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Skill tree Archetype points

Discussion in 'Feedback' started by Infernokun, Nov 22, 2025.

  1. Infernokun

    Infernokun Newbie Adventurer

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    Hi, I'm new to Wynncraft and im almost level 104 and i have a recommendation for the skill tree. The way that the Archetype points are setup is that they are not inclusive of the node you are trying to get. for example if you want to pick up blood pact from worrier fallen you must have 4 already gotten archetype points, i am suggesting that it should be inclusive so it checks if you have 3 points in fallen and the fourth would be the blood pact itself. It would make it so you can have the ability to spread to other archetypes a little easier instead of picking up random nodes that do not benefit you.

    for example i want to be able to do something like this allowing me to have 4 fallen points and fulfil the condition:
    upload_2025-11-22_10-56-35.png


    instead of this which gives me a total of 5 fallen points and an wated skill point in a random mastery to fulfil the condition:
    upload_2025-11-22_10-57-7.png

    Thank you for reading.
     

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  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    No. Those requirements exist for balancing purposes.
     
  3. Infernokun

    Infernokun Newbie Adventurer

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    I understand that, but its not like it would be unbalancable
     
  4. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    The way it would be balanced is by increasing the requirement of every archetype ability by 1, changing nothing.