Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

The major flaw of the ironman mode

Discussion in 'General Suggestions' started by The_Scythe_, Jul 8, 2025.

Thread Status:
Not open for further replies.
  1. The_Scythe_

    The_Scythe_ Skilled Adventurer HERO

    Messages:
    2
    Likes Received:
    4
    Trophy Points:
    27
    Minecraft:
    Hello! I've been mostly playing ironman the last year on Wynncraft, and I have to say, the gamemode is a lot of fun, I like it a 100x more than normal mode, but it has a major problem. The mode is designed for playing solo, which is completely fine, until you start doing raids. Raids are made for a group of 4 people, with usually the team composition of a tank, a healer and some sort of dps. However, if you're playing on an ironman class, you don't get any of your teammates healing or other buffs. This means that you can't really play anything other than healer or tank, because you will instantly get one shot by the raid boss. This makes ironman archer and assassin effectively useless in high level raids, because you have to build some sort of defense if you want to survive, but then you won't deal damage, what would be the whole point of those classes. So what I would recommend, is to allow ironman players to receive buffs and healing from other players only in this part of the game, which is ultimately designed to never be played alone. In my opinion this wouldn't really change the point of the gamemode, because you would still have to get your gear and complete all the quests alone, but it would make the ironman experience a lot more versatile, fun and accessable for players. Thank you for reading all this!
     
  2. loopieflower

    loopieflower loopie alyaska CHAMPION

    Messages:
    19
    Likes Received:
    5
    Trophy Points:
    46
    Minecraft:
    I don't think you should be able to receive buffs from non irons in raids simply because someone could just carry you for 0 effort on your part which kinda defeats the purpose to an extent. However I do understand your point, possibly if it was that in general, irons can share buffs with each other that could be nice. Or (because scaling already exists) the bosses/enemies do less damage to an ironman to compensate for the lack of shared buffs.
     
Thread Status:
Not open for further replies.