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eldritch dungeon parkour

Discussion in 'General Suggestions' started by ezxxxx, Oct 7, 2025.

  1. ezxxxx

    ezxxxx Travelled Adventurer

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    the parkour is almost imposibl to do its too hard
     
    Earthbrine likes this.
  2. FishBuildz

    FishBuildz I'm a real Fish I swear

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    It is indeed difficult, though if you know what you are doing and follow the particles that are always below you, it is remarkably possible
     
    Deusphage likes this.
  3. Deusphage

    Deusphage but a beast Modeler Builder

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    Creator Karma:
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    Look down at the ground
     
  4. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    I once met a guy who I randomly encountered doing the dungeon at the same time as me so we just kinda stuck together, and he literally couldn't do it. As in, he had to quit the dungeon because the parkour was too difficult and I was waiting at the end for like 30 minutes. I even helped him use a horse cheese to get past the first two rooms. Apparently after asking some other people, this is a common problem.
    I think it needs to be said that if a parkour section causes people to rage quit more than the actual proto-raid boss, infinitely-regenerating enemies, confusing mazes, and annoying bouncing phase-2 eyeball then the parkour indeed is a genuine problem that needs to be addressed.
     
  5. Stonefriend

    Stonefriend Famous Adventurer

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    Do ppl play on a half responsive trackpad with 3 fps or smth? Its so easy idk what to tell ya ;-;
     
  6. nahtE

    nahtE Well-Known Adventurer

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    honestly yea it's a little difficult considering the outline is really far from where the jumpable blocks are, and if you're playing archer it's kinda hard to use the movement ability to skip it
     
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  7. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    Aside from the fact that the block outline and particle effect is way far down and hard to see in general, some people in Wynncraft use items that change their movement speed or jump height and some classes have that on their ability tree. Also, Minecraft's and especially Wynncraft's FOV is not universal and some people either use more or less FOV than the default, and it gets further changed by your movement speed, especially sprinting in which the FOV change can throw off your focus, which is why I have FOV changes set to 25% via Optifine.
    Also also those stupid fuckass invisible no-no zones that teleport you back to the beginning were even getting on my nerves as well because some of them are so close to the actual path that overshooting a movement ability even by a little bit gets you teleported back.
    So, if you do it normally, it's a pain in the ass. If you cheese it, it's still a pain in the ass. Regardless of how you play, it's a pain in the ass.

    Lastly, Wynncraft isn't a platformer. It's an MMORPG. Expecting people to be good at parkour and punishing them if they're not is silly by default, but that's not even mentioning the fact that parkour sections are explicitly based around Minecraft's default movement speed and jump height... in a game where you can drastically increase or decrease either of those and use movement abilities that send you tens of blocks in an instant and vary based on how you built your class and ability tree. I get that parkour sections are a relic of Wynncraft's past and having them is some sort of tradition, but they are completely antithetical to the entire design of Wynncraft as a game.

    Frankly though even aside from the parkour, I think Eldritch Outlook as a whole is easily the worst designed dungeon in the game, the only one that comes close is Underworld Crypt, but personally I'd take "waiting: the dungeon" any day over "bullshittery: the dungeon".
     
  8. Bwitty03

    Bwitty03 Famous Adventurer

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    its clearly not even a good parkour challenge, at that. theyve cut it down so much that most of the responses it gets are 'this is impossible' or 'this is dead easy'
     
    Earthbrine, Spaghetti Man and Elytry like this.
  9. Elytry

    Elytry Spitballer of the Architects

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    the stupid red marker doesn't even work for the final section because of how far away it is from the ground

    as much as some people (including myself, mind you) don't struggle with it, it is ridiculously difficult on the first try, it's annoying anyway, it gatekeeps an entire quest and a boss altar, and even if the "oh this is cool" argument applies for some people, others (like me) do not consider that worth the pain, sweat, and tears this thing has put everyone through

    the first time I ever attempted EO, i was left behind by my party because I was bad at parkour at the time and it took me about 45 minutes to finish. 45 MINUTES!

    The only parkour in the game that is objectively more difficult is the ROL 5 parkour, but that can be cheesed easily enough.
    ________________________________
    there's this thing called struggling with depth perception and being bad at parkour already
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    there are only two parkours in the game that are fun IMO. and they are both difficult. and they also have moving sections (A Marauder's Dues and Point of no Return)
     
  10. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    I have zero issue with EO Parkour as well and can essentially breeze through the thing but I do need to say something about this

    Over the past two years or so I've learned that people regarding this room are basically split between "very easy" and "near impossible". Some people just don't have the same 'version' of depth perception or 'sense' that the other half is and we kinda need to accept that that's how the world is

    Like Spaghetti Man, I too was running EO with someone I knew, and they pretty much couldn't get past the first two or three platforms for a good fifteen minutes. This isn't an exaggeration. I helped cheese the parkour with them by asking them to jump to the exact spots I'm standing on (for the next platform) and even then it was really difficult to see something that basically isn't there.

    I myself can't exactly visually picture the invisible platforms above the glowstone because of my fairly wobbly and spatially-inconsistent mental eye, so my method (assuming others do actually imagine the platforms) is to just get used to the unique parkour shape and my mind basically quickly adapted to stuff like "If I sprint-jump for this distance, how much does the glowstone move below me relative to my camera" but in like a subconscious way and it has become pretty much second nature since, like how regular parkour worked when I was first figuring out more complex Minecraft movement controlling

    TLDR; Some people just literally physically cannot do this, it's really not a skill issue given how divided this is, and how contrasting the skill level is between the two halves
     
  11. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    This is a general issue I have with Wynncraft actually, which is much border then EO specifically, which could be largely be summed up with accessibility issues with its parkour.
    Parkour is, fundamentally, a side aspect of Wynn; it's never been, and will never be the main point of the server or individual quest.
    Honestly Wynncraft needs some kind of fail-safe for players who can't do parkour, weather that be a shit pc, an actual disability, or just being bad at it.
    The thing is, Wynn used to allow for players to use abilities in, if not all, then most parkour segments, which was a pretty effective way of giving players an easy way to skip, or at least make parkour a lot easier but they removed that option from most, if not all, parkour sections in quest. (And some places from outside quest)
     
    RandomDuckNerd likes this.
  12. nomythrilskin?

    nomythrilskin? HHG broke my kneecaps

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    They could just add something like the minecart section skip option in that one quest after you fail enough times
     
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  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff paladin.

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    Probably the best way to go at it, makes it an actual challenge, but adds some accessibility.
    The only reason I brought up movement spells is because it felt like they removed them without adding a better accessibility option in there place.