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Game Mechanics Text-Component-Based Client-Sided Localization

Discussion in 'General Suggestions' started by TheLMiffy1111, Dec 16, 2024.

?

Do you support?

  1. Yes

    26 vote(s)
    96.3%
  2. No

    1 vote(s)
    3.7%
  1. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community

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    Guild:
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    bump of importance
     
  2. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community

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    Guild:
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    bump of importance
     
  3. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    There is literally no point to bumping this thread. It's just annoying. This has been seen. It's not going to get more seen if you bump it. It won't be more likely to be implemented.
     
  4. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community

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    I guess? This is not really any longer a viable thing to do considering the new scrolling dialogue system. No viable alternative that solves the two fundamental issues of client-sided translations has surfaced yet though, so will keep this thread alive. The most viable alternative is quest replay but that's a thing the devs wouldn't do
     
    Last edited: May 26, 2026 at 1:30 AM