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Game Mechanics complete nutjob remakes entire warrior skill tree

Discussion in 'General Suggestions' started by Captain Flavio, Aug 12, 2025.

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  1. Captain Flavio

    Captain Flavio dead CHAMPION

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    exactly what it says in the title this started off as an attempt to move a couple abilities into different places because the changes made in the beta pissed me off quite a bit, but it eventually devolved into whatever this mess is this was originally just gonna be between friends because wynncord would absolutely crucify me for this amateurism and lack of balance, but i haven't really gotten any criticism or detailed thoughts from anyone so i guess it goes here if i want feedback lol
    [​IMG] or https://imgur.com/a/unKrs1y if that doesn't work
    new abilities-

    fallen-

    whirling steel: while over 50% corrupted, melee attacks will grant +1 raw damage, max 100. the damage bonus will decay 5 points per second

    blaze of glory: taking fatal damage while corrupted will consume your corrupted bar to delay your death and grant invincibility for 1 second per 20% corrupted, after which you will explode in a massive radius, inflicting all enemies hit with burning. incompatible with second chance

    demon's yell: while corrupted, shifting and casting warscream will consume your corrupted bar to increase its radius and damage by 3% per 1% corruption. enemies caught in it will be vulnerable for 1s per 10% corruption, granting corruption when hit with a melee attack based on attack speed (roughly 1/3 of powder special charge rate). this is separate to and stacks with massacre/mindless slaughter. incompatible with shared shields

    war's reach: uppercut will instead burrow into the ground in a straight line, striking enemies from beneath with an obsidian spike. incompatible with halfmoon swipe

    seppuku: upon entering corrupted, instantly lose 50% health to gain 50% corrupted

    paladin-

    shared shields: shifting and casting warscream will grant shields to allies within 5 blocks of you, cooldown of 45 seconds. incompatible with demon's yell

    implosive call: warscream will pull enemies towards you. incompatible with explosive call

    battlemonk-

    echoing voice: air shout's damaged is reduced, but it will activate with every hit of tempest

    battle stomp: when 5 blocks or higher above the ground, casting uppercut will send you back down towards the ground, dealing an aoe explosion that knocks enemies back and into the air. landing directly on an enemy's head will deal significantly increased damage to them alone, and apply slowness for 5 seconds with a 20 second cooldown

    pogo: battle stomp will instantly bounce you back 6 blocks into the air upon landing, and will not stop charge momentum

    explosive call: warscream will push enemies away from you. incompatible with implosive call

    other-

    twilight: your holy power and corruption become intertwined. breaking shields will give corruption equal to the full damage of the hit blocked. massacre will also add holy power when luster purge is active. if armor breaker and sacred surge activate at the same time, an explosion of opposing energy will deal damage in a large area, increase sacred surge's damage, and extend armor breaker's effect. holy power will be consumed to heal 1% health per 2% power when exiting corruption, and bloodlust's damage will scale with both corruption and holy power. incompatible with heavenly trumpet, generalist. requires bak'al's grasp, mantle of the bovemists, sacred surge

    speed demon: grants 1% walk speed per 2% corruption. massacre will grant 4% mana upon triggering. generalist will grant the damage bonus of blood pact and 2% corruption when triggered. comet will trigger battle stomp on the enemy's position, does not cause recursions. battle stomp will consume 2% corruption if possible to home in on nearby enemies. tempest and thunderclap will gain 1% speed per 2% corruption, and 1 extra hit per 50% corruption. incompatible with mindless slaughter, mantle of the bovemists. requires bak'al's grasp, generalist

    dominion: grants 1% walk speed per 2% holy power. shifting and casting charge will cause you to dive to the position of the most injured ally nearby, consuming 8% holy power if possible to grant them one shield. breaking a shield will restore 1/8 of warscream's mana cost. sacred surge will also grant whirlwind strike and battle stomp 50% extra range. generalist will always cause sacred surge's effects upon casting uppercut, will grant a bonus shield upon casting war scream, and will grant 5% bonus effectiveness to radiance upon casting bash. incompatible with bak'al's grasp. requires mantle of the bovemists, generalist

    other changes -
    war scream no longer pushes or pulls enemies by default
    corrupted is now cancelled by shifting and casting charge since demon's yell took the place of its old method

    notes -
    symbols represent nodes that give archetype points
    black numbers represent skill point cost
    colored numbers represent archetype point requirements

    a goal of this was to allow more variety in builds, hence why many nodes are skippable, and many nodes are easily accessible to all archetypes
    yes, multi classing is meant to be easier and more encouraged
    no, it is not balanced at all, i cannot balance for shit (which is why i didn't include any specific damage numbers). i highly encourage giving your opinion on tweaking things if you disagree with them
    there's probably more i'm forgetting but this was never meant to be a super detailed, highly organized, real suggestion for the forums, just a concept between friends. can give more details on anything if asked, probably, maybe
    if this doesn't fit here move it to your work ig, would prefer feedback rather than vip plaza shitposting
    yeag :sunglasses::thumbsup:
     
    Last edited: Aug 13, 2025
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    Great Work! I have never played Warrior or done any build/atree work ever so I have no idea if this is gonna be added for sure or belongs in Vip Plaza, but im sure you tried hard and thats what matters
    (https://xkcd.com/3126/)
     
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  3. Elytry

    Elytry Spitballer of the Architects

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    2 blocks
    ________________________________
    this is pretty much already the case with how many things bpact triggers
    ________________________________
    this destroys bloodlust unless you wait the whole two minutes
    ________________________________
    flavio moved bmonk and paladin, so probably not
     
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  4. Captain Flavio

    Captain Flavio dead CHAMPION

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    absolutely not, no way in hell this gets added, though i'd like to believe some of the less frivolous changes like the smaller abilities might be worth looking at
    in respective order:
    it certainly feels like the jump it gives lasts at least 6 or so blocks into the air, but duly noted
    also taking notes with this, wasn't aware there was already a baked in interaction
    and, how so? i would assume bloodlust's damage would scale with the last weapon held even if you swapped off of it, but if not then yea that could be a problem. will just make it so shift+charge cancels corruption since that interaction isn't used for fallen :thumbsup:
     
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  5. Elytry

    Elytry Spitballer of the Architects

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    i meant 3 but, you go up maybe 2.5 blocks, then if you spam it you go up another 2.5, then it doesn't work until you're back at 2.5 in the air again, so i guess it's 5.
    ________________________________
    blood pact +1%
    blood pact damage bonus +1%
    rejuvenating skin +1%
    sparkling hope +1% (eventually)
    ________________________________
    pretty sure it does not
     
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  6. Captain Flavio

    Captain Flavio dead CHAMPION

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    very useful to know, it shall be edited
     
  7. Captain Flavio

    Captain Flavio dead CHAMPION

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    unnecessary bump

    20250823095150.png
     
  8. Winteria

    Winteria Ability Designer Ability Designer

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    It overall seems pretty interesting, however I'm a little mixed on certain abilities.

    Blaze of Glory seems a little strong, especially since it'll eliminate a lot of Fallen's risk.
    Shared Shields cd is a bit long for what it does, and seems a bit basic
    The 3 mixed archetype ones are interesting, but I don't see them working out well, especially with how the tree works ( Twilight is for Pala / Fallen however they're both on opposite sides of the tree )

    But they're all interesting ideas and do seem pretty fun
     
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  9. Captain Flavio

    Captain Flavio dead CHAMPION

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    interesting/fun is the best compliment i can ask for lol
     
  10. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    To use imgur links on the forums, you have to right click on the image in imgur and click "open image in new tab". Then the new tab's url is the one you need to use for the forums image link to make it work here. In this case the image url should be "https://i.imgur.com/MWsJHor.png", and the url usually ends with the file type (.png in this case).
     
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