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Tiny Item / "Major" ID Suggest: "Sinpanius"

Discussion in 'General Suggestions' started by AcadeeAlkana, Nov 20, 2025.

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  1. AcadeeAlkana

    AcadeeAlkana . . .

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    Minecraft:
    Sinpanius
    Type: Helmet
    Level Range: 70-100
    Minor IDs:
    (+) Positive Stats
    (-) A chunk of Negative Defense Skill Pts
    (-) Quite a bit of Negative Flat HP Regen%
    (-) A small amount of Negative Walk Speed%
    (+/-) All the other usual tiny stats

    Major ID - Agitated Movements:
    The potency of HP Regen can range from (A)% to (B)%.
    Every 25% change in Potency disables your ability to cast Spells for 1 second. (i.e. 13% increase, then 12% decrease - ALL changes from only this item count towards each 25% threshold.)
    Decrease it by standing still to lower it by (C)% per second, or using Main Attacks to lower it by a flat (D)% each time. Walking and Sprinting will increase it's potency by (E)% and (F)% per second, respectively.

    Note: Potency is what the final HP Regen is multiplied by. (So 100% potency on negative HP Regen means, regular negative HP Regen.)


    Replace letters A-E with your own values.
    My example for the values would be:
    A = As low as 0% potency.
    B = Up to 200% potency.
    C = -2.5% / sec while walking.
    D = -10% per Main Attack.
    E = +5.5% / sec while Sprinting.
    F = +2.5% / sec while walking.
    ...But keep in mind I'm not an item balancer.

    Notes:
    • This adds complexity in the same way that Archetypes and other Major IDs do.
    • Basic movement and Main Attacks are now strategic options (that you can also ignore because who even uses Main Attacks for DPS, right?)
    • Negative HP Regen has always been a unique drawback exclusive to Wynncraft, as far as my knowledge of other loot games and MMORPGs go.
    • Flip the Agitation into Assistance if you're stubborn enough to cram positive HP Regen into the build until it heals you while moving! (At which point Sprint is now playing with healing strats, which is cool)
    • Technically inspired by Splatoon 3: Side Order's Mobility family of effects (Blue Chips which have "While Moving" effects), except by default this item tries to kill you.
    • The name's an anagram for the lovely sinus pain I'm feeling IRL which randomly strikes, but in the context of Wynncraft, restricting movement could lead to some interesting builds.
    • I'm not an item balancer, and this is not related to the Class suggestion I'm doing later. I just post any decent ideas for fun, now!
     
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    Minecraft:
    If you're posting ideas for fun, I'd recommend using the your work subforum, given this is for proposals of what should be added to the game, hence the multiple guidelines around ensuring it has a place in the game
     
  3. AcadeeAlkana

    AcadeeAlkana . . .

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    Oh, I didn't know that - thanks for telling me!