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Game Mechanics Lemme Just Dri- *Lego Death Sound*

Discussion in 'General Suggestions' started by ThePurpleEmerald, Sep 19, 2024.

?

I’m too lazy to copy the format I always use

  1. Yea

  2. Nuh Uh

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  1. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    Can you make it so that instead of certain weapon generated stuff like totems and summons and traps and whatnot disappear the moment you let go of said weapon, how about they disappear only when you hold another weapon?

    I don’t mean ID stuff like walkspeed, I mean pretty much anything that takes some significant time/ effort to spawn in or build up rather than an effect gained from simply holding the weapon. Stuff like mana bank already persists even when not holding anything and while I understand that mana bank has no bearing on IDs please consider the above anyway

    Unless switching hands to drink a potion and still have your totems thrown is supposed to be “too op” or smth idk up to you





    Anyways yeah that’s all ok thx
    Purple out
    [​IMG]
     
  2. Fleega

    Fleega Sleeping Ultimate Chimera CHAMPION

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    Personally I think the other way around makes more sense
     
  3. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    yes yes yes indeed
    maybe even if you swap to another weapon
    i think it should be as long as you dont swap to an EMPTY hotbar slot it despawns (sometimes it is useful to despawn totems lol)
     
  4. Elytry

    Elytry The Previous Usernames Tab VIP

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    this has already somewhat happened (jasmine bloom's damage tick doesn't reset if you switch off your weapon)
    however
    i think sometimes this is for balancing reasons (though i would appreciate the health id not doing this as it can be annoying)
     
  5. ChrisWildfire

    ChrisWildfire Sun Punk

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    add this PLEASE ik laby trapper is broken rn but come one this is just qol let me drink my pots
     
    Elysium_ and Elytry like this.