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Game Mechanics NPC Guilds

Discussion in 'General Suggestions' started by DamagedShadows, Jul 21, 2024.

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  1. DamagedShadows

    DamagedShadows Well-Known Adventurer HERO

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    Minecraft:
    Implementing NPC guilds like a thieves guild, mercenary guild, and others similar to Skyrim in Wynncraft Minecraft server would involve several key components and mechanics:

    Thieves Guild and Crime System:
    1. Thieves Guild Implementation:
      • Quests and Reputation: Players can join the Thieves Guild through quests that involve stealing, pickpocketing, and heists.
      • Skill Progression: Progress through ranks within the guild by completing increasingly difficult tasks.
      • NPCs and Leaders: Interact with NPCs who give missions and provide training in stealth and thievery skills.
    2. Crime System:
      • Patrolling Guards: Implement NPCs (guards) who patrol cities and catch players committing crimes.
      • Bounties and Fines: Players caught stealing or committing crimes accrue bounties and fines, affecting their reputation with different factions.
      • Jail System: Designated jails where caught players are sent, with options for jailbreak quests or fines to clear their records.
    3. Loot and Stealing:
      • Stealable Items: Identify specific items in cities or dungeons that players can steal for quests or personal gain.
      • Concealment and Detection: Develop mechanics where players can hide stolen items and avoid detection by guards.
      • Fencing Stolen Goods: Introduce fences or underground markets where players can sell stolen goods discreetly.
    4. Thieves Guild Headquarters:
      • Secret Hideout: Design a hidden base or headquarters for the Thieves Guild, accessible through secret passages or quests.
      • Training Grounds: Include areas within the hideout for training in lockpicking, stealth, and combat skills.
    Mercenary Guild and Other NPC Guilds:
    1. Mercenary Guild:
      • Contracts and Bounties: Offer quests to hunt monsters, protect NPCs, or escort caravans.
      • Combat Training: Provide access to special combat skills and equipment for members.
    2. Fishing Guild:
      • Fishing Zones: Designated areas with unique fish species and fishing challenges.
      • Quests and Competitions: Organize fishing quests, tournaments, or challenges for members.
      • Processing and Selling: Establish docks or markets where players can sell their catch or process fish into valuable items.
    Headquarters for Each Guild:
    1. Thieves Guild Headquarters:
      • Hidden Location: Located in a maze of underground tunnels or a well-guarded mansion outside the city.
      • Training Areas: Practice rooms for lockpicking, stealth maneuvers, and planning heists.
      • Leadership: Meet guild leaders who assign missions and manage operations.
    2. Mercenary Guild Headquarters:
      • Training Grounds: Large camps or fortresses equipped with arenas for sparring and combat training.
      • War Room: Planning chambers for strategizing missions and discussing contracts.
      • Armory: Access to special weapons and armor only available to guild members.
    3. Fishing Guild Headquarters:
      • Coastal Village: Set in a picturesque coastal town with docks and fishing boats.
      • Fishing Huts: Housing for members with workshops for crafting fishing gear.
      • Guild Hall: Gathering area for sharing fishing stories, trading catches, and planning expeditions.
    Implementing these guilds would enrich the Wynncraft experience by adding depth, role-playing opportunities, and new gameplay mechanics, aligning with popular RPG elements seen in games like Skyrim and others.
    ________________________________
    Implementing a housing district, barracks, and other lootable areas for a thieves guild in Wynncraft Minecraft server involves creating immersive environments with challenging gameplay mechanics. Here's how these elements could be implemented:

    Housing District and Barracks:
    1. Housing District:
      • Variety of Homes: Design a district with different types of houses ranging from modest cottages to grand mansions.
      • NPC Residents: Populate houses with NPCs who have daily routines and valuable items.
      • Lootable Items: Place items like jewelry, rare books, or artifacts that players can steal.
      • Security Measures: Implement locks, traps, or guard patrols to increase difficulty.
    2. Barracks:
      • Military Base: Create a fortified structure with barracks, armories, and training grounds.
      • Guard NPCs: Populate the barracks with guards who patrol key areas and challenge intruders.
      • Valuable Equipment: Place weapons, armor, and supplies that thieves can steal or sabotage.
      • High Security: Install alarm systems, locked gates, and guard rotations to make infiltration challenging.
    Secret and Back Entrances:
    1. Secret Entrances:
      • Hidden Passages: Introduce concealed entrances accessed through puzzles, secret switches, or underground tunnels.
      • Quest-Driven: Require completion of specific quests or tasks to reveal these entrances.
      • Alternative Routes: Offer multiple entry points to cater to different playstyles (stealth, combat, magic).
    2. Difficulty and Risk:
      • Guard Vigilance: NPCs with varied patrol routes and behaviors, making timing crucial for successful infiltration.
      • Trap Mechanisms: Implement traps like pressure plates, tripwires, or magical wards that detect intruders.
      • Alarm Systems: Triggered by unauthorized access, alerting guards and increasing the risk of capture or combat.
      • Consequences: Failure to evade guards or trigger alarms could result in fines, bounties, or imprisonment.
    Implementation Tips:
    1. Environmental Design:
      • Interactive Elements: Use Minecraft mechanics to create interactive elements like levers, buttons, and hidden switches.
      • Visual Cues: Incorporate subtle environmental cues (like slightly displaced blocks or unusual patterns) to hint at secret entrances.
      • Player Agency: Allow players to approach infiltration using different skills (stealth, combat, magic) and customize their strategies.
    2. Quests and Rewards:
      • Guild Missions: Introduce quests that guide players to discover secret entrances or gather intelligence on security measures.
      • Skill-Based Challenges: Reward players with skill upgrades, rare items, or reputation boosts based on successful infiltration.
    3. Community Interaction:
      • Leaderboards: Create leaderboards or achievements for successful heists or challenging infiltrations.
      • Player Feedback: Gather feedback to refine difficulty levels, ensuring a balance between challenge and enjoyment.
    By incorporating these elements, Wynncraft can offer dynamic gameplay experiences for players interested in the thrill of heists and infiltration, while enhancing the overall immersion and depth of its RPG world.
    ________________________________
    Integrating various guilds into Wynncraft would enrich the gameplay experience by offering diverse roles, quests, and interactions. Here’s how each guild could work within the context of Wynncraft and potentially benefit each other:

    1. Mage's Guild / Arcane Order:
    • Function: Focuses on magical research, education, and regulation of magic.
    • Implementation in Wynncraft:
      • Guild Hall: A mage's tower with libraries, laboratories, and magical workshops.
      • Quests: Research quests to uncover ancient spells, magical artifact retrieval, and assisting in magical experiments.
      • Benefits: Provides access to powerful spells, enchanted items, and arcane knowledge that benefit adventurers and craftsmen alike.
    2. Assassin's Guild / Dark Brotherhood:
    • Function: Specializes in covert operations, espionage, and assassination contracts.
    • Implementation in Wynncraft:
      • Guild Hall: Hidden safehouses with training areas, briefing rooms, and assassination contracts board.
      • Quests: Assassination missions, espionage quests, and sabotage operations.
      • Benefits: Offers discreet services and information gathering capabilities that could aid adventurers, spies, and even diplomats in their quests.
    3. Explorer's Guild / Adventurer's Guild:
    • Function: Explores uncharted territories, maps new regions, and catalogues rare discoveries.
    • Implementation in Wynncraft:
      • Guild Hall: Base camps equipped with maps, expedition gear, and a network of explorers.
      • Quests: Mapping quests, discovering lost civilizations, and retrieving rare artifacts.
      • Benefits: Provides valuable maps, rare resources, and knowledge of hidden locations that can aid adventurers, scholars, and craftsmen.
    4. Craftsmen's Guild / Artisan's Guild:
    • Function: Masters traditional crafts like blacksmithing, woodworking, alchemy, and enchanting.
    • Implementation in Wynncraft:
      • Guild Hall: Workshops with forges, crafting stations, and trading posts for materials.
      • Quests: Crafting challenges, gathering rare resources, and creating legendary items.
      • Benefits: Supplies adventurers with potent weapons and armor, provides druids with enchanted items, and supports explorers with specialized equipment.
    5. Bard's College / Troubadour's Guild:
    • Function: Celebrates storytelling, music, and performance, promoting cultural exchange and entertainment.
    • Implementation in Wynncraft:
      • Guild Hall: Theaters, taverns, or grand halls for performances and storytelling.
      • Quests: Performing in royal courts, composing epic ballads, or solving mysteries through riddles.
      • Benefits: Boosts morale among adventurers, persuades NPCs, and preserves cultural heritage that interests scholars and diplomats.
    6. Druid Circle / Nature's Wardens:
    • Function: Guardians of nature, maintaining balance between civilization and wilderness.
    • Implementation in Wynncraft:
      • Guild Hall: Sacred groves, ancient forests, or natural sanctuaries for rituals and communion.
      • Quests: Protecting wildlife, cleansing corrupted lands, and mediating between factions.
      • Benefits: Restores natural balance, provides herbal remedies for alchemists, and offers enchanted flora and fauna to mages and craftsmen.
    7. Spy Network / Intelligence Agency:
    • Function: Operates in shadows, gathering information, conducting espionage, and manipulating political affairs.
    • Implementation in Wynncraft:
      • Guild Hall: Safehouses, covert offices, and encrypted communication networks.
      • Quests: Gathering intel, sabotaging enemy operations, and uncovering conspiracies.
      • Benefits: Provides crucial information to diplomats negotiating treaties, assists assassins with target locations, and supplies adventurers with strategic insights.
    Inter-Guild Benefits and Collaborations:
    • Information Exchange: Spy networks can provide intelligence to assassins about targets or warn explorers about dangerous regions.
    • Resource Sharing: Craftsmen can provide enchanted items to adventurers, while explorers supply rare materials to artisans.
    • Collaborative Missions: Joint quests involving mages creating magical artifacts for adventurers, or druids guiding explorers through treacherous wilderness.
    • Cultural Influence: Bards can spread stories of heroic deeds by adventurers, enhancing their reputation and fostering alliances between guilds.
    By intertwining these guilds within Wynncraft, players can experience a rich tapestry of interconnected quests, benefits, and challenges that reflect the collaborative nature of RPG worlds. Each guild not only offers unique gameplay opportunities but also contributes to a dynamic ecosystem where their actions and achievements impact the broader narrative and world state.
     
    Last edited: Jul 21, 2024
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  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    Guild:
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    Chatgpt ahh post
     
  3. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
    Guild:
    Minecraft:
    There's already Guilds that are player run.
    Also yeah this reeks of AI. This doesn't feel like it was thought through.
    ________________________________
    I don't think literally any of this would fit Wynn
     
    SirBob27, Earthbrine and Elytry like this.
  4. Earthbrine

    Earthbrine The Dirt of the Realm CHAMPION

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    Guild:
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    Tell me you haven't played Wynncraft without telling me you haven't played Wynncraft.
     
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  5. DamagedShadows

    DamagedShadows Well-Known Adventurer HERO

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    Minecraft:
    I play Wynncraft all the time thank you very much
    ________________________________
    This is an MMORPG server and what I mentioned is RPG mechanics that are in almost every RPG game
    ________________________________
    These mechanics were literally designed for this genre of game
     
  6. Da Homeboi

    Da Homeboi maybe tell me if somethings wrong with the wiki HERO

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    Just because this suits a general MMORPG doesn't mean it suits all MMORPGs.

    Also even if you put in all the effort of writing and didn't use ChatGPT, this still doesn't fit Wynncraft whatsoever. All of these go against the Wynncraft lore in some way (i would elaborate but ive been procrastinating on a project i gtg do). As much as I would like the story to diversify and the player could perhaps aid different factions, it would require a massive overhaul of the plot in order for it to work.
     
    Earthbrine, Elysium_ and Deusphage like this.
  7. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Reputation systems were designed for RPGs, but one wouldn't fit in Wynncraft. Just because it works in the context of other RPGs doesn't mean that it therefore works in all RPGs. NPC guilds and clans are present in single player games for the most part, Wynncraft's guilds are instead player run, as it's an MMO.
     
    Da Homeboi and Elysium_ like this.
  8. Cala

    Cala The Small VIP+

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    Guild:
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    Reeks of ChatGPT
     
  9. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    Yeah, that's really obvious ChatGPT use, I've used it myself to see what it would do and it outputs stuff like that.

    Seriously, if you're too lazy to make a forums post, don't make one. And definitely don't do... this.
     
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  10. Galaxias

    Galaxias wybel expert VIP

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    Guild:
    Minecraft:
    The system doesn't really make sense, especially the crime system, because in game you play a soldier...
     
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