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Labyrinth DPS: higher floor, lower ceiling

Discussion in 'General Suggestions' started by Lukatin9, Apr 11, 2025 at 2:46 AM.

  1. Lukatin9

    Lukatin9 Skilled Adventurer

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    With my current standard non crafted build without courage boost i hit 500k dummy DPS on laby, but only after focus rampup which takes 1/3rd of traps lifespan. While its quite high, its kinda necessary to compensate for the abysmall numbers before/while ramping up (~200k dummy DPS).

    My suggestion would be to remove the Focus interaction with twisting threads totaly. However this would need to be compensated with increased damage floor. 200k dummy DPS means like 100k in actual gameplay at best because oh no enemies are moving.

    Maybe increasing floor dmg by x1.5 into 300k/150k in my case would be good? Havent calculated anything cuz this post will be ignored anyways but just a idea. The total dmg during traps lifetime should be lower than currently to compensate for consistency. The only rampup would be the patient hunter taking few seconds instead.

    It would fix both glaring issues of Labyrinth. Too high damage while fully ramped up, but also abysmall pre rework acrobat numbers before rampup.
     
    Last edited: Apr 11, 2025 at 3:07 AM
  2. The Demon Queen

    The Demon Queen Queen of Darkness, Queen of Evil CHAMPION

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    Minecraft:
    Oh no only 200k dps! you'll survive.
     
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  3. Interpunctie

    Interpunctie Ragni Ball Enthusiast CHAMPION

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    me when 50k ehp afk class doesnt reach more than 500k dps
     
    Melkor, NubPotato and Elytry like this.
  4. Melkor

    Melkor The dark enemy of the world HERO

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    Yeah, my riftwalker does pathetic damage while I'm building up winded. I think they should increase the base dps of fatal by like 50% to compensate for that.