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Subject: Feedback After 150 Hours on Wynncraft – Thoughts and Suggestions

Discussion in 'General Suggestions' started by Zenekia, May 10, 2025.

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  1. Zenekia

    Zenekia Newbie Adventurer HERO

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    Hello Wynncraft community and developers,


    First, I want to express my gratitude and admiration for this incredible game. After 150 hours of pure enjoyment over the past week, I felt compelled to share my thoughts. You’ve crafted something truly special with rich content, intricate builds, and engaging mechanics. I appreciate all the hard work that has gone into making this world so captivating. However, after my deep dive into the game, I have a few suggestions that I believe could make Wynncraft even more exciting and engaging for players.


    1. PvP – Adding Depth to the Open World

    Currently, PvP feels almost non-existent in Wynncraft, which is a missed opportunity, in my opinion. While the game might not be perfectly balanced for competitive PvP at the moment, it could become a thrilling aspect of the late-game experience. For instance, you could introduce hostile zones with varying levels of risk and reward, where players can engage in combat with real stakes.


    Imagine areas where players risk losing their entire inventory upon death, while in others, they might only lose a few pieces of gear or a percentage of their items. This kind of system would add a sense of danger and excitement to exploration, transforming the open world into a more dynamic and challenging environment for those who seek the thrill of player combat.


    2. Territory Wars – Making Guild Content More Meaningful

    The current territory war system, while promising, feels somewhat empty. It lacks the strategic depth and competitive edge that could make it a standout feature. Here are a few ideas to enhance this aspect:


    • Player-Defended Territories: Allow guild members to actively defend their territories in real-time. For example, a 5v5 arena-style battle where attackers must physically conquer the territory while defenders have the option to join via a /war defend command. This would create more meaningful engagements and a real sense of territory ownership.
    • Meaningful Rewards: Currently, there isn’t much incentive to control territories. You could introduce a system where guilds earn Emeralds or other resources by holding territory, which can then be used to support the most active and dedicated members. This would add a competitive element and give guilds a tangible reason to expand and defend their domains.
    • Balanced Defense Mechanics: While defense should have advantages, it shouldn’t be so overwhelming that attackers have no chance. Properly balanced defensive upgrades and structures could make territory wars more tactical and less predictable.


    3. Marketplace (Trade Market) Improvements

    I found the current marketplace quite limiting, with too few slots available for selling items. This often means items either don’t sell at all or get lost in the clutter. I’d suggest allowing players to purchase additional slots or even unlock more pages based on rank (VIP, Hero, etc.) to improve the overall trading experience.


    4. Inventory Space and Management

    Inventory management can be a real headache. Given the sheer volume of loot players acquire, it’s easy to spend more time sorting items in cities than actually exploring the world. Perhaps adding an additional bag for mounts or expanding the base inventory could help reduce the constant need to return to town.


    5. Cosmetic Upgrades and Mounts

    Finally, while the core gameplay is phenomenal, a few more visual flourishes could go a long way. Consider adding more stylish skins, flying mounts (without affecting overall mount speed for balance), and other purely cosmetic items to the shop. It would be a great way to support the game without impacting gameplay fairness.


    Once again, thank you for creating such an incredible experience. I sincerely hope that Wynncraft continues to thrive and evolve. If you ever need more player feedback or want to discuss potential ideas further, don’t hesitate to reach out. I’d be thrilled to share my thoughts and contribute to making the game even better.


    Thanks again, and I look forward to seeing what the future holds for Wynncraft!
     
  2. akita neru

    akita neru boop beep HERO

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    sanest wynncraft player

    7 * 24h = 168h
     
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  3. Zenekia

    Zenekia Newbie Adventurer HERO

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    I said 150 hours but have play maybe 135 or 140 exactly ahah
     
  4. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    this is the first time i have been genuinely flummoxed. there is a 40% chance this is at least partially written by AI, but im scared that i cannot tell
     
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  5. Deusphage

    Deusphage but a beast Modeler Builder

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    Already exists as Hunted Mode.

    There is an incentive. You can get incredible bonuses for experience in all fields if you manage your territories correctly. Just look at a guild like Profession Heaven, where they're built around the professions gains guild members receive for gathering in territories owned by them.
    For defenses, attackers are expected to be max level, bring crafted consumables, have good builds, and be in a party. Even the most defenses towers can be brought down by a good enough team with enough preparation.

    You mistake an in game problem with an out of game problem.
    You are meant to have to pick and choose which loot is valuable to you and which loot you can toss if you're going out on long skirmishes. The gameplay loop of Wynncraft starts and ends with a player at a town. You are expected to need to return to a town to deposit stuff you want to keep in your bank or to identify items.
    Secondly... A bag for mounts?? What are you talking about?? When are you ever carrying around more than your horse?? You only have one mount???
    Thirdly, it is physically impossible to just add more storage spaces to your inventory. That's not a thing you can do in vanilla minecraft.

    1) cosmetic skins are already a thing. They are seasonally rotating and available from the festival crates. There's also cosmetics from normal crates you can acquire any time.
    2) a flying mount is NOT COSMETIC. Being able to fly is an extreme advantage.
    ________________________________
    I'm uncertain whether you ran this through an AI program or something, but a lot of this is content that already exists in game or just doesn't make sense (like flying somehow being cosmetic or ... a bag for storing all your mounts).

    Giving you the benefit of the doubt that this is not partially the work of AI, I would recommend investigating the game a bit more before suggesting new content. There's an official wiki (wiki.gg) where you can look up all the stuff available in the game and how it works. That way you won't have the issue of suggesting stuff that are already features.
     
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  6. Elytry

    Elytry Spitballer of the Architects

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    110 hours over 10 days (website stat page) (much more reasonable than 150 in 7 days)
     
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