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World Idea for Fruma Boss altars

Discussion in 'General Suggestions' started by ArrowRobinGood, Oct 25, 2024.

  1. ArrowRobinGood

    ArrowRobinGood Travelled Adventurer

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    ## Memories:
    > The boss altar will be located in the territory of Fruma province, in one of the abandoned houses that used to belong to the player.
    ## Description:
    > Something far away, but so close... Did this story start here? Only after checking everything yourself can you figure it out...

    I do not know what is needed for activation, but it will definitely be material from Fruma.
    * Altar level - 110
    * difficulty is extreme

    > This will be a unique boss altar, because even if you have players in the party and they go with you, you will have to kill the boss alone.

    The starting room is a cave, and if you walk through it, someone will have a dialogue with you:

    > [???] - Were you really able to come back here?..
    > [???] - I can tell... I'm a little impressed...
    > [???] - to go this way... Without memories...
    > [???] - Without former comrades ...
    > [???] - WITHOUT HOPE OF RETURN!!!
    > [???] - But you came back...
    > [???] - ...
    > [???] - Come here...

    As soon as we reach the final room, we enter a hall where paintings hang, tables, chairs, cabinets and chandeliers hang on the ceiling.
    The ceiling breaks and he appears -
    <PLAYER>
    ||the player's nickname should be instead of <player>||
    Nick will have the same class as you
    > [Nick] - Hi, Nick... What are you looking at? It's like I saw a ghost...
    > [Nick] - I didn't plan for you to come back here... That's why I sent you to Ragni as a recruit...
    > [Nick] - Don't you remember that? I know.
    > [Nick] - What? Do you want to know the truth?
    > [Nick] - Well... You will get the truth...
    > [Nick] - ** BY BLOODSHED!!!**

    Nick pulls out a weapon and flies at the player.

    Nick has a level of 350 and will have different music and arenas depending on the class.
    The same music will be played in the 1st phase. Archetypes of the boss:
    > Riftwalker
    > Sharpshooter
    > Trickster
    > Fallen
    > Sumoner

    As the fight progresses, he will talk to you, telling your story through a series of insults and ridicule:
    > [Nick] - do you remember your friends? FORGET IT!!! The members of the guard have already killed them...
    > [Nick] - What kind of junk is this? You used to have much better equipment...
    as soon as the boss dies, he will fall to the floor
    > [Nick] - cough... Cough... Well... ahem... you... You defeated me...
    > [Nick] - I WON'T LET YOU LEAVE ALIVE!!!
    Nick changes the archetype and breaks the arena
    In phase 2, he changes the archetype to:
    > Arcanist
    > Trapper
    > Shadestapper
    > Paladin
    > Acolyte

    Arenas:
    # Mage:
    A huge library flying in the middle of the void... Other galaxies can be seen through cracks in the walls
    # Archer:
    A huge tower located in the void. From this tower, you can see the whole world infected with a hellish infection
    # Assassin:
    A ruined city with narrow streets... The ground is going away under your feet, so you'll have to jump through the void if you want to live...
    # Warrior:
    The ruined Colosseum. Spectators are sitting in the stands, waiting for the spectacle... *Don't let yourself be pelted with tomatoes*
    # Shaman:
    A huge poisoned tree that supports the life of this world... Through the crowns of the tree, one can see the kingdom of light, which is subject to the attack of the kingdom of darkness and the kingdom of war. An eerie sight...
    the telling of your story will continue, but with a more frenzied pace of battle... You can see how Nick is gradually going crazy...
    > [Nick] - Look at you!!! You could have been a guardsman!!** AND WHO ARE YOU NOW? !**
    > [Nick] - **MAY YOU FINALLY DIE!!!**
    > [Nick] - You should have been killed near the gate...
    > [Nick] - Aledar didn't want to put you in danger... And what did you do to thank him?! ** KILLED HIM?!**
    > [Nick] - I'll break you like I did then...

    When killing Nick, he falls down again, but quickly gets up

    > [Nick] - Do you think this is the end?.. no... This is just the beginning...
    Nick's archetype is changing For the second time:
    > Lightbender
    > Boltslinger
    > Acrobat
    > Battle Monk
    > Ritualist

    There is nothing remarkable about this phase. The acceleration of the Tampa fight, new insults and that's it...

    When Nick dies, he lowers his head to the floor. The music slows down until it stops.
    Calm music begins, misleading the player that he has already won. The music starts to speed up gradually ...
    > [Nick] - ...
    > [Nick] - . . .
    > [Nickname] - . . .
    > [Nick] - I...
    > [Nick] - can't...
    > [Nick] - Die...
    > [Nick] - SO...
    Epic music starts playing, abruptly interrupting the calm one. Nick is gaining strength... Now he has no archetype, he merges into one archetype - ** PARADOX** - a mixture of all archetypes into one!
    ||spells that replace each other are used as needed||
    The same music and the same arena are playing in all classes again.
    The boss will have hp commensurate with the sum of hp of all previous phases. His defence will be small. The speed has been increased to the maximum, it is difficult to keep track of the boss. If you survived and killed him, the music will stop abruptly, the boss, covered in blood from wounds will fall, he will have 1.5k hp left... His last dialogue will be very... Not a standard one, compared to the rest of the file.
    > [Nick] - Wh... what?...
    > [Nick] - no... It can't be...
    > [Nick] - I lost... to him...
    > [Nick] - I'm sorry...
    > [Nick] - Nick...
    > [Nick] - I'm sorry... I...
    > [Nick] - I didn't mean to...
    > [Nick] - I don't know...
    > [Nick] - I don't know what came over me...
    > [Nick] - sorry...
    > [Nick] - ...
    > [Nick] - **DAMN!!**
    > [Nick] - I can't die like this...
    > [Nick] - please ...
    > [Nick] - don't kill...
    > [Nick] - let me speak...
    > *Use the spell to kill, hide the weapon to listen*
    If you kill him, you will get the main loot and that's it, the boss altar is passed
    If you let him talk, a new dialogue will begin:
    > [Nick] is for me... I just had to leave... Your getting into Wynn was a mistake... It should have been me... But I got scared...
    > [Nick] - I was afraid of the unknown and... I impersonated you...
    > [Nick] - Fruma was having serious difficulties with overpopulation, but I didn't want to leave the house...
    > [Nick] - and now, please... Go away ...
    > [Nick] - I don't want you to see me die ...
    > [Nick] - g o a w a y . . .
    Nick puts his hand on his stomach and prepares to die. You need to go to the exit.
    > [Nick] - Stop!..
    > [Nick] - Before you leave... Take this... This is the key to my shed... My diary is in there...
    > [Nick] - there is all the information about me and you...
    > [Nick] - and now, please... GO AWAY...
    If you stand next to him for 15 seconds, Nick will die.
    At the exit, if you choose the path of mercy, you will receive his loot, but also the key to the barn, which will contain a diary with a painted history of the player and your double, as well as an exclusive mythical entree with a unique addition:
    Payment: if your HP falls below 50%, the ghost of a liar is called who is fighting on an equal footing with you, copying your current archetype.
    PS: you can get the key if you spare it at the first successful attempt. You cannot get the key for repeated races. If you killed him right away, you won't get a mythic.
     
    Last edited: Oct 25, 2024
  2. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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