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Game Mechanics New Assasin Ability suggestion

Discussion in 'General Suggestions' started by FishBuildz, Apr 1, 2025 at 10:10 AM.

?

Should this be added?

  1. Yes, I think this should be added.

    1 vote(s)
    100.0%
  2. No I do not think this should be added. (please list why, feedback is appreciated.)

    0 vote(s)
    0.0%
  3. I have some sort of say in/knowledge of the inner workings of Wynncraft, and we are not adding this.

    0 vote(s)
    0.0%
  1. FishBuildz

    FishBuildz Refusing to play Acro

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    I posted this earlier as an aspect suggestion, but realized that it would most likely not work well in that form, and believe that it would work better as an ability on the ability tree as a purple node, likely on the last or second to last page.

    What it would do is decrease the damage reduction of that is given by trickster's clones from 60% to 40%, (or less, maybe even remove it altogether) but in exchange make it impossible for clones to take hits for the player, and thus make them impossible to be destroyed by enemy attacks.

    The reason I think this should be addedis because as a Trickster main, seeing all of your clones destroyed (and your damage as well) by a single arrow storm by a random boss's minion can be really frustrating, espcially when you need to wait thirty seconds to get them back.

    This would create a riskier playstyle in exchange for slightly more consistent damage, and just in general make trickster more usable in the current meta, something it desperatly needs.

    And, naturally, taking this would block the player from taking the last laugh ability.

    TL,DR This would be an assasin ability that prvents clones from being destroyed by enemy attacks while reducing the damage reduction that clones give for a playstyle that is riskier, but has more consistent damage.