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Game Mechanics Raid Concept: The Loyalest Knight (This may be very flawed)

Discussion in 'General Suggestions' started by RandomNames?, Mar 23, 2025.

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Is this raid concept goated?

  1. Yes, i adore it, please make this real

    0 vote(s)
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  2. Yes BUT needs some changing

    0 vote(s)
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  3. Eh idk

    1 vote(s)
    20.0%
  4. No, but if it could, it would need a lot of revamping to be added properly

    1 vote(s)
    20.0%
  5. No, this is dogwater, throw yourself off the window

    3 vote(s)
    60.0%
  6. Yes, but you'd need to revamp a lot of things

    0 vote(s)
    0.0%
  1. RandomNames?

    RandomNames? Newbie Adventurer

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    1. Raid Concept: The Loyalest Knight
      Location Province: Fruma
      Minimum Level: 125
      Length: Long...?
      Difficulty: Very Hard
      Cost to Enter: 1 Tol Rune

      (Currently the Fruma province's map is hidden, which makes it hard to know where this raid's entrance should go. So just imagine it being somewhere in Fruma.)

      When the players are ready, they will be sent by a dimensional rift to a semi-ruined version of Fruma, with weapons and bodies scattered around with ruins and scraps.

      ROOM 1: Hold Room - HALLWAY OF WAR
      The party is transferred to the start of a giant trench with no roof. The objective is to reach to the other side. There is rubble that must be gone through. When EVERY PLAYER is near the rubble, it will slowly start a countdown of 7 seconds, which increases by 3 every time the party faces another pile of rubble. Ending the countdown lets the team to continue. While this is happening, an entire swarm of unidentified warriors are running behind the party. The army will shred the player's health if they don't run from them. There are also enemies that will try to stop the party. Hitting the army will temporarily slow them down.
      Enemies:
      • Desperate Fruman Soldier (Lvl. 90, Melee AI) - 42 500 HP
        • Slowness Immune
        • Charge
        • Damage: Fire, Earth
        • Resistance: Earth
        • Weakness: Fire, Thunder
      • Paranoid Wynnic Archer (Lvl. 91, Range AI) - 35 980 HP
        • Blindness Immune, Knockback Resistance
        • Damage: Air
        • Weakness: Thunder, Fire
      • Bloodthirsty Fruman Beserker (Lvl. 93, Beserk Melee AI) - 55 960 HP
        • Blindness Immune, Knockback Immune, Slowness Immune, Weakness Immune
        • Heavy Charge
        • Pull
        • Damage: Fire, Thunder, Earth
        • Resistance: Fire, Earth, Air
        • Weakness: Water
      • Insane Wynnic Battlemage (Lvl. 93, Beserk Rapid Range AI) - 100 500 HP
        • Heavy Pull
        • Big Wave
        • Heal
        • Meteor
        • Damage: Fire, Water
      Once you get through enough rubble piles, you'll reach the end, completing the first room.



      ROOM 2: REFUGE MISSION
      Your party is summoned on a plains land with chaos all around. Explosions, arrows, screams, magic going left and right in the messy war. There are multiple friendly NPCs that you need to search for to bring them to hot air ballons scattered around the plains. Doing so will rescue the NPCs, completing the run. There will be enemies who will try to hurt the NPCs and you aswell.
      Enemies:
      • Killing Spree Spreader (Lvl.95, Beserk Melee AI) - 45 000 HP
        • Push
        • Heavy Charge
        • Explosion
        • Weakness: Thunder, Earth
      • Rapid Shot Shooter (Lvl.95, Beserk Rapid Range AI) - 36 700 HP
        • Heavy Push
        • Heavy Arrow Storm
        • Blindness Immune
        • Damage: Air, Thunder, Water
        • Weakness: Fire
      • Crippling Murderous Marauder (Lv.97, Beserk Retreat AI) - 75 000 HP
        • Charge
        • Vanish
        • Multihit
        • Damage: Earth, Fire, Air, Thunder
        • Weakness: Earth, Water, Thunder
        • Resistance: Air
      • Bombing Chaotic Cannoneer (Lvl.100, Beserk Range AI) - 150 000 HP
        • Flamethrower
        • Heavy Push
        • Multihit
        • Knockback Immune, Slowness Immune
        • Damage: Fire
        • Resistance: Earth
      • War Protective Pikeman (Lvl.98, Charge AI) - 86 780 HP
        • Knockback Resistance, Blindness immune
        • Push
        • Multihit
        • Heal
        • Damage: Air
        • Resistance: Fire, Air
        • Weakness: Earth, Thunder
      Once all the passive NPCs are sent to the hot air balloons, those will safely send them away, completing the 2nd room.
    ROOM 3: IMMORTAL'S FINAL BREATH
    This part of the raid consists of the Time Valley, but in it's somewhat living state. The sky has darken and weirdly, the soldiers and the screams of agony are nowhere to be seen... There can be seen gigantic figures flying around the sky, as if they were swimming around. On the surface, it appears to be a giant crystal, with 5 enemies surrounding it in a protective gesture. It looks as if the crystal is their life source. These enemies look familiar... The objective is to kill the crystal, but beware that its protectors will not hold back. Enemies:
    • Time-Paused Soul Point (N/A AI) - 1 250 000 HP
      • Resistance: Air, Thunder, Earth, Fire, Water
    • Ever Lasting Warrior (Heavy Melee AI) - 970 500 HP
      • Pull
      • Heavy Multi-hit
      • Heavy Explosion
      • Heavy Charge
      • Charge
      • Knockback Immune, Blindness Resistance, Slowness Immune, Weakness Immune
      • Damage: Fire, Earth
      • Resistance: Thunder, Fire, Earth
      • Weakness: Air, Water
    • Forever Standing Mage (Rapid Ranged AI) - 780 000 HP
      • Teleport
      • Heavy Flamethrower
      • Giant Wave
      • Heal
      • Damage: Earth, Fire, Water, Air
      • Weakness: Thunder, Earth
      • Resistance: Fire, Water
      • Weakness Immune
    • Eternally Living Assassin (Strafe Melee AI) - 850 000 HP
      • Heavy Vanish
      • Heavy Teleport
      • Heavy Multihit
      • Damage: Thunder, Air
      • Resistance: Fire, Air
      • Weakness: Earth, Thunder
      • Blindness Immune, Slowness Immune
    • Long Timed Archer (Range AI) - 700 000 HP
      • Heavy Push
      • Charge
      • Heavy Arrow Storm
      • Blindness Immune, Slowness Resistance
      • Damage: Air
      • Weakness: Thunder, Earth, Fire
    • Infinitely Blessed Shaman (Heavy Range AI) - 450 000 HP
      • Heavy Flamethrower
      • Giant Wave
      • Multihit
      • Charge
      • Heavy Heal
      • Blindness Immune, Weakness Resistance
      • Damage: Earth, Air, Water
      • Resistance: Earth, Air, Water
      • Weakness: Thunder, Fire

        (Killing any of these enemies, except for the first one, will not die at 0 HP, instead, they'll stop fighting and slowly regen their health back until it's full again, which will activate them again) Upon killing Time-Paused Soul Point, every enemy will now get their health back, but it'll be cut in half. Once they reach 0 HP, they die.

        BOSS ROOM: The Loyalest Knight
        The fight won't start immediatly as The Loyalest Knight will start a diologue with the party before starting. (which means this is the very first raid boss who actually talks) The boss resembles an armored humanoid, 3 blocks larger than a human. His black rusted armor, decaying from time, hides all the organic rot that has faded away for years upon end. He is also holding a gigantic sword, with a similar fate like his armor. He'll talk to the players while sitting on a makeshift throne.

        The Loyalest Knight: Thou hast travelled far... I hath seen thy fresh steps ‘pon mine lands and those of my people.

        The Loyalest Knight: Thou art to invade mine homeland, and it shall not succumb to ruin, neither by our own inventions nor by the vile greed of the Fruman savages.

        The Loyalest Knight: Ye mortals sicken me to mine very core, bereft of remorse and bereft of virtue within thine eyes.

        The Loyalest Knight: I hath borne suffering through mine life and fate, all that to see mine kingdom thrive once more. I shall not falter, for I shall not let mine labors be rendered unto naught!

        The Loyalest Knight: Prepare thyself! Mine fury shall deliver salvation and shatter all in its path!

        The Loyalest Knight
        The Hero?
        The Loyalest Knight (8.5 Million HP)
        • Resistance: Fire, Earth, Thunder, Water, Air
        • Knockback Immune, Slown Immune
        There are 7 attacks in the first phase:
        • Rusty Swing - TLK swings his sword sideways, dealing high knockback.

        • Grave Digging - TLK jumps upwards and then quickly spikes down, thrusting his sword on the ground, creating a shockwave.

        • Upwards Thrust - TLK lifts his sword up and dashes forwards. If a player is hit by this attack, TLK will peform Rusty Swing and then Grave Digging in a quicker pace. If not, TLK will cause Blade Spin.

        • Blade Spin - TLK spins around with his sword, grappling players. If the boss has grabbed players, perform Upwards Thrust, if not, perform Grave Digging or Rusty Swing.
        • Mortality Pierce - TLK will charge forwards with his sword, penetrating anybody who gets in front of him. Getting hit will cause TLK to grab the victim and perform Upwards Thrust.

        • Forward Time - TLK disappears and re appears behind a random player, performing Upwards Thrust, Blade Spin or Mortality Pierce.

        • Crashdown - TLK bashes the ground, performing various amounts of AOE (similar to warrior's bash but longer and has randomised patterns)

          During the fight, events will occur, which are called Eras. Eras switch randomly in a specific amount of time and gives TLK buffs.

          Era Of Tolerance - TLK gains complete immunity of the Earth element. Every attack now deals a small AOE.

          Era Of The Past - TLK gains complete immunity of the Water element. Every attack now steals 10% of the victim's current mana and TLK takes less spell damage.

          Era Of War - TLK gains complete immunity of the Fire element. Every attack now gives fire damage, slowly damaging the players. Main attack damage is reduced by 50%.

          Era Of Revolution - TLK gains complete immunity of the Air element. Every attack deals high knockback and TLK performs his attacks faster.

          Era Of Conflict - TLK gains complete immunity of the Thunder element. Every attack has a chance to summon lightning, which spreads around players if they are near enough. Critical hits deal less damage to TLK.


          At 50% health, the following scene will start:

          The Loyalest Knight: What is this… this crimson essence? Could it be blood?

          The Loyalest Knight: I hath not bled for an age… Thou art unlike any other. Most curious.

          The Loyalest Knight: Thy potential intrigues me, and I shalt witness it in full.

          Then the giant figure that was flying on the sky appears (which looks like a very old whale with wings), lands down and lets TLK hop on top of the creature and they both fly upwards.

          The raid now changes, multiple smaller whale creatures, known as Aerocetus come from the sky. The party needs to parkour around these creatures and clouds, while enemies appear around and try to shoot them off.

          Enemies:
          • Windscarred Breeze (Lvl.100, Rapid Range AI) - 80 000 HP
            • Big Wave
            • Pull
            • Weakness: Air, Fire, Thunder
            • Damage: Air, Thunder, Water
          • Blown Out (Lvl.103, Melee AI) - 76 600 HP
            • Charge
            • Multihit
            • Weakness: Fire, Earth
          • Fresh Nimbus Mind (Lvl.110, Heavy Ranged AI) - 96 850 HP
            • Arrow Storm
            • Knockback Immune
            • Damage: Air, Thunder, Water
            • Weakness: Thunder
            • Resistance: Air, Water, Earth
          • Wild Aerocetus (Lvl.125, Charge AI) - 250 780 HP
            • Heavy Multihit
            • Charge
            • Knockback Resistance, Slowness Resistance, Weakness Resistance
            • Damage: Air, Fire, Thunder, Water
            • Resistance: Air, Thunder, Water
            • Weakness: Earth

          At the very top, the biggest of the Aerocetus will swoop down and lift the party on top of its back, with TLK there too.

          The Loyalest Knight: Ye wretched humans art naught but vermin, defiling the noble province of Wynn.

          The Loyalest Knight: The villagers shouldst have ne'er stooped to join forces with such brutish fiends.

          The Loyalest Knight: Now, brace thyselves, for the wrath and justice of an age shall smite thee!"


          Falling from the Aerocetus will make the players take damage and be lifted up again. The Loyalest Knight has 6 attacks in his second phase:
          • Swing Of Determination - TLK swings forward while also launching himself forward. If he launches himself from the Aerocetus, he'll leap back in.

          • Slashes Of Determination - TLK deals an uppercut, launching players upwards, which afterwards, will make TLK perform a series of multiple slashes (similar to assassin's ability but bigger and has more slashes).

          • Grip Of Determination - TLK will follow the nearest player, running towards them. When reaching, they'll grab them and throw them at other players.

          • Vortex Of Determination - TLK spins around with his sword, trying to swing at the players. While spinning, he'll shoot mini tornadoes that will launch players away.

          • Blade Of Determination - TLK slashes downwards, creating multiple ghostly slashes that follows the nearest players.

          • Determent To Die - TLK turns invisible, being immune to catch fire, poison or any other effect that gives him ambient particles. He'll then teleport around, and slash behind the players with high force. He can be only seen by his one glowing red eye floating around.

            The Loyalest Knight (11.5 Million HP)
            • Slowness Immune, Knockback Immune, Blindness Immune, Weakness Immune
            • Resistance: Air, Fire, Earth, Water
            • Damage: Thunder, Fire, Earth, Water, Air
            • Weakness: Thunder

              After TLK reaching 0 HP, he'll be on his knees, with exhaustment. A player must go there and steal his sword, and use it to kill the Aerocetus. Doing so will make TLK pleed to not kill the beast. But to proceed the raid you must slay the Aerocetus. You need to stab the beast on the center, which will make it fall down with everybody. Once on the ground, the beast lies dead, while TLK sees it, in horror.

              The Loyalest Knight: What hast thou DONE!? Behold thy so-called masterpiece of killing everything on thy sight!

              The Loyalest Knight: This noble beast hath dwelt by mine side through countless years upon END! ...But now, I stand bereft.

              The Loyalest Knight: My kingdom, undone and beyond restoration, mine companion cruelly slain—verily, I must concede, humans... thou hast... outmatched me.

              TLK proceeds to grab his sword, and then impale himself with it, killing him. Which completes the raid.

          RAID POWER UPS
          Tier I effect:
          • Eternal:
            • +25% health regen
            • +2000 health
          • Mighty:
            • +10 Strength
            • +100% Main attack dmg
          • Time-Paused:
            • +50% walk speed
            • +20% sprint regen
          • Omniscience
            • +10 Intelligence
            • +5 Mana Regen
          • Stubborn
            • +60% exploding
            • +20% reflect
          Tier II effect:
          • Eternal:
            • +350 health regen
            • +20 Defense
            • +50% healing effecincy
          • Mighty:
            • +30 Strength
            • +125% Damage
            • +10 Defense
          • Time-Paused:
            • +40 Agility
            • +20% Sprint regen
            • +1 tier attack speed
          • Omniscience:
            • 6/7s mana steal
            • +20% mana regen
            • +20 mana max cap
          • Stubborn:
            • +50% Thorns
            • +100% Spell Damage
            • +90% Exploding
          Tier III Effect:
          • Eternal:
            • +50 Defense
            • +Guardian ID
          • Mighty:
            • +45 Strength
            • +200% Main attack damage
            • Explosive Impact ID
          • Time-Paused:
            • +50% Sprint
            • +50% Sprint Regen
          • Omniscience:
            • +50 Mana cap
            • Sorcery
          • Stubborn:
            • +100% Thorns
            • +50% exploding
            • +Explosive Impact ID


          TRIVIA
          -
          TLK is an Olm and he was originated from Time Valley;
          - For the context of whats happening in the raid, TLK, one of the few surviving Olms, wanted to fix his kingdom
          because of his great attachment with the land. So he used a time artifact to go back in time where the cataclysm would happen. When he demanding the Olms to stop with the dangerous experiments, the place hadn't been destroyed by the cataclysm. But sadly, more time passes by and the Olms have learned a lot about time manipulation, which Fruma gets their eyes into. This time Wynn and Fruma were still enemies, Fruma would try to reach for time artifacts from Olms while the Wynn side were trying to protect them. TLK was trying to defend his land, but he kept struggling, making zero improvements.
        • - Because of TLK's actions, it impacted the timeline of the present, where in a specific place of Fruma, dimensional rifts appear out of nowhere, causing chaos all around. This is why and how the player went to fight TLK;
          - TLK's face and skin cannot be seen, the only thing that can be seen is his armor;
          - The Olms were fascinated about TLK, not because he was very dedicated to defend their homeland, it was because the way he got immortality. The Olm said TLK was immortal because of his determination to defend Time Valley and wouldn't stop that task until it was done.
     
  2. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Contradicts with the content and lore we have already written and planned for Fruma.
    The only details that could be considered from this are potential mechanics for raid rooms, removing any thematics surrounding them.

    I would recommend reading the posting guidelines pinned at the top of this subforum, as they are there to help players produce suggestions that we developing the game could consider.
    The elaboration on focusing on the important details was specifically added because fleshing out an idea this thoroughly (dialogue, enemies -- even the stats of those enemies -- the raid buffs, a boss, and the attacks of that boss) means it's effectively unusable as a suggestion on our end, requiring effectively the bulk of the suggestion to be cut off for any element of the idea to be implemented.
    ________________________________
    Beyond that, implementing a raid is a lengthy process and one that cannot be done on a whim. It takes enough development time to produce one that raids are planned potentially years in advance before they release.
    With Fruma's release date being this year, this suggestion is not possible to implement, even if we hypothetically would consider a suggestion like this.
     
    Last edited: Mar 24, 2025 at 1:35 PM
  3. TheLMiffy1111

    TheLMiffy1111 Previous Leader Of A Revived Wynn Community CHAMPION

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    Guild:
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    what
    no it isn't
     
  4. Floccinaucian

    Floccinaucian Trifling Wisp of Ragni

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    Minecraft:
    Think that might be a typo; "even if we would consider something like this" suggests that a "not" is supposed to be behind the "possible".
     
  5. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    Guild:
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    In addition to what everyone else has said, three things.
    1: biased poll, I don't want you to jump out the window even if its dogwater.
    2: whats the lore?
    3: your medieval english is flawed. Mine as a determinant is context specific. "mine lands and those of my people" doesnt work.
    Also soul points dont exist why would there be a paused soul point. Even if it was back in time it would only make sense to old players
     
  6. RandomNames?

    RandomNames? Newbie Adventurer

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    well the name is just a referance to soul points, as these were very old mechanics, and since those old heroes were in the old times, it makes sense them relying on a giant soul point
    ________________________________
    ok thanks for the feedback but bru please what you think the good parts of this post, like ive sacrafised more than 12 hours of sleep for this. i need to improve smh
     
  7. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Typo. Thank you
    ________________________________
    I think it's a neat fan idea, albeit with some flaws (lore elements that contradict elements of the story, using the older, depreciated spell system, etc). It just isn't something we could implement.
     
  8. RandomNames?

    RandomNames? Newbie Adventurer

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    aw man, well, what do you think about the sub rooms before the boss
     
  9. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    First one is similar to the Hammer room in notg, which isn't a bad thing. It requires all 4 players on a single objective though, which isn't too engaging for teamplay.
    I like the concept of the second room, requiring the player to protect and effectively 'capture' POIs.
    Room 3 feels like a single miniboss/boss instead of a raid room
     
  10. RandomNames?

    RandomNames? Newbie Adventurer

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    the third room is intentional, but thanks for your opinion
     
  11. RandomNames?

    RandomNames? Newbie Adventurer

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    guys they leaked some of the fruma regions, and you know what appeared there? a time valley-themed raid location. we are so back (ive smh predicted it)