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Game Mechanics New Class idea

Discussion in 'General Suggestions' started by Tricko03, Jul 30, 2024.

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  1. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    Here's the English translation of your class idea for "Galloping Spurs":

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    **Class: Rider**

    The Rider class uses horses, summoned creatures, and other mobs to ride on and deal damage to enemies. It borrows many aspects from the Shaman, but also includes elements from the Archer and Mage.

    **Spells:**

    1. **Horse Spell**:
    - Depending on the horse in your inventory, the spell improves in level.
    - This spell costs a significant amount of mana, and as long as it is active, you continuously lose mana.
    - The horse charges forward, dealing damage to enemies in its path.
    - While the spell is active, you cannot perform any actions while riding the horse.
    - You take damage through your mana bar (mana represents the horse's HP). When mana reaches zero, the spell ends immediately. The spell also ends if you sneak.

    2. **Movement Spell**:
    - You mount a horse, gaining 200% increased speed and +10 jump height for 5 seconds.
    - This spell costs less mana.

    3. **Support Spell (Dominator Archetype)**:
    - All mobs in the vicinity deal 15% less damage and move 20% slower for 20 seconds.

    4. **Support Spell (Trainer Archetype)**:
    - Throws an egg that explodes after a few seconds, dealing high area damage and fire damage.

    **Skill Trees:**

    1. **Dominator Skill Tree**:
    - Focuses on making enemies fight for you.
    - You must continuously intimidate enemies to maintain their loyalty. If they become disloyal, they will attack the player again.

    2. **Mounted Skill Tree**:
    - Focuses on improving the horse and combat abilities while mounted.
    - Uses the horse as support rather than the main weapon.
    - Provides significant buffs for fighting on horseback and gives the horse a lot of HP, making the player very tanky.

    3. **Trainer Skill Tree**:
    - Focuses on transforming the mount into a combat creature.
    - Allows you to ride a small dragon-like creature, summon elemental golems to ride, and more.
    - Mounts become the main source of damage in this archetype.

    **Weapon Ideas:**

    I currently don't have specific ideas for the weapon, but suggestions are welcome!
     
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    This is...not that bad! It's not a good fit with wynncraft, but it seems kinda fun ngl. However, do know that this will probably not be added in case you got your hopes up!
     
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  3. DrGREEN

    DrGREEN Remove daily reset tokens

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    The weapon IS a the horse
     
  4. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Okay, so, before Mad gets here, I will say this.

    Not getting added. The CT don't take class suggestions.

    Better class suggestion than some others I've seen, still, probably not something the CT would want to add even if they were willing to put in a 6th class, which they aren't, because it's a lot of work to design, test, and add to the game balance while still being distinct from all the existing classes. The gimmick of being a cavalry class would help with being distinct, but it would probably fit better as an extra Major ID or two that's intended to be used with Cavalryman.
     
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  5. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    the issue is what would happen to horses on other classes? that would probably mean other classes cant use horses lol
    this seems so fun to play but not getting added
     
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