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Game Mechanics Proposal: Enhancing Material Gathering

Discussion in 'General Suggestions' started by KitsuBloodSport, Nov 23, 2024.

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Do you like this idea?

  1. Yes adding the option to combine lower tiers into higher tiers is nice.

    100.0%
  2. Yes adding gathering quality is a good idea

    33.3%
  3. This is not a good idea

    0 vote(s)
    0.0%
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  1. KitsuBloodSport

    KitsuBloodSport Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    1. Introducing Ingredient Quality or Gathering Quality
    A new system, Gathering Quality, is proposed to complement the current loot quality mechanics by focusing specifically on gathering materials. Here's how it works:

    • Mechanics:
      • Gathering Quality functions similarly to Loot Quality but applies only when gathering materials (e.g., mining, harvesting, or fishing).
      • Higher Ingredient Quality increases the likelihood of obtaining higher-tier materials when gathering resources.
    • Benefits:
      • Makes obtaining Tier 2 and Tier 3 materials slightly easier without being overpowered.
      • Encourages progression and rewards investment into gathering-focused gameplay.
    • Balancing Suggestions:
      • Gathering Quality effects could be capped or scaled proportionally, ensuring it doesn’t trivialize material gathering.
      • Requires active effort or specialized equipment to boost Gathering Quality.
    2. Combining Low-Level Tiers for Higher-Level Tiers
    A crafting mechanic allowing players to combine low-tier materials into higher-tier materials with a chance of success is proposed. This system provides an alternative pathway for material progression.

    • Mechanics:
      • Conversion Example:
        • Combining Tier 1 materials (e.g., diamonds) to create Tier 2 materials.
        • Requires a set quantity of Tier 1 materials for each attempt.
        • A percentage-based success rate determines whether the conversion succeeds or fails.
        • Example:
          • 64 x Tier 1 Diamonds → 1 x Tier 2 Diamond (e.g., 25% success chance).
          • 64 x Tier 2 Diamonds → 1 x Tier 3 Diamond (e.g., 10% success chance).
    • Failure Consequences:
      • Materials used in the failed attempt are consumed to prevent excessive stockpiling of Tier 1 resources.
    • Balancing Suggestions:
      • The success rate for crafting higher tiers decreases with each tier.
      • The number of materials required increases with each tier.
      • Example Ratios:
        • Tier 1 → Tier 2: 64 Tier 1 materials = 25% success rate.
        • Tier 2 → Tier 3: 64 Tier 2 materials = 10% success rate.
      • Optional: Introduce modifiers (e.g., crafting tools or buffs) that slightly improve success rates.
    3. Benefits of This System
    • Encourages Gathering: Players are incentivized to gather more materials, benefiting the in-game economy and gameplay loop.
    • Balances Accessibility: Higher-tier materials remain challenging to obtain due to diminishing success rates and material requirements.
    • Expands Progression Options: Players can choose between farming mobs, gathering resources, or using this crafting mechanic to acquire materials.
    4. Optional Additions
    • Quality Scaling:
      • Introduce tools or buffs that temporarily increase Ingredient Quality or success rates for material combination.
      • Example: A rare enchantment that provides a 5% bonus to combining success rates.
    • Crafting Workbench:
      • Require a specific crafting station or tool for combining materials, adding a layer of progression.
     
    Last edited: Nov 24, 2024
  2. KitsuBloodSport

    KitsuBloodSport Well-Known Adventurer CHAMPION

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    Guild:
    Minecraft:
    If you think this is a good idea feel free to leave your comments and maybe the CT will see this.
     
  3. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    ...I'm pretty sure you wrote this with ChatGPT.
     
  4. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    The content isn't so reminiscent of ChatGPT but the style absolutely is.
     
  5. KitsuBloodSport

    KitsuBloodSport Well-Known Adventurer CHAMPION

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    Guild:
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    I didn't ask ChatGPT for ideas, I simply asked for it to more neat and organized.
     
  6. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Why are you asking ChatGPT to organise your stuff? Why are you using it for anything that's not code?
     
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