Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

A Fun Little Rant About "You Are AFK"

Discussion in 'Feedback' started by Melkor, Apr 16, 2026.

?

Does this annoy you too?

  1. Yes

    5 vote(s)
    83.3%
  2. No

    1 vote(s)
    16.7%
  3. No; you're being weird

    0 vote(s)
    0.0%
  1. Melkor

    Melkor The dark enemy of the world

    Messages:
    2,128
    Likes Received:
    3,368
    Trophy Points:
    207
    Guild:
    Minecraft:
    Hi.

    I decided to try out wyvern breeding, which is one of those cool new things they added to the game with Fruma. So, I started searching for wyverns on the trade market. Now, I am a very special and particular princess who needs to buy only the prettiest of cerulean wyverns, so I opted to look for only those. But see, funny little issue, it doesn't actually show you what the color of the wyvern is when you browse through the listings, you have to check each one individually. This is really annoying and I hope that changes, but what this thread is actually about, in case you somehow didn't read the title, is the other thing I noticed and, to be clear, have been noticing constantly and intrusively.

    The timer for the "You are AFK" message is way to short. Also, apparently moving items around in your inventory no longer resets it, so trying to look through the market listings gets interrupted constantly by having to close out o the market and jump around for a second so I don't get kicked for being AFK. To be clear, this is by no means a problem exclusive to the market. If you had the temerity to play this game as intended when the update came out, several of the puzzles that require the player to sit still for an amount of time (Through the Pipes especially) actually were lagging badly enough that they kept threatening to kick me for being AFK during them. Yes, I know I can move around the mouse to stop this, but I really shouldn't have to babysit the game when it's busy lagging out on me, especially when wiggling the mouse can actually have consequences for the puzzle you are trying to solve. like for instance if you were trying to use your mouse's aim to direct where a raft was going. I get that the lag isn't intended, but that doesn't really excuse how often you have to move the mouse to prove you aren't AFK. The fact that it can happen while you are interacting with the trade market or while typing in chat is simply ridiculous and desperately needs to be fixed.

    I get that having a system to remove AFK players is a good idea and probably improves the experience for the majority of players. However, when it becomes actively intrusive and something players are noticing, that is, I think, a problem. When non-AFK players are repeatedly harassed while trying to actively engage with parts of the game design (like I dunno, the friggin' trade market), it kind of stops being a useful feature and starts being a problem in itself. I think that realistically, both a longer timer and a better detector for when the player is actually AFK should be used. This initially was reset by moving items in the inventory, so I'm not sure why this has changed, but it's extremely annoying and frankly a terrible decision (or more likely a bug). As far as I'm aware, it has always triggered on people who had the audacity to try to talk and be sociable in this multiplayer game which features a built-in, mostly unrestricted chat system, which obviously is something the developers don't want (In case you couldn't tell, this sarcasm. This feature sucks, please fix it.). There needs to be a way of checking if the player is typing or if the player is actively trying to search through listings on the market, or similar, so that it doesn't do this.
     
    Gone2Dream and Elytry like this.