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Game Mechanics Ability Shards change

Discussion in 'General Suggestions' started by Spaghetti Man, Nov 21, 2024.

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Do you like this idea?

  1. Yea

    9 vote(s)
    100.0%
  2. Nay

    0 vote(s)
    0.0%
  3. Gay

    0 vote(s)
    0.0%
  1. Spaghetti Man

    Spaghetti Man The Spaghetti Man CHAMPION

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    Minecraft:
    So I think this is a long time coming, but Ability Shards are very annoying in several different ways.
    The first problem is that Wynncraft is all about buildcrafting and having to use 3 shards and reset your entire tree just to change a single thing is frustrating, not to mention having to carry them just to do it.
    Now, in my humble opinion Ability Shards are stupid as a concept just like Soul Points were and they should be removed entirely while the ability tree should function just like the skill points, letting you change them freely while in a safe zone, but unfortunately I don't think that will happen.

    So, here's my alternative: ability shards no longer take up any inventory slot but instead go straight into the ability tree menu (like how Aspects work). You can now choose to reset your entire tree with 3 shards like you can currently, or you can right click on a node to spend 1 shard to de-activate it (assuming it isn't a parent to another currently activated node) while you are in a safe zone. These shard costs are only committed once you leave the menu, so if you deactivate a node and then reactivate it without leaving the menu, no shards will be lost.

    This would be great because you now have a better use for those hundreds of shards you've stockpiled from raids, and it will be easier to change your ability tree as needed for your build without having to reset the entire tree.
    What do you guys think?
     
    Gogeta and Elytry like this.
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    THIS is quality content
     
    Gogeta likes this.
  3. DrGREEN

    DrGREEN wynncraft.wiki.gg is where its AT CHAMPION

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    Yeah it’s annoying with systems like ability shards and qira hive merchant costs that discourage players from switching builds often
     
    Gogeta likes this.
  4. Stonefriend

    Stonefriend Well-Known Adventurer CHAMPION

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    just make putting shards in reenable edit mode. you can then reset the entire tree by just unselecting the first node
     
    Elytry likes this.
  5. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    I don't get what the deal is with the disincentives for build-switching. They replaced one annoying disincentive with another, slightly less annoying disincentive, which is just strange if your goal is toremove the disincentives. Ability Shards are basically irrelevant anyway.

    Why do you want to target specifically early-game players and make them unable to try out different builds? Why are you basically restricting nons to a single Archetype in each class, since it's so difficult to switch items and abilities? Doesn't this restrict the game designers' ability to make unique bosses, since you can't have bosses that need specific builds to defeat?

    What's the point of all of this??
     
  6. Elytry

    Elytry The Previous Usernames Tab VIP

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    ???
    op literally proposed a suggestion to make build switching easier