are) but for some reason his Mora form will just randomly oneshot you. So you can be doing well as a player, but for that specific phase if you screw up even a single time you get oneshot, and it's dumb. And it's not even a well choreographed special attack like Rex's Twain's Arc or the like, it's just normal attack and it he just... hits you and you die.
    I was playing as a Paladin btw, with massive fucktons of damage resistance. Of course, on the second attempt I made sure to make tactical use of heavenly trumpet and beat him handedly but it's still dumb.

    This probably isn't a problem for ranged classes, but two classes are melee so I digress.
     
  6. Biff

    Biff The Bird Man & Fledgeling Day Counter

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    Majin and Zhiroak both just froze so they're super easy on Assasin. Though I will say, Shiroak was easier because he froze earlier and also had the decency to do it not midair